#include #include #include #include #include #include #include "dehsupp.h" FILE *Source, *Dest; int SourceLine; int ErrorCount; struct StringList *NameList, **NameListLast = &NameList; int NameCount; name *ActionsList; unsigned char *HeightsArray; unsigned char *ActionMap; unsigned short *CodePMap; char *SpriteNames; struct StateMapE *StateMaps; name *SoundMaps; name *InfoNamesArray; struct ThingBitsE *ThingBitsMap; struct RenderStylesE *RenderStylesMap; int ActionsListSize, MaxActionsListSize; int HeightsSize, MaxHeightsSize; int ActionMapSize, MaxActionMapSize; int CodePMapSize, MaxCodePMapSize; int SpriteNamesSize, MaxSpriteNamesSize; int StateMapsSize, MaxStateMapsSize; int SoundMapsSize, MaxSoundMapsSize; int InfoNamesSize, MaxInfoNamesSize; int ThingBitsMapSize, MaxThingBitsMapSize; int RenderStylesSize, MaxRenderStylesSize; int main (int argc, char **argv) { if (argc != 3) { printf ("Usage: dehsupp \n"); return -1; } Source = fopen (argv[1], "r"); if (Source == NULL) { printf ("Could not open %s\n", argv[1]); return -2; } SourceLine = 1; yyparse (); fclose (Source); if (ErrorCount) { printf ("There were %d errors\n", ErrorCount); return -3; } SortNames (); Dest = fopen (argv[2], "wb"); if (Dest == NULL) { printf ("Could not open %s\n", argv[2]); return -4; } WriteNameTable (); WriteActions (); WriteCodePConv (); WriteSprites (); WriteSounds (); WriteInfoNames (); WriteStates (); WriteActionMap (); WriteThingBits (); WriteRenderStyles (); WriteHeights (); WriteLabel ("END "); fclose (Dest); return 0; } void fail (int code, char *err) { fclose (Dest); printf ("%s\n", err); exit (code); } void *ParseAlloc(void *(*mallocProc)(size_t)); void Parse(void *yyp, int yymajor, struct Token yyminor); void ParseFree(void *p, void (*freeProc)(void*)); void yyparse (void) { Scanner scanner = { Source }; void *pParser = ParseAlloc (malloc); struct Token token; int tokentype; while ((tokentype = lex(&scanner, &token)) != EOI) { SourceLine = scanner.line; Parse (pParser, tokentype, token); } memset (&token, 0, sizeof(token)); Parse (pParser, 0, token); ParseFree (pParser, free); } name FindName (char *name) { struct StringList *probe = NameList; int count = 0; while (probe != NULL) { if (stricmp (probe->String, name) == 0) { return count; } count++; probe = probe->Next; } return -1; } name AddName (char *name) { struct StringList *newone; int index = FindName (name); if (index != -1) return index; newone = malloc (sizeof(*newone) + strlen(name)); strcpy (newone->String, name); newone->Next = NULL; *NameListLast = newone; NameListLast = &newone->Next; return NameCount++; } int FindAction (char *namei) { int name = FindName (namei); if (name != -1) { int i; for (i = 0; i < ActionsListSize; i++) { if (ActionsList[i] == name) return i; } } printf ("Line %d: Unknown action %s\n", SourceLine, namei); ErrorCount++; return -1; } void AddAction (char *name) { int newname = AddName (name); if (ActionsListSize == MaxActionsListSize) { MaxActionsListSize = MaxActionsListSize ? MaxActionsListSize * 2 : 256; ActionsList = realloc (ActionsList, MaxActionsListSize*sizeof(*ActionsList)); } ActionsList[ActionsListSize++] = newname; } void AddHeight (int h) { if (MaxHeightsSize == HeightsSize) { MaxHeightsSize = MaxHeightsSize ? MaxHeightsSize * 2 : 256; HeightsArray = realloc (HeightsArray, MaxHeightsSize); } HeightsArray[HeightsSize++] = h; } void AddActionMap (char *name) { int index = FindAction (name); if (index != -1) { if (ActionMapSize == MaxActionMapSize) { MaxActionMapSize = MaxActionMapSize ? MaxActionMapSize * 2 : 256; ActionMap = realloc (ActionMap, MaxActionMapSize*sizeof(*ActionMap)); } ActionMap[ActionMapSize++] = index; } } void AddCodeP (int codep) { if (CodePMapSize == MaxCodePMapSize) { MaxCodePMapSize = MaxCodePMapSize ? MaxCodePMapSize * 2 : 256; CodePMap = realloc (CodePMap, MaxCodePMapSize*sizeof(*CodePMap)); } CodePMap[CodePMapSize++] = codep; } void AddSpriteName (char *name) { if (strlen (name) != 4) { printf ("Line %d: Sprite name %s must be 4 characters\n", SourceLine, name); ErrorCount++; return; } if (SpriteNamesSize == MaxSpriteNamesSize) { MaxSpriteNamesSize = MaxSpriteNamesSize ? MaxSpriteNamesSize * 2 : 256*4; SpriteNames = realloc (SpriteNames, MaxSpriteNamesSize*sizeof(*SpriteNames)); } SpriteNames[SpriteNamesSize+0] = toupper (name[0]); SpriteNames[SpriteNamesSize+1] = toupper (name[1]); SpriteNames[SpriteNamesSize+2] = toupper (name[2]); SpriteNames[SpriteNamesSize+3] = toupper (name[3]); SpriteNamesSize += 4; } void AddSoundMap (char *name) { if (SoundMapsSize == MaxSoundMapsSize) { MaxSoundMapsSize = MaxSoundMapsSize ? MaxSoundMapsSize * 2 : 256; SoundMaps = realloc (SoundMaps, MaxSoundMapsSize*sizeof(*SoundMaps)); } SoundMaps[SoundMapsSize++] = AddName (name); } void AddInfoName (char *name) { if (InfoNamesSize == MaxInfoNamesSize) { MaxInfoNamesSize = MaxInfoNamesSize ? MaxInfoNamesSize * 2 : 256; InfoNamesArray = realloc (InfoNamesArray, MaxInfoNamesSize*sizeof(*InfoNamesArray)); } InfoNamesArray[InfoNamesSize++] = AddName (name); } void AddStateMap (char *name, int state, int count) { if (count == 0) { printf ("Line %d: Count is 0. Is this right?\n", SourceLine); return; } if ((unsigned)count > 255) { printf ("Line %d: Count must be in the range 1-255\n", SourceLine); ErrorCount++; } if (StateMapsSize == MaxStateMapsSize) { MaxStateMapsSize = MaxStateMapsSize ? MaxStateMapsSize*2 : 256; StateMaps = realloc (StateMaps, MaxStateMapsSize*sizeof(*StateMaps)); } StateMaps[StateMapsSize].Name = AddName (name); StateMaps[StateMapsSize].State = state; StateMaps[StateMapsSize].Count = count; StateMapsSize++; } void AddThingBits (char *name, int bitnum, int flagnum) { if ((unsigned)bitnum > 31) { printf ("Line %d: Bit %d must be in the range 0-31\n", SourceLine, bitnum); ErrorCount++; return; } if (MaxThingBitsMapSize == ThingBitsMapSize) { MaxThingBitsMapSize = MaxThingBitsMapSize ? MaxThingBitsMapSize*2 : 128; ThingBitsMap = realloc (ThingBitsMap, MaxThingBitsMapSize*sizeof(*ThingBitsMap)); } ThingBitsMap[ThingBitsMapSize].Name = AddName (name); ThingBitsMap[ThingBitsMapSize].BitNum = bitnum; ThingBitsMap[ThingBitsMapSize].FlagNum = flagnum; ThingBitsMapSize++; } void AddRenderStyle (char *name, int stylenum) { if ((unsigned)stylenum > 255) { printf ("Line %d: %s must be in the range 0-255\n", SourceLine, name); ErrorCount++; return; } if (MaxRenderStylesSize == RenderStylesSize) { MaxRenderStylesSize = MaxRenderStylesSize ? MaxRenderStylesSize*2 : 16; RenderStylesMap = realloc (RenderStylesMap, MaxRenderStylesSize*sizeof(*RenderStylesMap)); } RenderStylesMap[RenderStylesSize].Name = AddName (name); RenderStylesMap[RenderStylesSize].StyleNum = stylenum; RenderStylesSize++; } int sortfunc (const void *a, const void *b) { return stricmp (((struct StringSorter *)a)->Entry->String, ((struct StringSorter *)b)->Entry->String); } void SortNames () { name *remap = malloc (NameCount * sizeof(*remap)); struct StringSorter *sorter = malloc (NameCount * sizeof(*sorter)); struct StringList *probe, **prev; int i; for (i = 0, probe = NameList; probe != NULL; probe = probe->Next, i++) { sorter[i].OldName = i; sorter[i].Entry = probe; } // There are some warnings here, though I have no idea why. qsort (sorter, NameCount, sizeof(*sorter), sortfunc); for (i = 0, prev = &NameList; i < NameCount; i++) { *prev = sorter[i].Entry; prev = &sorter[i].Entry->Next; } *prev = NULL; for (i = 0; i < NameCount; i++) { remap[sorter[i].OldName] = i; } for (i = 0; i < ActionsListSize; i++) { ActionsList[i] = remap[ActionsList[i]]; } for (i = 0; i < SoundMapsSize; i++) { SoundMaps[i] = remap[SoundMaps[i]]; } for (i = 0; i < InfoNamesSize; i++) { InfoNamesArray[i] = remap[InfoNamesArray[i]]; } for (i = 0; i < StateMapsSize; i++) { StateMaps[i].Name = remap[StateMaps[i].Name]; } for (i = 0; i < ThingBitsMapSize; i++) { ThingBitsMap[i].Name = remap[ThingBitsMap[i].Name]; } for (i = 0; i < RenderStylesSize; i++) { RenderStylesMap[i].Name = remap[RenderStylesMap[i].Name]; } } int yyerror (char *s) { printf ("Line %d: %s\n", SourceLine, s); ErrorCount++; return 0; } void WriteWord (int word) { putc (word >> 8, Dest); putc (word & 255, Dest); } void WriteLabel (char *label) { fwrite (label, 1, 4, Dest); } void WriteWords (int count, short *array) { int i; WriteWord (count); for (i = 0; i < count; i++) { WriteWord (array[i]); } } void WriteBytes (int count, unsigned char *array) { WriteWord (count); fwrite (array, 1, count, Dest); } void WriteNameTable () { struct StringList *probe; int i, size; WriteLabel ("NAME"); // Count the length of each string, including nulls for (probe = NameList, size = 0; probe != NULL; probe = probe->Next) { size += (int)strlen (probe->String) + 1; } if (size == 0) { WriteWord (2); // Size of this lump WriteWord (0); // Number of names return; } size += NameCount*2 + 2; if (size >= 65536) { fail (-5, "Name table is larger than 64K"); } WriteWord (size); // Size of this lump WriteWord (NameCount); // Number of names // Write each name's offset from the first name, which is stored // immediately after this list for (i = size = 0, probe = NameList; i < NameCount; i++, probe = probe->Next) { WriteWord (size); size += (int)strlen (probe->String) + 1; } // Write each name's string in order now for (probe = NameList; probe != NULL; probe = probe->Next) { fputs (probe->String, Dest); putc (0, Dest); } } typedef struct { name Name; short Num; } NameNum; int sortfunc2 (const void *a, const void *b) { return ((NameNum *)a)->Name - ((NameNum *)b)->Name; } void WriteActions () { NameNum *sorter = malloc (ActionsListSize * sizeof(*sorter)); int i; WriteLabel ("ACTF"); WriteWord (ActionsListSize); for (i = 0; i < ActionsListSize; i++) { sorter[i].Name = ActionsList[i]; sorter[i].Num = i; } // warnings here. ignore. qsort (sorter, ActionsListSize, sizeof(*sorter), sortfunc2); for (i = 0; i < ActionsListSize; i++) { WriteWord (sorter[i].Name); WriteWord (sorter[i].Num); } free (sorter); } void WriteActionMap () { WriteLabel ("ACTM"); WriteBytes (ActionMapSize, ActionMap); } void WriteHeights () { WriteLabel ("HIGH"); WriteBytes (HeightsSize, HeightsArray); } void WriteCodePConv () { WriteLabel ("CODP"); WriteWords (CodePMapSize, (short *)CodePMap); } void WriteSprites () { WriteLabel ("SPRN"); WriteWord (SpriteNamesSize / 4); fwrite (SpriteNames, SpriteNamesSize, 1, Dest); } void WriteStates () { int i; WriteLabel ("STAT"); WriteWord (StateMapsSize); for (i = 0; i < StateMapsSize; i++) { WriteWord (StateMaps[i].Name); putc (StateMaps[i].State, Dest); putc (StateMaps[i].Count, Dest); } } void WriteSounds () { WriteLabel ("SND "); WriteWords (SoundMapsSize, SoundMaps); } void WriteInfoNames () { WriteLabel ("INFN"); WriteWords (InfoNamesSize, InfoNamesArray); } int sortfunc3 (const void *a, const void *b) { return ((struct ThingBitsE *)a)->Name - ((struct ThingBitsE *)b)->Name; } void WriteThingBits () { int i; WriteLabel ("TBIT"); WriteWord (ThingBitsMapSize); // warnings here; ignore them qsort (ThingBitsMap, ThingBitsMapSize, sizeof(*ThingBitsMap), sortfunc3); for (i = 0; i < ThingBitsMapSize; i++) { WriteWord (ThingBitsMap[i].Name); putc (ThingBitsMap[i].BitNum | (ThingBitsMap[i].FlagNum<<5), Dest); } } int sortfunc4 (const void *a, const void *b) { return ((struct RenderStylesE *)a)->Name - ((struct RenderStylesE *)b)->Name; } void WriteRenderStyles () { int i; WriteLabel ("REND"); WriteWord (RenderStylesSize); // More warnings; ignore qsort (RenderStylesMap, RenderStylesSize, sizeof(*RenderStylesMap), sortfunc4); for (i = 0; i < RenderStylesSize; i++) { WriteWord (RenderStylesMap[i].Name); putc (RenderStylesMap[i].StyleNum, Dest); } }