// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "r_visibleplane.h" namespace swrenderer { class RenderSkyPlane { public: void Render(visplane_t *pl); private: void DrawSky(visplane_t *pl); void DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat); void DrawSkyColumn(int start_x, int y1, int y2, int columns); FTexture *frontskytex = nullptr; FTexture *backskytex = nullptr; angle_t skyflip = 0; int frontpos = 0; int backpos = 0; fixed_t frontcyl = 0; fixed_t backcyl = 0; double skymid = 0.0; angle_t skyangle = 0; }; }