cmake_minimum_required( VERSION 2.4 ) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) endif( COMMAND cmake_policy ) include( CheckFunctionExists ) include( FindPkgConfig ) option( NO_ASM "Disable assembly code" ) if( CMAKE_COMPILER_IS_GNUCXX ) option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) endif( CMAKE_COMPILER_IS_GNUCXX ) if( CMAKE_SIZEOF_VOID_P MATCHES "8" ) set( X64 64 ) endif( CMAKE_SIZEOF_VOID_P MATCHES "8" ) if( WIN32 ) if( X64 ) set( WIN_TYPE Win64 ) set( XBITS x64 ) else( X64 ) set( WIN_TYPE Win32 ) set( XBITS x86 ) endif( X64 ) add_definitions( -D_WIN32 ) set( FMOD_SEARCH_PATHS "C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" "E:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) set( NASM_NAMES nasmw nasm ) find_path( D3D_INCLUDE_DIR d3d9.h PATHS ENV DXSDK_DIR PATH_SUFFIXES Include ) if( NOT D3D_INCLUDE_DIR ) message( SEND_ERROR "Could not find DirectX 9 header files" ) else( NOT D3D_INCLUDE_DIR ) include_directories( ${D3D_INCLUDE_DIR} ) endif( NOT D3D_INCLUDE_DIR ) find_library( DX_ddraw_LIBRARY ddraw PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dxguid_LIBRARY dxguid PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dinput8_LIBRARY dinput8 PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) set( DX_LIBS_FOUND YES ) if( NOT DX_ddraw_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_ddraw_LIBRARY ) if( NOT DX_dxguid_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_dxguid_LIBRARY ) if( NOT DX_dinput8_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_dinput8_LIBRARY ) if( NOT DX_LIBS_FOUND ) message( FATAL_ERROR "Could not find DirectX 9 libraries" ) endif( NOT DX_LIBS_FOUND ) set( ZDOOM_LIBS wsock32 winmm "${DX_ddraw_LIBRARY}" "${DX_dxguid_LIBRARY}" "${DX_dinput8_LIBRARY}" ole32 user32 gdi32 comctl32 comdlg32 ws2_32 setupapi ) else( WIN32 ) option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) option( VALGRIND "Add special Valgrind sequences to self-modifying code" ) set( FMOD_SEARCH_PATHS /usr/local/include /usr/include /opt/local/include /opt/include ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex ) set( NASM_NAMES nasm ) # Non-Windows version also needs SDL find_package( SDL ) if( NOT SDL_FOUND ) message( SEND_ERROR "SDL is required for building." ) endif( NOT SDL_FOUND ) set( ZDOOM_LIBS "${SDL_LIBRARY}" ) include_directories( "${SDL_INCLUDE_DIR}" ) # Use GTK+ for the IWAD picker, if available. if( NOT NO_GTK ) pkg_check_modules( GTK2 gtk+-2.0 ) if( GTK2_FOUND ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} ) include_directories( ${GTK2_INCLUDE_DIRS} ) else( GTK2_FOUND ) set( NO_GTK ON ) endif( GTK2_FOUND ) endif( NOT NO_GTK ) if( NO_GTK ) add_definitions( -DNO_GTK=1 ) endif( NO_GTK ) find_path( FPU_CONTROL_DIR fpu_control.h ) if( FPU_CONTROL_DIR ) include_directories( ${FPU_CONTROL_DIR} ) add_definitions( -DHAVE_FPU_CONTROL ) endif( FPU_CONTROL_DIR ) endif( WIN32 ) # Decide on the name of the FMOD library we want to use. if( NOT FMOD_LIB_NAME AND MSVC ) set( FMOD_LIB_NAME fmodex${X64}_vc ) endif( NOT FMOD_LIB_NAME AND MSVC ) if( NOT FMOD_LIB_NAME AND BORLAND ) set( FMOD_LIB_NAME fmodex${X64}_bc ) endif( NOT FMOD_LIB_NAME AND BORLAND ) if( NOT FMOD_LIB_NAME ) set( FMOD_LIB_NAME fmodex${X64} ) endif( NOT FMOD_LIB_NAME ) # Search for FMOD include files find_path( FMOD_INCLUDE_DIR fmod.h PATHS ${FMOD_SEARCH_PATHS} ${FMOD_INC_PATH_SUFFIXES} ) if( FMOD_INCLUDE_DIR ) message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" ) else( FMOD_INCLUDE_DIR ) message( SEND_ERROR "Could not find FMOD include files" ) endif( FMOD_INCLUDE_DIR ) # Search for FMOD library find_library( FMOD_LIBRARY ${FMOD_LIB_NAME} PATHS ${FMOD_SEARCH_PATHS} ${FMOD_LIB_PATH_SUFFIXES} ) if( FMOD_LIBRARY ) message( STATUS "FMOD library found at ${FMOD_LIBRARY}" ) else( FMOD_LIBRARY ) message( SEND_ERROR "Could not find FMOD library" ) endif( FMOD_LIBRARY ) # Search for NASM if( NOT NO_ASM ) if( UNIX AND X64 ) find_program( GAS_PATH as ) if( GAS_PATH ) set( ASSEMBLER ${GAS_PATH} ) else( GAS_PATH ) message( STATUS "Could not find as. Disabling assembly code." ) set( NO_ASM ON ) endif( GAS_PATH ) else( UNIX AND X64 ) find_program( NASM_PATH NAMES ${NASM_NAMES} ) find_program( YASM_PATH yasm ) if( YASM_PATH ) set( ASSEMBLER ${YASM_PATH} ) else( YASM_PATH ) if( X64 ) message( STATUS "Could not find YASM. Disabling assembly code." ) set( NO_ASM ON ) else( X64 ) if( NOT NASM_PATH ) message( STATUS "Could not find YASM or NASM. Disabling assembly code." ) set( NO_ASM ON ) else( NOT NASM_PATH ) set( ASSEMBLER ${NASM_PATH} ) endif( NOT NASM_PATH ) endif( X64 ) endif( YASM_PATH ) endif( UNIX AND X64 ) # I think the only reason there was a version requirement was because the # executable name for Windows changed from 0.x to 2.0, right? This is # how to do it in case I need to do something similar later. # execute_process( COMMAND ${NASM_PATH} -v # OUTPUT_VARIABLE NASM_VER_STRING ) # string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" ) # if( NOT NASM_VER LESS 2 ) # message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" ) # endif( NOT NASM_VER LESS 2 ) endif( NOT NO_ASM ) if( NOT NO_ASM ) # Valgrind support is meaningless without assembly code. if( VALGRIND ) add_definitions( -DVALGRIND_AWARE=1 ) # If you're Valgrinding, you probably want to keep symbols around. set( NO_STRIP ON ) endif( VALGRIND ) # Tell CMake how to assemble our files if( UNIX ) set( ASM_OUTPUT_EXTENSION .o ) if( X64 ) set( ASM_FLAGS ) set( ASM_SOURCE_EXTENSION .s ) else( X64 ) set( ASM_FLAGS -f elf -DM_TARGET_LINUX -i${CMAKE_CURRENT_SOURCE_DIR}/ ) set( ASM_SOURCE_EXTENSION .asm ) endif( X64 ) else( UNIX ) set( ASM_OUTPUT_EXTENSION .obj ) set( ASM_SOURCE_EXTENSION .asm ) if( X64 ) set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 ) else( X64 ) set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ ) endif( X64 ) endif( UNIX ) if( WIN32 ) set( FIXRTEXT fixrtext ) endif( WIN32 ) message( STATUS "Selected assembler: ${ASSEMBLER}" ) MACRO( ADD_ASM_FILE indir infile ) set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" ) if( WIN32 ) set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" ) endif( WIN32 ) add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir} COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}" ${FIXRTEXT_${infile}} DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} ) set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" ) ENDMACRO( ADD_ASM_FILE ) endif( NOT NO_ASM ) # Set up flags for GCC if( CMAKE_COMPILER_IS_GNUCXX ) set( REL_CXX_FLAGS "-fno-rtti -fomit-frame-pointer" ) set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused -fno-strict-aliasing" ) if( NOT NO_STRIP ) set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) endif( NOT NO_STRIP ) endif( CMAKE_COMPILER_IS_GNUCXX ) # Check for functions that may or may not exist. 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Timing statistics will not be available." ) add_definitions( -DNO_CLOCK_GETTIME ) endif( NOT CLOCK_GETTIME_EXISTS ) else( NOT CLOCK_GETTIME_IN_RT ) set( ZDOOM_LIBS ${ZDOOM_LIBS} rt ) endif( NOT CLOCK_GETTIME_IN_RT ) endif( UNIX ) # Update svnrevision.h add_custom_target( revision_check ALL COMMAND ${CMAKE_BINARY_DIR}/tools/updaterevision/updaterevision . src/svnrevision.h WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} DEPENDS updaterevision ) # Libraries ZDoom needs set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${FMOD_LIBRARY}" ) include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" ) # Start defining source files for ZDoom if( WIN32 ) set( SYSTEM_SOURCES_DIR win32 ) set( SYSTEM_SOURCES win32/eaxedit.cpp win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp win32/fb_ddraw.cpp win32/hardware.cpp win32/helperthread.cpp win32/i_cd.cpp win32/i_crash.cpp win32/i_input.cpp win32/i_main.cpp win32/i_movie.cpp win32/i_system.cpp win32/st_start.cpp win32/win32video.cpp ) if( CMAKE_COMPILER_IS_GNUCXX ) # CMake is not set up to compile and link rc files with GCC. :( add_custom_command( OUTPUT zdoom-rc.o COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc DEPENDS win32/zdoom.rc ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o ) else( CMAKE_COMPILER_IS_GNUCXX ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) endif( CMAKE_COMPILER_IS_GNUCXX ) else( WIN32 ) set( SYSTEM_SOURCES_DIR sdl ) set( SYSTEM_SOURCES sdl/crashcatcher.c sdl/hardware.cpp sdl/i_cd.cpp sdl/i_input.cpp sdl/i_main.cpp sdl/i_movie.cpp sdl/i_system.cpp sdl/sdlvideo.cpp sdl/st_start.cpp ) endif( WIN32 ) if( NO_ASM ) add_definitions( -DNOASM ) else( NO_ASM ) if( X64 ) ADD_ASM_FILE( asm_x86_64 tmap3 ) else( X64 ) ADD_ASM_FILE( asm_ia32 a ) ADD_ASM_FILE( asm_ia32 misc ) ADD_ASM_FILE( asm_ia32 tmap ) ADD_ASM_FILE( asm_ia32 tmap2 ) ADD_ASM_FILE( asm_ia32 tmap3 ) endif( X64 ) if( WIN32 ) if( NOT X64 ) ADD_ASM_FILE( win32/wrappers.asm ) endif( NOT X64 ) endif( WIN32 ) endif( NO_ASM ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y . COMMAND ${CMAKE_BINARY_DIR}/tools/lemon/lemon xlat_parser.y WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h COMMAND ${CMAKE_BINARY_DIR}/tools/re2c/re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) add_executable( zdoom WIN32 autostart.cpp ${ASM_SOURCES} ${SYSTEM_SOURCES} am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp cmdlib.cpp colormatcher.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_main.cpp d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp dobject.cpp dobjgc.cpp dobjtype.cpp doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp f_finale.cpp f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp gameconfigfile.cpp gi.cpp hu_scores.cpp i_net.cpp info.cpp lumpconfigfile.cpp m_alloc.cpp m_argv.cpp m_bbox.cpp m_cheat.cpp m_menu.cpp m_misc.cpp m_options.cpp m_png.cpp m_random.cpp mus2midi.cpp name.cpp nodebuild.cpp nodebuild_classify_nosse2.cpp nodebuild_classify_sse2.cpp nodebuild_events.cpp nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_3dmidtex.cpp p_acs.cpp p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp p_enemy.cpp p_enemy_a_lookex.cpp p_floor.cpp p_interaction.cpp p_lights.cpp p_linkedsectors.cpp p_lnspec.cpp p_map.cpp p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp p_sectors.cpp p_setup.cpp p_sight.cpp p_slopes.cpp p_spec.cpp p_switch.cpp p_teleport.cpp p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_udmf.cpp p_user.cpp p_writemap.cpp p_xlat.cpp parsecontext.cpp po_man.cpp r_anim.cpp r_bsp.cpp r_data.cpp r_draw.cpp r_drawt.cpp r_interpolate.cpp r_main.cpp r_plane.cpp r_polymost.cpp r_segs.cpp r_sky.cpp r_things.cpp r_translate.cpp s_advsound.cpp s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp st_stuff.cpp stats.cpp stringtable.cpp tables.cpp teaminfo.cpp tempfiles.cpp v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp v_video.cpp w_wad.cpp wi_stuff.cpp x86.cpp zstrformat.cpp zstring.cpp g_doom/a_arachnotron.cpp g_doom/a_archvile.cpp g_doom/a_bossbrain.cpp g_doom/a_bruiser.cpp g_doom/a_cacodemon.cpp g_doom/a_cyberdemon.cpp g_doom/a_demon.cpp g_doom/a_doomimp.cpp g_doom/a_doommisc.cpp g_doom/a_doomweaps.cpp g_doom/a_fatso.cpp g_doom/a_keen.cpp g_doom/a_lostsoul.cpp g_doom/a_painelemental.cpp g_doom/a_possessed.cpp g_doom/a_revenant.cpp g_doom/a_scriptedmarine.cpp g_doom/a_spidermaster.cpp g_doom/doom_sbar.cpp g_heretic/a_chicken.cpp g_heretic/a_dsparil.cpp g_heretic/a_hereticartifacts.cpp g_heretic/a_hereticimp.cpp g_heretic/a_hereticmisc.cpp g_heretic/a_hereticweaps.cpp g_heretic/a_ironlich.cpp g_heretic/a_knight.cpp g_heretic/a_wizard.cpp g_heretic/heretic_sbar.cpp g_hexen/a_bats.cpp g_hexen/a_bishop.cpp g_hexen/a_blastradius.cpp g_hexen/a_boostarmor.cpp g_hexen/a_centaur.cpp g_hexen/a_clericflame.cpp g_hexen/a_clericholy.cpp g_hexen/a_clericmace.cpp g_hexen/a_clericstaff.cpp g_hexen/a_dragon.cpp g_hexen/a_fighteraxe.cpp g_hexen/a_fighterhammer.cpp g_hexen/a_fighterplayer.cpp g_hexen/a_fighterquietus.cpp g_hexen/a_firedemon.cpp g_hexen/a_flechette.cpp g_hexen/a_fog.cpp g_hexen/a_healingradius.cpp g_hexen/a_heresiarch.cpp g_hexen/a_hexenspecialdecs.cpp g_hexen/a_iceguy.cpp g_hexen/a_korax.cpp g_hexen/a_magecone.cpp g_hexen/a_magelightning.cpp g_hexen/a_magestaff.cpp g_hexen/a_magewand.cpp g_hexen/a_pig.cpp g_hexen/a_serpent.cpp g_hexen/a_spike.cpp g_hexen/a_summon.cpp g_hexen/a_teleportother.cpp g_hexen/a_wraith.cpp g_hexen/hexen_sbar.cpp g_raven/a_artitele.cpp g_raven/a_minotaur.cpp g_strife/a_acolyte.cpp g_strife/a_alienspectres.cpp g_strife/a_coin.cpp g_strife/a_crusader.cpp g_strife/a_entityboss.cpp g_strife/a_inquisitor.cpp g_strife/a_loremaster.cpp g_strife/a_macil.cpp g_strife/a_oracle.cpp g_strife/a_programmer.cpp g_strife/a_reaver.cpp g_strife/a_rebels.cpp g_strife/a_sentinel.cpp g_strife/a_spectral.cpp g_strife/a_stalker.cpp g_strife/a_strifeitems.cpp g_strife/a_strifestuff.cpp g_strife/a_strifeweapons.cpp g_strife/a_templar.cpp g_strife/a_thingstoblowup.cpp g_strife/strife_sbar.cpp g_shared/a_action.cpp g_shared/a_armor.cpp g_shared/a_artifacts.cpp g_shared/a_bridge.cpp g_shared/a_camera.cpp g_shared/a_debris.cpp g_shared/a_decals.cpp g_shared/a_flashfader.cpp g_shared/a_fountain.cpp g_shared/a_hatetarget.cpp g_shared/a_keys.cpp g_shared/a_lightning.cpp g_shared/a_mapmarker.cpp g_shared/a_morph.cpp g_shared/a_movingcamera.cpp g_shared/a_pickups.cpp g_shared/a_puzzleitems.cpp g_shared/a_quake.cpp g_shared/a_randomspawner.cpp g_shared/a_secrettrigger.cpp g_shared/a_sectoraction.cpp g_shared/a_setcolor.cpp g_shared/a_skies.cpp g_shared/a_soundenvironment.cpp g_shared/a_soundsequence.cpp g_shared/a_spark.cpp g_shared/a_specialspot.cpp g_shared/a_waterzone.cpp g_shared/a_weaponpiece.cpp g_shared/a_weapons.cpp g_shared/hudmessages.cpp g_shared/sbarinfo_display.cpp g_shared/sbarinfo_parser.cpp g_shared/sbar_mugshot.cpp g_shared/shared_hud.cpp g_shared/shared_sbar.cpp oplsynth/fmopl.cpp oplsynth/mlopl.cpp oplsynth/mlopl_io.cpp oplsynth/music_opldumper_mididevice.cpp oplsynth/music_opl_mididevice.cpp oplsynth/opl_mus_player.cpp sound/fmodsound.cpp sound/i_music.cpp sound/i_sound.cpp sound/music_cd.cpp sound/music_dumb.cpp sound/music_midistream.cpp sound/music_midi_base.cpp sound/music_midi_midiout.cpp sound/music_midi_timidity.cpp sound/music_mus_midiout.cpp sound/music_mus_opl.cpp sound/music_spc.cpp sound/music_stream.cpp sound/music_timidity_mididevice.cpp sound/music_win_mididevice.cpp textures/automaptexture.cpp textures/bitmap.cpp textures/buildtexture.cpp textures/canvastexture.cpp textures/ddstexture.cpp textures/flattexture.cpp textures/imgztexture.cpp textures/jpegtexture.cpp textures/multipatchtexture.cpp textures/patchtexture.cpp textures/pcxtexture.cpp textures/pngtexture.cpp textures/rawpagetexture.cpp textures/texture.cpp textures/texturemanager.cpp textures/tgatexture.cpp textures/warptexture.cpp thingdef/olddecorations.cpp thingdef/thingdef.cpp thingdef/thingdef_codeptr.cpp thingdef/thingdef_exp.cpp thingdef/thingdef_main.cpp thingdef/thingdef_properties.cpp thingdef/thingdef_states.cpp timidity/common.cpp timidity/instrum.cpp timidity/instrum_dls.cpp timidity/instrum_font.cpp timidity/instrum_sf2.cpp timidity/mix.cpp timidity/playmidi.cpp timidity/resample.cpp timidity/timidity.cpp xlat/parse_xlat.cpp autozend.cpp ) set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb ) include_directories( . g_doom g_heretic g_hexen g_raven g_strife g_shared oplsynth sound textures thingdef timidity xlat ../snes_spc/snes_spc ../gdtoa ../dumb/include ${CMAKE_BINARY_DIR}/gdtoa ${SYSTEM_SOURCES_DIR} ) add_dependencies( zdoom revision_check ) # RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. # Linux distributions are slow to adopt 2.6. :( set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} ) set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} ) if( NOT WIN32 ) FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" ) add_custom_command( TARGET zdoom POST_BUILD COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) endif( NOT WIN32 ) if( CMAKE_COMPILER_IS_GNUCXX ) # GCC misoptimizes this file set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) # Compile this one file with SSE2 support. set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" ) # Need to enable intrinsics for this file. set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" ) endif( CMAKE_COMPILER_IS_GNUCXX ) if( MSVC ) # Compile this one file with SSE2 support. set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "/arch:SSE2" ) endif( MSVC )