//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2016 Magnus Norddahl // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- #pragma once #include "tarray.h" #define MINZ double((2048*4) / double(1 << 20)) struct particle_t; struct FVoxel; namespace swrenderer { class RenderThread; class VisibleSprite; struct DrawSegment; class RenderTranslucentPass { public: RenderTranslucentPass(RenderThread *thread); void Deinit(); void Clear(); void Render(); bool ClipSpriteColumnWithPortals(int x, VisibleSprite *spr); RenderThread *Thread = nullptr; private: void CollectPortals(); void DrawMaskedSingle(bool renew); TArray portaldrawsegs; }; }