//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Nil. // //----------------------------------------------------------------------------- #ifndef __M_BBOX_H__ #define __M_BBOX_H__ #include #include "vectors.h" #include "m_fixed.h" struct line_t; struct node_t; class FBoundingBox { public: FBoundingBox() { ClearBox(); } FBoundingBox(double left, double bottom, double right, double top) { m_Box[BOXTOP] = top; m_Box[BOXLEFT] = left; m_Box[BOXRIGHT] = right; m_Box[BOXBOTTOM] = bottom; } FBoundingBox(double x, double y, double radius) { setBox(x, y, radius); } void setBox(double x, double y, double radius) { m_Box[BOXTOP] = y + radius; m_Box[BOXLEFT] = x - radius; m_Box[BOXRIGHT] = x + radius; m_Box[BOXBOTTOM] = y - radius; } void ClearBox () { m_Box[BOXTOP] = m_Box[BOXRIGHT] = -FLT_MAX; m_Box[BOXBOTTOM] = m_Box[BOXLEFT] = FLT_MAX; } // Returns a bounding box that encloses both bounding boxes FBoundingBox operator | (const FBoundingBox &box2) const { return FBoundingBox(m_Box[BOXLEFT] < box2.m_Box[BOXLEFT] ? m_Box[BOXLEFT] : box2.m_Box[BOXLEFT], m_Box[BOXBOTTOM] < box2.m_Box[BOXBOTTOM] ? m_Box[BOXBOTTOM] : box2.m_Box[BOXBOTTOM], m_Box[BOXRIGHT] > box2.m_Box[BOXRIGHT] ? m_Box[BOXRIGHT] : box2.m_Box[BOXRIGHT], m_Box[BOXTOP] > box2.m_Box[BOXTOP] ? m_Box[BOXTOP] : box2.m_Box[BOXTOP]); } void AddToBox(const DVector2 &pos); inline double Top () const { return m_Box[BOXTOP]; } inline double Bottom () const { return m_Box[BOXBOTTOM]; } inline double Left () const { return m_Box[BOXLEFT]; } inline double Right () const { return m_Box[BOXRIGHT]; } bool inRange(const line_t *ld) const; int BoxOnLineSide (const line_t *ld) const; void Set(int index, double value) {m_Box[index] = value;} protected: double m_Box[4]; }; #endif //__M_BBOX_H__