include "xlat/base.txt" 7 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 8) 8 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 8) 10 = WALK, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0) 88 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0) 99 = 0, Scroll_Texture_Right (SCROLL_UNIT) 100 = WALK|REP, Door_Raise (tag, D_SLOW*3, VDOORWAIT) 105 = WALK, Exit_Secret (0) 106 = WALK, Stairs_BuildUpDoom (tag, F_SLOW, 16) 107 = USE, Stairs_BuildUpDoom (tag, F_SLOW, 16) sector bitmask 0xfc0 <<= 3; sector 1 = dLight_Flicker; sector 2 = dLight_StrobeFast; sector 3 = dLight_StrobeSlow; sector 4 = dScroll_EastLavaDamage; sector 5 = dDamage_LavaWimpy; sector 7 = dDamage_Nukage; sector 8 = dLight_Glow; sector 9 = SECRET_MASK nobitmask; sector 10 = dSector_DoorCloseIn30; sector 11 = dDamage_End; sector 12 = dLight_StrobeSlowSync; sector 13 = dLight_StrobeFastSync; sector 14 = dSector_DoorRaiseIn5Mins; sector 15 = dFriction_Low; sector 16 = dDamage_LavaHefty; sector 17 = dLight_FireFlicker; sector 18 = dDamage_LavaWimpy; sector 19 = dDamage_LavaHefty; sector 20 = Carry_East5; sector 21 = Carry_East10; sector 22 = Carry_East25; sector 23 = Carry_East30; sector 24 = Carry_East35; sector 25 = Carry_North5; sector 26 = Carry_North10; sector 27 = Carry_North25; sector 28 = Carry_North30; sector 29 = Carry_North35; sector 30 = Carry_South5; sector 31 = Carry_South10; sector 32 = Carry_South25; sector 33 = Carry_South30; sector 34 = Carry_South35; sector 35 = Carry_West5; sector 36 = Carry_West10; sector 37 = Carry_West25; sector 38 = Carry_West30; sector 39 = Carry_West35; sector 40 = Wind_East_Weak; sector 41 = Wind_East_Medium; sector 42 = Wind_East_Strong; sector 43 = Wind_North_Weak; sector 44 = Wind_North_Medium; sector 45 = Wind_North_Strong; sector 46 = Wind_South_Weak; sector 47 = Wind_South_Medium; sector 48 = Wind_South_Strong; sector 49 = Wind_West_Weak; sector 50 = Wind_West_Medium; sector 51 = Wind_West_Strong;