include "xlat/base.txt" sector bitmask 0xfe0 <<= 3; sector 1 = dLight_Flicker; sector 2 = dLight_StrobeFast; sector 3 = dLight_StrobeSlow; sector 4 = dLight_Strobe_Hurt; sector 5 = dDamage_Hellslime; sector 7 = dDamage_Nukage; sector 8 = dLight_Glow; sector 9 = SECRET_MASK nobitmask; sector 10 = dSector_DoorCloseIn30; sector 11 = dDamage_End; sector 12 = dLight_StrobeSlowSync; sector 13 = dLight_StrobeFastSync; sector 14 = dSector_DoorRaiseIn5Mins; sector 15 = dFriction_Low; sector 16 = dDamage_SuperHellslime; sector 17 = dLight_FireFlicker; sector 18 = dDamage_LavaWimpy; sector 19 = dDamage_LavaHefty; sector 20 = dScroll_EastLavaDamage; sector 21 = Light_Phased; sector 22 = LightSequenceStart; sector 23 = LightSequenceSpecial1; sector 24 = LightSequenceSpecial2;