//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2016 Magnus Norddahl // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- #pragma once #include "r_visiblesprite.h" #include "r_data/colormaps.h" class DPSprite; namespace swrenderer { class NoAccelPlayerSprite { public: short x1 = 0; short x2 = 0; double texturemid = 0.0; fixed_t xscale = 0; float yscale = 0.0f; FTexture *pic = nullptr; fixed_t xiscale = 0; fixed_t startfrac = 0; float Alpha = 0.0f; FRenderStyle RenderStyle; uint32_t Translation = 0; uint32_t FillColor = 0; ColormapLight Light; short renderflags = 0; void Render(RenderThread *thread); }; class HWAccelPlayerSprite { public: FTexture *pic = nullptr; double texturemid = 0.0; float yscale = 0.0f; fixed_t xscale = 0; float Alpha = 0.0f; FRenderStyle RenderStyle; uint32_t Translation = 0; uint32_t FillColor = 0; FDynamicColormap *basecolormap = nullptr; int x1 = 0; bool flip = false; FSpecialColormap *special = nullptr; PalEntry overlay = 0; FColormapStyle colormapstyle; bool usecolormapstyle = false; }; class RenderPlayerSprites { public: RenderPlayerSprites(RenderThread *thread); void Render(); void RenderRemaining(); RenderThread *Thread = nullptr; private: void RenderSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade, FDynamicColormap *basecolormap, bool foggy); enum { BASEXCENTER = 160 }; enum { BASEYCENTER = 100 }; TArray AcceleratedSprites; sector_t tempsec; }; }