// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once namespace swrenderer { class RenderFogBoundary { public: static void Render(int x1, int x2, short *uclip, short *dclip, int wallshade, float lightleft, float lightstep); private: static void RenderSection(int y, int y2, int x1); static short spanend[MAXHEIGHT]; }; }