uniform sampler2D tex; uniform sampler2D texture2; void main() { vec4 frag = gl_Color; vec4 t1 = texture2D(texture2, gl_TexCoord[0].xy); vec4 t2 = texture2D(tex, vec2(gl_TexCoord[0].x, 1.0-gl_TexCoord[0].y)); gl_FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a); }