#pragma once #include #include "m_random.h" #include "timidity.h" namespace TimidityPlus { class Reverb; class Effect { void effect_left_right_delay(int32_t *, int32_t); void init_mtrand(void); uint32_t frand(void); int32_t my_mod(int32_t, int32_t); int turn_counter = 0, tc = 0; int status = 0; double rate0 = 0, rate1 = 0, dr = 0; int32_t prev[AUDIO_BUFFER_SIZE * 2] = { 0 }; FRandom rng; Reverb *reverb; public: int timidity_chorus; Effect(Reverb *_reverb, int chorus) { reverb = _reverb; timidity_chorus = chorus; init_effect(); } void init_effect(); void do_effect(int32_t *buf, int32_t count); }; }