/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "r_draw.h" #include "r_thread.h" #include "r_compiler/llvmdrawers.h" #include "r_data/r_translate.h" #include "r_data/colormaps.h" class FTexture; enum class TriangleDrawMode { Normal, Fan, Strip }; struct TriDrawTriangleArgs; class PolyDrawArgs { public: TriUniforms uniforms; const TriMatrix *objectToClip = nullptr; const TriVertex *vinput = nullptr; int vcount = 0; TriangleDrawMode mode = TriangleDrawMode::Normal; bool ccw = false; const uint8_t *texturePixels = nullptr; int textureWidth = 0; int textureHeight = 0; const uint8_t *translation = nullptr; uint8_t stenciltestvalue = 0; uint8_t stencilwritevalue = 0; const uint8_t *colormaps = nullptr; void SetTexture(FTexture *texture) { textureWidth = texture->GetWidth(); textureHeight = texture->GetHeight(); if (r_swtruecolor) texturePixels = (const uint8_t *)texture->GetPixelsBgra(); else texturePixels = texture->GetPixels(); translation = nullptr; } void SetTexture(FTexture *texture, uint32_t translationID, bool forcePal = false) { if (translationID != 0xffffffff && translationID != 0) { FRemapTable *table = TranslationToTable(translationID); if (table != nullptr && !table->Inactive) { if (r_swtruecolor) translation = (uint8_t*)table->Palette; else translation = table->Remap; textureWidth = texture->GetWidth(); textureHeight = texture->GetHeight(); texturePixels = texture->GetPixels(); return; } } if (forcePal) { textureWidth = texture->GetWidth(); textureHeight = texture->GetHeight(); texturePixels = texture->GetPixels(); } else { SetTexture(texture); } } void SetColormap(FSWColormap *base_colormap) { uniforms.light_red = base_colormap->Color.r * 256 / 255; uniforms.light_green = base_colormap->Color.g * 256 / 255; uniforms.light_blue = base_colormap->Color.b * 256 / 255; uniforms.light_alpha = base_colormap->Color.a * 256 / 255; uniforms.fade_red = base_colormap->Fade.r; uniforms.fade_green = base_colormap->Fade.g; uniforms.fade_blue = base_colormap->Fade.b; uniforms.fade_alpha = base_colormap->Fade.a; uniforms.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256; bool simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0); if (simple_shade) uniforms.flags |= TriUniforms::simple_shade; else uniforms.flags &= ~TriUniforms::simple_shade; colormaps = base_colormap->Maps; } }; class PolyTriangleDrawer { public: static void set_viewport(int x, int y, int width, int height, DCanvas *canvas); static void draw(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode); private: static TriVertex shade_vertex(const TriMatrix &objectToClip, TriVertex v); static void draw_arrays(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode, WorkerThreadData *thread); static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *)); static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2); static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert); static int viewport_x, viewport_y, viewport_width, viewport_height, dest_pitch, dest_width, dest_height; static bool dest_bgra; static uint8_t *dest; enum { max_additional_vertices = 16 }; friend class DrawPolyTrianglesCommand; }; class PolySubsectorGBuffer { public: static PolySubsectorGBuffer *Instance() { static PolySubsectorGBuffer buffer; return &buffer; } void Resize(int newwidth, int newheight) { width = newwidth; height = newheight; values.resize(width * height); } int Width() const { return width; } int Height() const { return height; } uint32_t *Values() { return values.data(); } private: int width; int height; std::vector values; }; class PolyStencilBuffer { public: static PolyStencilBuffer *Instance() { static PolyStencilBuffer buffer; return &buffer; } void Clear(int newwidth, int newheight, uint8_t stencil_value = 0) { width = newwidth; height = newheight; int count = BlockWidth() * BlockHeight(); values.resize(count * 64); masks.resize(count); uint8_t *v = Values(); uint32_t *m = Masks(); for (int i = 0; i < count; i++) { m[i] = 0xffffff00 | stencil_value; } } int Width() const { return width; } int Height() const { return height; } int BlockWidth() const { return (width + 7) / 8; } int BlockHeight() const { return (height + 7) / 8; } uint8_t *Values() { return values.data(); } uint32_t *Masks() { return masks.data(); } private: int width; int height; // 8x8 blocks of stencil values, plus a mask for each block indicating if values are the same for early out stencil testing std::vector values; std::vector masks; }; class DrawPolyTrianglesCommand : public DrawerCommand { public: DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant, TriBlendMode blendmode); void Execute(DrawerThread *thread) override; FString DebugInfo() override; private: PolyDrawArgs args; TriDrawVariant variant; TriBlendMode blendmode; }; class PolyVertexBuffer { public: static TriVertex *GetVertices(int count); static void Clear(); };