ACTOR Reaver 3001 { Game Strife Health 150 Painchance 128 Speed 12 Radius 20 Height 60 Monster +NOBLOOD +INCOMBAT MinMissileChance 150 MaxDropoffHeight 32 Mass 500 ConversationID 52, -1, -1 SeeSound "reaver/sight" PainSound "reaver/pain" DeathSound "reaver/death" ActiveSound "reaver/active" HitObituary "$OB_REAVERHIT" Obituary "$OB_REAVER" action native A_ReaverRanged (); States { Spawn: ROB1 A 10 A_Look Loop See: ROB1 BBCCDDEE 3 A_Chase Loop Melee: ROB1 H 6 A_FaceTarget ROB1 I 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade") ROB1 H 6 Goto See Missile: ROB1 F 8 A_FaceTarget ROB1 G 11 BRIGHT A_ReaverRanged Goto See Pain: ROB1 A 2 ROB1 A 2 A_Pain Goto See Death: ROB1 J 6 ROB1 K 6 A_Scream ROB1 L 5 ROB1 M 5 A_NoBlocking ROB1 NOP 5 ROB1 Q 6 A_Explode(32,32,1,1) ROB1 R -1 Stop XDeath: ROB1 L 5 A_TossGib ROB1 M 5 A_Scream ROB1 N 5 A_TossGib ROB1 O 5 A_NoBlocking ROB1 P 5 A_TossGib Goto Death+7 } }