// The Mage's Lightning Arc of Death ---------------------------------------- ACTOR MWeapLightning : MageWeapon { Game Hexen +NOGRAVITY Weapon.SelectionOrder 1100 Weapon.AmmoUse1 5 Weapon.AmmoGive1 25 Weapon.KickBack 0 Weapon.YAdjust 20 Weapon.AmmoType1 "Mana2" Inventory.PickupMessage "$TXT_WEAPON_M3" Tag "$TAG_MWEAPLIGHTNING" action native A_LightningReady(); action native A_MLightningAttack(class floor = "LightningFloor", class ceiling = "LightningCeiling"); States { Spawn: WMLG ABCDEFGH 4 Bright Loop Select: MLNG A 1 Bright A_Raise Loop Deselect: MLNG A 1 Bright A_Lower Loop Ready: MLNG AAAAA 1 Bright A_WeaponReady MLNG A 1 Bright A_LightningReady MLNG BBBBBB 1 Bright A_WeaponReady MLNG CCCCC 1 Bright A_WeaponReady MLNG C 1 Bright A_LightningReady MLNG BBBBBB 1 Bright A_WeaponReady Loop Fire: MLNG DE 3 Bright MLNG F 4 Bright A_MLightningAttack MLNG G 4 Bright MLNG HI 3 Bright MLNG I 6 Bright Offset (0, 199) MLNG C 2 Bright Offset (0, 55) MLNG B 2 Bright Offset (0, 50) MLNG B 2 Bright Offset (0, 45) MLNG B 2 Bright Offset (0, 40) Goto Ready } } // Ceiling Lightning -------------------------------------------------------- ACTOR Lightning native { MissileType "LightningZap" AttackSound "MageLightningZap" ActiveSound "MageLightningContinuous" Obituary "$OB_MPMWEAPLIGHTNING" } ACTOR LightningCeiling : Lightning { Health 144 Speed 25 Radius 16 Height 40 Damage 8 Projectile +CEILINGHUGGER RenderStyle Add action native A_LightningZap(); action native A_LightningClip(); action native A_LightningRemove(); States { Spawn: MLFX A 2 Bright A_LightningZap MLFX BCD 2 Bright A_LightningClip Loop Death: MLF2 A 2 Bright A_LightningRemove MLF2 BCDEKLM 3 Bright ACLO E 35 MLF2 NO 3 Bright MLF2 P 4 Bright MLF2 QP 3 Bright MLF2 Q 4 Bright MLF2 P 3 Bright MLF2 O 3 Bright MLF2 P 3 Bright MLF2 P 1 Bright A_HideThing ACLO E 1050 Stop } } // Floor Lightning ---------------------------------------------------------- ACTOR LightningFloor : LightningCeiling { -CEILINGHUGGER +FLOORHUGGER RenderStyle Add action native A_LastZap(); States { Spawn: MLFX E 2 Bright A_LightningZap MLFX FGH 2 Bright A_LightningClip Loop Death: MLF2 F 2 Bright A_LightningRemove MLF2 GHIJKLM 3 Bright ACLO E 20 MLF2 NO 3 Bright MLF2 P 4 Bright MLF2 QP 3 Bright MLF2 Q 4 Bright A_LastZap MLF2 POP 3 Bright MLF2 P 1 Bright A_HideThing Goto Super::Death + 19 } } // Lightning Zap ------------------------------------------------------------ ACTOR LightningZap native { Radius 15 Height 35 Damage 2 Projectile -ACTIVATEIMPACT -ACTIVATEPCROSS RenderStyle Add Obituary "$OB_MPMWEAPLIGHTNING" action native A_ZapMimic(); States { Spawn: MLFX IJKLM 2 Bright A_ZapMimic Loop Death: MLFX NOPQRSTU 2 Bright Stop } }