// ------------------------------------------------------ // ---------------- STRIFE GAME LIGHTS ------------------ // ------------------------------------------------------ // -------------------- // -- Strife Weapons -- // -------------------- // Bullet puff flickerlight SPUFF1 { color 1.0 1.0 0.0 size 6 secondarySize 8 chance 0.8 } flickerlight SPUFF2 { color 1.0 0.8 0.0 size 5 secondarySize 6 chance 0.8 } flickerlight SPUFF3 { color 1.0 0.6 0.0 size 8 secondarySize 10 chance 0.8 } flickerlight SPUFF4 { color 0.8 0.8 1.0 size 2 secondarySize 4 chance 0.8 } flickerlight SPUFF5 { color 0.8 0.8 1.0 size 4 secondarySize 6 chance 0.8 } flickerlight SPUFF6 { color 0.6 0.6 1.0 size 6 secondarySize 8 chance 0.8 } flickerlight SPUFF7 { color 0.4 0.4 0.8 size 7 secondarySize 9 chance 0.8 } flickerlight SPUFF8 { color 1.0 1.0 0.0 size 2 secondarySize 4 chance 0.8 } flickerlight SPUFF9 { color 1.0 0.8 0.0 size 3 secondarySize 4 chance 0.8 } flickerlight SPUFF10 { color 1.0 0.6 0.0 size 5 secondarySize 6 chance 0.8 } flickerlight SPUFF11 { color 1.0 0.4 0.0 size 7 secondarySize 8 chance 0.8 } object StrifePuff { frame PUFYA { light SPUFF1 } frame PUFYB { light SPUFF2 } frame PUFYC { light SPUFF3 } frame POW3A { light SPUFF4 } frame POW3B { light SPUFF5 } frame POW3C { light SPUFF6 } frame POW3D { light SPUFF7 } frame POW3E { light SPUFF8 } frame POW3F { light SPUFF9 } frame POW3G { light SPUFF10 } frame POW3H { light SPUFF11 } } flickerlight SSPARK1 { color 0.5 0.5 1.0 size 4 secondarySize 6 chance 0.8 } flickerlight SSPARK2 { color 0.5 0.5 1.0 size 6 secondarySize 8 chance 0.8 } flickerlight SSPARK3 { color 0.4 0.4 1.0 size 8 secondarySize 10 chance 0.8 } flickerlight SSPARK4 { color 0.3 0.3 1.0 size 6 secondarySize 8 chance 0.8 } flickerlight SSPARK5 { color 0.2 0.2 1.0 size 4 secondarySize 6 chance 0.8 } object StrifeSpark { frame POW3A { light SPUFF4 } frame POW3B { light SPUFF5 } frame POW3C { light SPUFF6 } frame POW3D { light SPUFF7 } frame POW3E { light SPUFF8 } frame POW3F { light SPUFF9 } frame POW3G { light SPUFF10 } frame POW3H { light SPUFF11 } frame POW2A { light SSPARK5 } frame POW2B { light SSPARK5 } frame POW2C { light SSPARK5 } frame POW2D { light SSPARK5 } frame POW2E { light SSPARK5 } } // Arrow flickerlight ARROWZAP1 { color 0.4 0.4 1.0 size 8 secondarySize 16 chance 0.4 } flickerlight ARROWZAP2 { color 0.45 0.45 1.0 size 16 secondarySize 24 chance 0.4 } flickerlight ARROWZAP3 { color 0.5 0.5 1.0 size 24 secondarySize 30 chance 0.4 } flickerlight ARROWZAP4 { color 0.6 0.6 1.0 size 30 secondarySize 36 chance 0.4 } flickerlight ARROWZAP5 { color 0.7 0.7 1.0 size 36 secondarySize 40 chance 0.4 } flickerlight ARROWZAP6 { color 0.8 0.8 1.0 size 40 secondarySize 42 chance 0.4 } object ElectricBolt { frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } // Missile pointlight MISSILE { color 1.0 0.7 0.0 size 56 offset -40 0 0 } flickerlight MISSILE_X1 { color 1.0 0.7 0.0 size 56 secondarySize 60 chance 0.3 } flickerlight MISSILE_X2 { color 1.0 0.65 0.0 size 60 secondarySize 64 chance 0.3 } flickerlight MISSILE_X3 { color 1.0 0.6 0.0 size 64 secondarySize 68 chance 0.3 } flickerlight MISSILE_X4 { color 1.0 0.6 0.0 size 68 secondarySize 72 chance 0.3 } flickerlight MISSILE_X5 { color 1.0 0.6 0.0 size 72 secondarySize 76 chance 0.3 } flickerlight MISSILE_X6 { color 1.0 0.6 0.0 size 76 secondarySize 80 chance 0.3 } flickerlight MISSILE_X7 { color 1.0 0.6 0.0 size 80 secondarySize 88 chance 0.3 } object MiniMissile { frame MICRA { light MISSILE } frame SMISA { light MISSILE_X1 } frame SMISB { light MISSILE_X2 } frame SMISC { light MISSILE_X3 } frame SMISD { light MISSILE_X4 } frame SMISE { light MISSILE_X5 } frame SMISF { light MISSILE_X6 } frame SMISG { light MISSILE_X7 } } // Flame pointlight FLMMISSILE { color 1.0 0.7 0.0 size 56 } pointlight FLMMSL_X1 { color 1.0 0.7 0.0 size 52 } pointlight FLMMSL_X2 { color 0.8 0.56 0.0 size 46 } pointlight FLMMSL_X3 { color 0.6 0.42 0.0 size 38 } pointlight FLMMSL_X4 { color 0.4 0.28 0.0 size 24 } pointlight FLMMSL_X5 { color 0.2 0.14 0.0 size 16 } object FlameMissile { frame FRBLA { light FLMMISSILE } frame FRBLB { light FLMMISSILE } frame FRBLC { light FLMMISSILE } frame FRBLD { light FLMMSL_X1 } frame FRBLE { light FLMMSL_X2 } frame FRBLF { light FLMMSL_X3 } frame FRBLG { light FLMMSL_X4 } frame FRBLH { light FLMMSL_X5 } } // Mauler flickerlight MPUFFG { color 0.0 1.0 0.0 size 6 secondarySize 8 chance 0.8 } flickerlight MPUFF1 { color 1.0 1.0 1.0 size 6 secondarySize 8 chance 0.8 } flickerlight MPUFF2 { color 1.0 1.0 1.0 size 8 secondarySize 10 chance 0.8 } flickerlight MPUFF3 { color 1.0 1.0 1.0 size 10 secondarySize 12 chance 0.8 } flickerlight MPUFF4 { color 1.0 1.0 1.0 size 12 secondarySize 14 chance 0.8 } flickerlight MPUFF5 { color 1.0 1.0 1.0 size 14 secondarySize 16 chance 0.8 } object MaulerPuff { frame MPUFA { light MPUFFG } frame MPUFB { light MPUFFG } frame POW1A { light MPUFF1 } frame POW1B { light MPUFF2 } frame POW1C { light MPUFF3 } frame POW1D { light MPUFF4 } frame POW1E { light MPUFF5 } } pointlight MTORPEDO { color 0.0 1.0 0.0 size 80 } flickerlight MTORP_X1 { color 0.5 1.0 0.5 size 80 secondarySize 84 chance 0.3 } flickerlight MTORP_X2 { color 0.4 1.0 0.4 size 84 secondarySize 88 chance 0.3 } flickerlight MTORP_X3 { color 0.2 1.0 0.2 size 88 secondarySize 92 chance 0.3 } flickerlight MTORP_X4 { color 0.125 0.5 0.125 size 92 secondarySize 96 chance 0.3 } flickerlight MTORP_X5 { color 0.0 0.25 0.0 size 96 secondarySize 100 chance 0.3 } object MaulerTorpedo { frame TORP { light MTORPEDO } frame THITA { light MTORP_X1 } frame THITB { light MTORP_X2 } frame THITC { light MTORP_X3 } frame THITD { light MTORP_X4 } frame THITE { light MTORP_X5 } } flickerlight MWAVE_X1 { color 0.0 1.0 0.0 size 112 secondarySize 128 chance 0.3 } flickerlight MWAVE_X2 { color 0.0 0.75 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight MWAVE_X3 { color 0.0 0.5 0.0 size 24 secondarySize 32 chance 0.3 } object MaulerTorpedoWave { frame TWAVA { light MWAVE_X1 } frame TWAVB { light MWAVE_X2 } frame TWAVC { light MWAVE_X3 } } // High Explosive Grenade flickerlight HEGRENADE_X1 { color 1.0 0.30 0.10 size 80 secondarySize 84 chance 0.3 } flickerlight HEGRENADE_X2 { color 1.0 0.28 0.08 size 72 secondarySize 76 chance 0.3 offset 0 28 0 } flickerlight HEGRENADE_X3 { color 1.0 0.26 0.10 size 57 secondarySize 62 chance 0.3 offset 0 40 0 } flickerlight HEGRENADE_X4 { color 1.0 0.24 0.08 size 28 secondarySize 32 chance 0.3 offset 0 64 0 } object HEGrenade { frame BNG4A { light POWCRYS_X1 } frame BNG4B { light POWCRYS_X2 } frame BNG4C { light POWCRYS_X3 } frame BNG4D { light POWCRYS_X4 } frame BNG4E { light POWCRYS_X5 } frame BNG4F { light POWCRYS_X6 } frame BNG4G { light POWCRYS_X7 } frame BNG4H { light POWCRYS_X8 } frame BNG4I { light POWCRYS_X9 } frame BNG4J { light POWCRYS_X10 } frame BNG4K { light HEGRENADE_X1 } frame BNG4L { light HEGRENADE_X2 } frame BNG4M { light HEGRENADE_X3 } frame BNG4N { light HEGRENADE_X4 } } // Phosphorous Fire Grenade flickerlight PHFIRE_FX1 { color 1.0 0.75 0.0 size 28 secondarySize 32 chance 0.3 } flickerlight PHFIRE_FX2 { color 1.0 0.7 0.0 size 40 secondarySize 48 chance 0.3 } flickerlight PHFIRE_FX3 { color 1.0 0.65 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight PHFIRE_FX4 { color 1.0 0.55 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight PHFIRE_FX5 { color 1.0 0.5 0.0 size 66 secondarySize 72 chance 0.3 } flickerlight PHFIRE_FX6 { color 1.0 0.55 0.0 size 66 secondarySize 72 chance 0.3 } flickerlight PHFIRE_FX7 { color 1.0 0.6 0.0 size 66 secondarySize 72 chance 0.3 } flickerlight PHFIRE_FX8 { color 1.0 0.5 0.0 size 60 secondarySize 68 chance 0.3 } flickerlight PHFIRE_FX9 { color 1.0 0.4 0.0 size 48 secondarySize 52 chance 0.3 } flickerlight PHFIRE_FX10 { color 1.0 0.45 0.0 size 44 secondarySize 48 chance 0.3 } flickerlight PHFIRE_FX11 { color 1.0 0.3 0.0 size 36 secondarySize 40 chance 0.3 } object PhosphorousFire { frame FLBEA { light PHFIRE_FX1 } frame FLBEB { light PHFIRE_FX2 } frame FLBEC { light PHFIRE_FX3 } frame FLBED { light PHFIRE_FX4 } frame FLBEE { light PHFIRE_FX5 } frame FLBEF { light PHFIRE_FX6 } frame FLBEG { light PHFIRE_FX7 } frame FLBEH { light PHFIRE_FX8 } frame FLBEI { light PHFIRE_FX9 } frame FLBEJ { light PHFIRE_FX10 } frame FLBEK { light PHFIRE_FX11 } } // ------------------ // -- Strife Items -- // ------------------ // Degnin Ore flickerlight DEGORE_X1 { color 1.0 0.6 0.0 size 32 secondarySize 40 chance 0.3 } flickerlight DEGORE_X2 { color 1.0 0.8 0.0 size 40 secondarySize 48 chance 0.3 } flickerlight DEGORE_X3 { color 1.0 0.8 0.0 size 44 secondarySize 52 chance 0.3 } flickerlight DEGORE_X4 { color 1.0 0.75 0.0 size 48 secondarySize 56 chance 0.3 } flickerlight DEGORE_X5 { color 1.0 0.7 0.0 size 52 secondarySize 60 chance 0.3 } flickerlight DEGORE_X6 { color 1.0 0.5 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight DEGORE_X7 { color 0.5 0.125 0.0 size 60 secondarySize 68 chance 0.3 } flickerlight DEGORE_X8 { color 0.25 0.05 0.0 size 64 secondarySize 72 chance 0.3 } object DegninOre { frame BNG3A { light DEGORE_X1 } frame BNG3B { light DEGORE_X2 } frame BNG3C { light DEGORE_X3 } frame BNG3D { light DEGORE_X4 } frame BNG3E { light DEGORE_X5 } frame BNG3F { light DEGORE_X6 } frame BNG3G { light DEGORE_X7 } frame BNG3H { light DEGORE_X8 } } // Power Coupling pointlight POWCOUP1 { color 0.5 0.5 1.0 size 24 } pointlight POWCOUP2 { color 0.7 0.7 1.0 size 32 } object PowerCoupling { frame COUPA { light POWCOUP1 } frame COUPB { light POWCOUP2 } } // Energy Ammo pointlight ENERGY1 { color 0.4 1.0 0.4 size 16 } pointlight ENERGY2 { color 0.4 1.0 0.4 size 32 } object EnergyPod { frame BRY1B { light ENERGY1 } } object EnergyPack { frame CPACB { light ENERGY2 } } // ----------------------- // -- Strife Characters -- // ----------------------- // Humanoids flickerlight2 HUMNDATK { color 1.0 0.8 0.2 size 48 secondarySize 56 interval 1 offset 0 40 0 } object Acolyte { frame AGRDF { light HUMNDATK } } object AcolyteTan { frame AGRDF { light HUMNDATK } } object AcolyteRed { frame AGRDF { light HUMNDATK } } object AcolyteRust { frame AGRDF { light HUMNDATK } } object AcolyteGray { frame AGRDF { light HUMNDATK } } object AcolyteDGreen { frame AGRDF { light HUMNDATK } } object AcolyteGold { frame AGRDF { light HUMNDATK } } object AcolyteLGreen { frame AGRDF { light HUMNDATK } } object AcolyteBlue { frame AGRDF { light HUMNDATK } } object AcolyteShadow { frame AGRDF { light HUMNDATK } } object Rebel { frame HMN1F { light HUMNDATK } } object Rebel1 { frame HMN1F { light HUMNDATK } } object Rebel2 { frame HMN1F { light HUMNDATK } } object Rebel3 { frame HMN1F { light HUMNDATK } } object Rebel4 { frame HMN1F { light HUMNDATK } } object Rebel5 { frame HMN1F { light HUMNDATK } } object Rebel6 { frame HMN1F { light HUMNDATK } } object Macil1 { frame LEADF { light HUMNDATK } } object Macil2 { frame LEADF { light HUMNDATK } } object StrifePlayer { //frame PLAYF { light HUMNDATK } frame BURNA { light PHFIRE_FX1 } frame BURNB { light PHFIRE_FX2 } frame BURNC { light PHFIRE_FX3 } frame BURND { light PHFIRE_FX4 } frame BURNE { light PHFIRE_FX5 } frame BURNF { light PHFIRE_FX6 } frame BURNG { light PHFIRE_FX7 } frame BURNH { light PHFIRE_FX6 } frame BURNI { light PHFIRE_FX5 } frame BURNJ { light PHFIRE_FX4 } frame BURNK { light PHFIRE_FX3 } frame BURNL { light PHFIRE_FX2 } frame BURNM { light PHFIRE_FX1 } frame BURNN { light PHFIRE_FX2 } frame BURNO { light PHFIRE_FX3 } frame BURNP { light PHFIRE_FX4 } frame BURNQ { light PHFIRE_FX5 } frame BURNR { light PHFIRE_FX8 } frame BURNS { light PHFIRE_FX9 } frame BURNT { light PHFIRE_FX10 } frame BURNU { light PHFIRE_FX11 } } // Turret flickerlight2 CTURRETATK1 { color 1.0 0.8 0.2 size 40 secondarySize 48 interval 1 offset 0 0 0 } flickerlight2 CTURRETATK2 { color 1.0 0.8 0.2 size 48 secondarySize 56 interval 1 offset 0 0 0 } flickerlight2 CTURRETDTH1 { color 1.0 1.0 1.0 size 32 secondarySize 36 interval 1 offset 0 0 0 } flickerlight2 CTURRETDTH2 { color 0.9 0.9 0.9 size 36 secondarySize 40 interval 1 offset 0 0 0 } flickerlight2 CTURRETDTH3 { color 0.7 0.7 0.7 size 42 secondarySize 46 interval 1 offset 0 0 0 } flickerlight2 CTURRETDTH4 { color 0.5 0.5 0.5 size 48 secondarySize 52 interval 1 offset 0 0 0 } flickerlight2 CTURRETDTH5 { color 0.3 0.3 0.3 size 52 secondarySize 56 interval 1 offset 0 0 0 } object CeilingTurret { frame TURTB { light CTURRETATK1 } frame TURTD { light CTURRETATK2 } frame BALLA { light CTURRETDTH1 } frame BALLB { light CTURRETDTH2 } frame BALLC { light CTURRETDTH3 } frame BALLD { light CTURRETDTH4 } frame BALLE { light CTURRETDTH5 } } // Stalker flickerlight2 STLKATK { color 1.0 0.8 0.2 size 48 secondarySize 56 interval 1 offset 0 10 0 } flickerlight STLKDTH1 { color 0.2 1.0 0.2 size 32 secondarySize 36 chance 0.3 offset 0 15 0 } flickerlight STLKDTH2 { color 0.3 1.0 0.3 size 36 secondarySize 40 chance 0.3 offset 0 15 0 } flickerlight STLKDTH3 { color 0.2 1.0 0.2 size 40 secondarySize 48 chance 0.3 offset 0 15 0 } flickerlight STLKDTH4 { color 0.35 1.0 0.35 size 44 secondarySize 52 chance 0.3 offset 0 15 0 } flickerlight STLKDTH5 { color 0.5 1.0 0.2 size 40 secondarySize 44 chance 0.3 offset 0 15 0 } flickerlight STLKDTH6 { color 1.0 0.2 0.0 size 32 secondarySize 40 chance 0.3 offset 0 15 0 } flickerlight STLKDTH7 { color 0.7 0.3 0.0 size 40 secondarySize 48 chance 0.3 offset 0 15 0 } flickerlight STLKDTH8 { color 0.5 0.15 0.0 size 36 secondarySize 44 chance 0.3 offset 0 15 0 } flickerlight STLKDTH9 { color 0.35 0.05 0.0 size 32 secondarySize 36 chance 0.3 offset 0 15 0 } object Stalker { frame STLKM { light STLKATK } // Not used in Strife frame STLKQ { light STLKDTH1 } frame STLKR { light STLKDTH1 } frame STLKS { light STLKDTH1 } frame STLKT { light STLKDTH2 } frame STLKU { light STLKDTH3 } frame STLKV { light STLKDTH4 } frame STLKW { light STLKDTH5 } frame STLKX { light STLKDTH6 } frame STLKY { light STLKDTH7 } frame STLKZ { light STLKDTH8 } frame STLK[ { light STLKDTH9 } } // Sentinel flickerlight SNTNLDTH1 { color 1.0 0.4 0.0 size 24 secondarySize 36 chance 0.3 offset 0 12 0 } flickerlight SNTNLDTH2 { color 1.0 0.6 0.0 size 48 secondarySize 56 chance 0.3 offset 0 12 0 } object Sentinel { frame SEWRG { light SNTNLDTH1 } frame SEWRH { light SNTNLDTH2 } } pointlight SNTNL_FX1 { color 1.0 0.0 0.0 size 16 } pointlight SNTNL_FX2 { color 0.5 0.0 0.0 size 16 } pointlight SNTNL_FX3 { color 1.0 0.0 0.0 size 18 } pointlight SNTNL_FX4 { color 0.8 0.0 0.0 size 20 } pointlight SNTNL_FX5 { color 0.6 0.0 0.0 size 22 } pointlight SNTNL_FX6 { color 0.4 0.0 0.0 size 24 } pointlight SNTNL_FX7 { color 0.2 0.0 0.0 size 28 } object SentinelFX1 { frame SHT1A { light SNTNL_FX1 } frame SHT1B { light SNTNL_FX2 } frame POW1F { light SNTNL_FX3 } frame POW1G { light SNTNL_FX4 } frame POW1H { light SNTNL_FX5 } frame POW1I { light SNTNL_FX6 } frame POW1J { light SNTNL_FX7 } } object SentinelFX2 { frame SHT1A { light SNTNL_FX1 } frame SHT1B { light SNTNL_FX2 } frame POW1F { light SNTNL_FX3 } frame POW1G { light SNTNL_FX4 } frame POW1H { light SNTNL_FX5 } frame POW1I { light SNTNL_FX6 } frame POW1J { light SNTNL_FX7 } } // Crusader flickerlight CRSDRDTH1 { color 1.0 0.5 0.0 size 64 secondarySize 72 chance 0.3 offset 0 80 0 } flickerlight CRSDRDTH2 { color 1.0 0.8 0.0 size 68 secondarySize 74 chance 0.3 offset 0 40 0 } flickerlight CRSDRDTH3 { color 1.0 0.8 0.0 size 72 secondarySize 76 chance 0.3 offset 0 40 0 } flickerlight CRSDRDTH4 { color 1.0 0.9 0.0 size 76 secondarySize 80 chance 0.3 offset 0 40 0 } flickerlight CRSDRDTH5 { color 1.0 0.6 0.0 size 80 secondarySize 84 chance 0.3 offset 0 40 0 } object Crusader { frame ROB2H { light CRSDRDTH1 } frame ROB2I { light CRSDRDTH2 } frame ROB2J { light CRSDRDTH3 } frame ROB2K { light CRSDRDTH4 } frame ROB2L { light CRSDRDTH5 } frame ROB2M { light CRSDRDTH4 } frame ROB2N { light CRSDRDTH3 } frame ROB2O { light CRSDRDTH2 } } object FastFlameMissile { frame FRBLA { light FLMMISSILE } frame FRBLB { light FLMMISSILE } frame FRBLC { light FLMMISSILE } frame FRBLD { light FLMMSL_X1 } frame FRBLE { light FLMMSL_X2 } frame FRBLF { light FLMMSL_X3 } frame FRBLG { light FLMMSL_X4 } frame FRBLH { light FLMMSL_X5 } } object CrusaderMissile { frame MICRA { light MISSILE } frame SMISA { light MISSILE_X1 } frame SMISB { light MISSILE_X2 } frame SMISC { light MISSILE_X3 } frame SMISD { light MISSILE_X4 } frame SMISE { light MISSILE_X5 } frame SMISF { light MISSILE_X6 } frame SMISG { light MISSILE_X7 } } // Reaver flickerlight REAV_X1 { color 1.0 0.3 0.0 size 16 secondarySize 20 chance 0.3 offset 0 16 16 } flickerlight REAV_X2 { color 1.0 0.2 0.0 size 32 secondarySize 40 chance 0.3 offset 0 32 -16 } flickerlight REAV_X3 { color 1.0 0.6 0.0 size 40 secondarySize 44 chance 0.3 offset 0 12 16 } flickerlight REAV_X4 { color 1.0 0.5 0.0 size 20 secondarySize 24 chance 0.3 offset 0 10 0 } flickerlight REAV_X5 { color 1.0 0.8 0.0 size 28 secondarySize 32 chance 0.3 offset 0 18 0 } flickerlight REAV_X6 { color 1.0 0.7 0.0 size 56 secondarySize 64 chance 0.3 offset 0 20 0 } flickerlight REAV_X7 { color 0.5 0.05 0.0 size 52 secondarySize 56 chance 0.3 offset 0 20 0 } object Reaver { frame ROB1F { light HUMNDATK } frame ROB1K { light REAV_X1 } frame ROB1L { light REAV_X2 } frame ROB1M { light REAV_X3 } frame ROB1N { light REAV_X4 } frame ROB1O { light REAV_X5 } frame ROB1P { light REAV_X6 } frame ROB1Q { light REAV_X7 } } // Templar flickerlight2 TEMPATK { color 0.2 1.0 0.2 size 48 secondarySize 56 interval 1 offset 20 40 0 } flickerlight TEMP_X1 { color 1.0 0.8 0.2 size 8 secondarySize 12 chance 0.3 offset 0 20 32 } flickerlight TEMP_X2 { color 1.0 0.5 0.0 size 32 secondarySize 36 chance 0.3 offset 0 20 24 } flickerlight TEMP_X3 { color 1.0 0.75 0.1 size 24 secondarySize 28 chance 0.3 offset 0 20 24 } flickerlight TEMP_X4 { color 1.0 0.65 0.1 size 28 secondarySize 32 chance 0.3 offset 0 20 16 } flickerlight TEMP_X5 { color 1.0 0.6 0.0 size 30 secondarySize 34 chance 0.3 offset 0 20 8 } flickerlight TEMP_X6 { color 1.0 0.5 0.0 size 32 secondarySize 36 chance 0.3 offset 0 20 0 } object Templar { frame PGRDG { light TEMPATK } frame PGRDI { light TEMP_X1 } frame PGRDJ { light TEMP_X2 } frame PGRDK { light TEMP_X3 } frame PGRDL { light TEMP_X4 } frame PGRDM { light TEMP_X5 } frame PGRDN { light TEMP_X6 } } // Inquisitor flickerlight2 INQATK1 { color 1.0 0.6 0.0 size 88 secondarySize 96 interval 1 offset 20 72 -40 } flickerlight2 INQATK2 { color 1.0 0.6 0.0 size 88 secondarySize 96 interval 1 offset 20 96 0 } flickerlight2 INQFLY1 { color 0.5 0.5 1.0 size 80 secondarySize 84 interval 1 offset -40 36 0 } flickerlight2 INQFLY2 { color 0.33 0.33 1.0 size 64 secondarySize 72 interval 1 offset -40 36 0 } flickerlight INQDTH1 { color 1.0 0.4 0.0 size 56 secondarySize 64 chance 0.3 offset 0 72 0 } flickerlight INQDTH2 { color 1.0 0.7 0.0 size 84 secondarySize 96 chance 0.3 offset 0 64 0 } flickerlight INQDTH3 { color 1.0 0.6 0.0 size 92 secondarySize 100 chance 0.3 offset 0 56 0 } flickerlight INQDTH4 { color 0.7 0.07 0.0 size 72 secondarySize 80 chance 0.3 offset 0 40 0 } flickerlight INQDTH5 { color 0.3 0.0 0.0 size 56 secondarySize 64 chance 0.3 offset 0 40 0 } flickerlight INQDTH6 { color 0.5 0.3 0.0 size 32 secondarySize 40 chance 0.3 offset 0 32 0 } flickerlight INQDTH7 { color 1.0 0.6 0.0 size 56 secondarySize 64 chance 0.3 offset 0 32 0 } flickerlight INQDTH8 { color 1.0 0.7 0.0 size 64 secondarySize 72 chance 0.3 offset 0 32 0 } flickerlight INQDTH9 { color 1.0 0.7 0.0 size 56 secondarySize 64 chance 0.3 offset 0 56 0 } flickerlight INQDTH10 { color 1.0 0.6 0.0 size 64 secondarySize 72 chance 0.3 offset 0 56 0 } flickerlight INQDTH11 { color 1.0 0.5 0.0 size 100 secondarySize 128 chance 0.3 offset 0 32 0 } flickerlight INQDTH12 { color 1.0 0.4 0.0 size 80 secondarySize 96 chance 0.3 offset 0 32 0 } flickerlight INQDTH13 { color 1.0 0.3 0.0 size 60 secondarySize 72 chance 0.3 offset 0 24 0 } flickerlight INQDTH14 { color 0.5 0.15 0.0 size 56 secondarySize 64 chance 0.3 offset 0 18 0 } object Inquisitor { frame ROB3F { light INQATK1 } frame ROB3J { light INQATK2 } frame ROB3H { light INQFLY1 } frame ROB3I { light INQFLY2 } frame ROB3M { light INQDTH1 } frame ROB3N { light INQDTH2 } frame ROB3O { light INQDTH3 } frame ROB3P { light INQDTH4 } frame ROB3Q { light INQDTH5 } frame ROB3R { light INQDTH6 } frame ROB3S { light INQDTH6 } frame ROB3T { light INQDTH6 } frame ROB3U { light INQDTH7 } frame ROB3V { light INQDTH8 } frame ROB3W { light INQDTH6 } frame ROB3X { light INQDTH6 } frame ROB3Y { light INQDTH9 } frame ROB3Z { light INQDTH10 } frame ROB3[ { light INQDTH11 } frame ROB3\ { light INQDTH12 } frame RBB3] { light INQDTH13 } frame RBB3A { light INQDTH12 } frame RBB3B { light INQDTH13 } frame RBB3C { light INQDTH14 } } flickerlight INQSHOT_X1 { color 1.0 0.8 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight INQSHOT_X2 { color 1.0 0.7 0.0 size 64 secondarySize 72 chance 0.3 } flickerlight INQSHOT_X3 { color 0.8 0.45 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight INQSHOT_X4 { color 0.5 0.3 0.0 size 80 secondarySize 84 chance 0.3 } flickerlight INQSHOT_X5 { color 1.0 0.6 0.0 size 56 secondarySize 60 chance 0.3 } flickerlight INQSHOT_X6 { color 1.0 0.7 0.0 size 60 secondarySize 64 chance 0.3 } flickerlight INQSHOT_X7 { color 1.0 0.7 0.0 size 64 secondarySize 68 chance 0.3 } flickerlight INQSHOT_X8 { color 1.0 0.6 0.0 size 40 secondarySize 48 chance 0.3 } flickerlight INQSHOT_X9 { color 1.0 0.4 0.0 size 24 secondarySize 32 chance 0.3 } object InquisitorShot { frame BNG2A { light INQSHOT_X1 } frame BNG2B { light INQSHOT_X2 } frame BNG2C { light INQSHOT_X3 } frame BNG2D { light INQSHOT_X4 } frame BNG2E { light INQSHOT_X5 } frame BNG2F { light INQSHOT_X6 } frame BNG2G { light INQSHOT_X7 } frame BNG2H { light INQSHOT_X8 } frame BNG2I { light INQSHOT_X9 } } // Programmer flickerlight PROGATK1 { color 0.5 0.5 1.0 size 56 secondarySize 64 chance 0.3 offset 0 60 0 } flickerlight PROGATK2 { color 0.6 0.6 1.0 size 64 secondarySize 72 chance 0.3 offset 0 60 0 } flickerlight PROGATK3 { color 0.8 0.8 1.0 size 80 secondarySize 96 chance 0.3 offset 0 60 0 } flickerlight PROGDTH1 { color 1.0 0.4 0.0 size 112 secondarySize 128 chance 0.3 offset 0 40 0 } flickerlight PROGDTH2 { color 1.0 0.6 0.0 size 128 secondarySize 140 chance 0.3 offset 0 40 0 } object Programmer { frame PRGRH { light PROGATK1 } frame PRGRI { light PROGATK2 } frame PRGRJ { light PROGATK3 } frame PRGRN { light PROGDTH1 } frame PRGRO { light PROGDTH2 } } flickerlight BASE_X1 { color 1.0 0.55 0.0 size 96 secondarySize 112 chance 0.3 offset 0 40 0 } flickerlight BASE_X2 { color 1.0 0.50 0.0 size 80 secondarySize 96 chance 0.3 offset 0 40 0 } flickerlight BASE_X3 { color 0.5 0.2 0.0 size 64 secondarySize 72 chance 0.3 offset 0 32 0 } object ProgrammerBase { frame BASEA { light BASE_X1 } frame BASEB { light BASE_X2 } frame BASEC { light BASE_X3 } } // Bishop flickerlight BISHOP { color 1.0 1.0 1.0 size 96 secondarySize 108 chance 0.3 offset 0 120 0 } object StrifeBishop { frame MLDRE { light BISHOP } } object BishopMissile { frame MISS { light MISSILE } frame SMISA { light MISSILE_X1} frame SMISB { light MISSILE_X2} frame SMISC { light MISSILE_X3} frame SMISD { light MISSILE_X4} frame SMISE { light MISSILE_X5} frame SMISF { light MISSILE_X6} frame SMISG { light MISSILE_X7} } // ------------------ // - Strife Objects - // ------------------ // Lights pointlight LIGHT1 { color 1.0 1.0 1.0 size 56 offset 0 30 0 } pointlight LIGHT2 { color 1.0 1.0 1.0 size 40 offset 0 72 0 } pointlight LIGHT3 { color 1.0 1.0 1.0 size 64 } pointlight LIGHT4 { color 1.0 1.0 1.0 size 64 offset 0 80 0 } pointlight LIGHT5 { color 1.0 1.0 1.0 size 56 offset 0 72 0 } pointlight CLIGHT1 { color 1.0 1.0 0.0 size 24 offset 0 12 0 } pulselight CLIGHT2 { color 1.0 1.0 0.0 size 48 secondarySize 50 interval 8.0 offset 0 64 0 } pulselight LLIGHT { color 1.0 0.5 0.0 size 24 secondarySize 32 interval 12.0 offset 0 76 0 } pulselight TLLIGHT1 { color 0.9 0.9 1.0 size 56 secondarySize 64 interval 3.0 offset 0 48 0 } pointlight TLLIGHT2 { color 1.0 1.0 0.5 size 80 offset 0 56 0 } flickerlight HTECH { color 0.3 1.0 0.3 size 96 secondarySize 104 chance 0.5 offset 0 80 0 } pulselight BCOLUMN { color 0.5 1.0 0.5 size 120 secondarySize 128 interval 10.0 offset 0 64 0 } pulselight FBUBBLE { color 0.5 1.0 0.5 size 60 secondarySize 64 interval 10.0 offset 0 32 0 } pulselight CBUBBLE { color 0.5 1.0 0.5 size 60 secondarySize 64 interval 10.0 } pointlight SPIDLGHT1 { color 0.5 1.0 0.5 size 64 offset 0 10 0 } pointlight SPIDLGHT2 { color 0.2 0.75 0.2 size 56 offset 0 10 0 } pointlight SPIDLGHT3 { color 0.0 0.25 0.0 size 48 offset 0 10 0 } object LightSilverFluorescent { frame LITS { light LIGHT1 } } object LightBrownFluorescent { frame LITB { light LIGHT1 } } object LightGoldFluorescent { frame LITG { light LIGHT1 } } object LightGlobe { frame LITE { light LIGHT5 } } object PillarHugeTech { frame HUGE { light HTECH } } object Candle { frame KNDL { light CLIGHT1 } } object StrifeCandelabra { frame CLBR { light CLIGHT2 } } object CageLight { frame CAGE { light LIGHT3 } } object OutsideLamp { frame LAMP { light LIGHT4 } } object PoleLantern { frame LANT { light LLIGHT } } object TechLampSilver { frame TECHA { light TLLIGHT1 } } object TechLampBrass { frame TECHB { light TLLIGHT2 } } object AlienBubbleColumn { frame BUBB { light BCOLUMN } } object AlienFloorBubble { frame BUBF { light FBUBBLE } } object AlienCeilingBubble { frame BUBC { light CBUBBLE } } object AlienSpiderLight { frame SPDLA { light SPIDLGHT1 } frame SPDLB { light SPIDLGHT2 } frame SPDLC { light SPIDLGHT3 } } // Burning Things flickerlight BBARREL { color 1.0 0.6 0.0 size 32 secondarySize 40 chance 0.8 offset 0 32 0 } flickerlight BBOWL { color 1.0 0.7 0.0 size 24 secondarySize 32 chance 0.5 offset 0 10 0 } flickerlight BBRAZIER { color 1.0 0.8 0.0 size 40 secondarySize 48 chance 0.2 offset 0 32 0 } pulselight STORCH { color 1.0 0.6 0.0 size 28 secondarySize 32 interval 5.0 offset 0 56 0 } pulselight MTORCH { color 1.0 0.6 0.0 size 56 secondarySize 64 interval 5.0 offset 0 64 0 } pulselight LTORCH { color 1.0 0.8 0.0 size 64 secondarySize 72 interval 2.0 offset 0 64 0 } pulselight HTORCH { color 1.0 0.6 0.0 size 72 secondarySize 76 interval 3.0 offset 0 72 0 } object StrifeBurningBarrel { frame BBAR { light BBARREL } } object BurningBowl { frame BOWL { light BBOWL } } object BurningBrazier { frame BRAZ { light BBRAZIER } } object SmallTorchLit { frame TRHL { light STORCH } } object MediumTorch { frame LTRH { light MTORCH } } object LargeTorch { frame LMPC { light LTORCH } } object HugeTorch { frame LOGS { light HTORCH } } // Power Crystal pointlight PCRYSTAL { color 1.0 1.0 0.0 size 40 offset 0 16 0 } pointlight PCRYSTAL1 { color 0.4 0.4 1.0 size 24 offset 0 12 0 } pointlight PCRYSTAL2 { color 0.5 0.5 1.0 size 30 offset 0 18 0 } pointlight PCRYSTAL3 { color 0.45 0.45 1.0 size 32 offset 0 24 0 } pointlight PCRYSTAL4 { color 0.35 0.35 1.0 size 28 offset 0 32 0 } pointlight PCRYSTAL5 { color 0.1 0.1 1.0 size 18 offset 0 40 0 } flickerlight POWCRYS_X1 { color 1.0 0.7 0.1 size 108 secondarySize 112 chance 0.3 } flickerlight POWCRYS_X2 { color 1.0 0.75 0.2 size 112 secondarySize 116 chance 0.3 } flickerlight POWCRYS_X3 { color 1.0 0.8 0.4 size 116 secondarySize 120 chance 0.3 } flickerlight POWCRYS_X4 { color 1.0 0.75 0.3 size 115 secondarySize 117 chance 0.3 } flickerlight POWCRYS_X5 { color 1.0 0.7 0.27 size 114 secondarySize 113 chance 0.3 } flickerlight POWCRYS_X6 { color 1.0 0.65 0.24 size 113 secondarySize 115 chance 0.3 } flickerlight POWCRYS_X6 { color 1.0 0.62 0.22 size 112 secondarySize 114 chance 0.3 } flickerlight POWCRYS_X7 { color 1.0 0.6 0.20 size 111 secondarySize 113 chance 0.3 } flickerlight POWCRYS_X8 { color 1.0 0.58 0.18 size 110 secondarySize 112 chance 0.3 } flickerlight POWCRYS_X9 { color 1.0 0.56 0.16 size 109 secondarySize 111 chance 0.3 } flickerlight POWCRYS_X10 { color 1.0 0.54 0.14 size 108 secondarySize 110 chance 0.3 } flickerlight POWCRYS_X11 { color 1.0 0.52 0.12 size 107 secondarySize 109 chance 0.3 } flickerlight POWCRYS_X12 { color 1.0 0.5 0.10 size 106 secondarySize 108 chance 0.3 } flickerlight POWCRYS_X13 { color 1.0 0.48 0.10 size 105 secondarySize 106 chance 0.3 } flickerlight POWCRYS_X14 { color 1.0 0.46 0.08 size 103 secondarySize 104 chance 0.3 } flickerlight POWCRYS_X15 { color 1.0 0.44 0.06 size 102 secondarySize 104 chance 0.3 } flickerlight POWCRYS_X16 { color 1.0 0.42 0.04 size 101 secondarySize 103 chance 0.3 } flickerlight POWCRYS_X15 { color 1.0 0.4 0.02 size 100 secondarySize 102 chance 0.3 } flickerlight POWCRYS_X16 { color 1.0 0.38 0.0 size 99 secondarySize 101 chance 0.3 } flickerlight POWCRYS_X17 { color 1.0 0.36 0.02 size 98 secondarySize 100 chance 0.3 } flickerlight POWCRYS_X18 { color 1.0 0.34 0.0 size 97 secondarySize 100 chance 0.3 } flickerlight POWCRYS_X19 { color 1.0 0.32 0.0 size 96 secondarySize 99 chance 0.3 } flickerlight POWCRYS_X20 { color 1.0 0.3 0.0 size 95 secondarySize 98 chance 0.3 } flickerlight POWCRYS_X21 { color 1.0 0.28 0.0 size 94 secondarySize 93 chance 0.3 } flickerlight POWCRYS_X22 { color 1.0 0.26 0.0 size 93 secondarySize 92 chance 0.3 } flickerlight POWCRYS_X23 { color 1.0 0.24 0.0 size 92 secondarySize 91 chance 0.3 } flickerlight POWCRYS_X24 { color 1.0 0.22 0.0 size 90 secondarySize 92 chance 0.3 } flickerlight POWCRYS_X25 { color 1.0 0.2 0.0 size 86 secondarySize 90 chance 0.3 } object PowerCrystal { frame CRYS { light PCRYSTAL } frame CRYSB { light PCRYSTAL1 } frame CRYSC { light PCRYSTAL2 } frame CRYSD { light PCRYSTAL3 } frame CRYSE { light PCRYSTAL4 } frame CRYSF { light PCRYSTAL5 } frame BOOMA { light POWCRYS_X1 } frame BOOMB { light POWCRYS_X2 } frame BOOMC { light POWCRYS_X3 } frame BOOMD { light POWCRYS_X4 } frame BOOME { light POWCRYS_X5 } frame BOOMF { light POWCRYS_X6 } frame BOOMG { light POWCRYS_X7 } frame BOOMH { light POWCRYS_X8 } frame BOOMI { light POWCRYS_X9 } frame BOOMJ { light POWCRYS_X10 } frame BOOMK { light POWCRYS_X11 } frame BOOML { light POWCRYS_X12 } frame BOOMM { light POWCRYS_X13 } frame BOOMN { light POWCRYS_X14 } frame BOOMO { light POWCRYS_X15 } frame BOOMP { light POWCRYS_X16 } frame BOOMQ { light POWCRYS_X17 } frame BOOMR { light POWCRYS_X18 } frame BOOMS { light POWCRYS_X19 } frame BOOMT { light POWCRYS_X20 } frame BOOMU { light POWCRYS_X21 } frame BOOMV { light POWCRYS_X22 } frame BOOMW { light POWCRYS_X23 } frame BOOMX { light POWCRYS_X24 } frame BOOMY { light POWCRYS_X25 } } // Computer pulselight COMPUTER { color 0.25 1.0 0.25 size 112 secondarySize 128 interval 0.25 offset 0 64 0 } object Computer { frame SECRA { light COMPUTER } frame SECRB { light COMPUTER } frame SECRC { light COMPUTER } frame SECRD { light COMPUTER } } // Strife Explosive Barrel flickerlight BARREL_X1 { color 1.0 0.6 0.1 size 48 secondarySize 56 chance 0.3 } flickerlight BARREL_X2 { color 1.0 0.8 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight BARREL_X3 { color 1.0 0.7 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight BARREL_X4 { color 1.0 0.6 0.0 size 80 secondarySize 88 chance 0.3 } flickerlight BARREL_X5 { color 1.0 0.5 0.0 size 72 secondarySize 76 chance 0.3 } flickerlight BARREL_X6 { color 1.0 0.45 0.0 size 56 secondarySize 60 chance 0.3 } flickerlight BARREL_X7 { color 1.0 0.4 0.0 size 52 secondarySize 56 chance 0.3 offset 0 24 0 } flickerlight BARREL_X8 { color 1.0 0.35 0.0 size 36 secondarySize 40 chance 0.3 offset 0 40 0 } flickerlight BARREL_X9 { color 1.0 0.3 0.0 size 16 secondarySize 24 chance 0.3 offset 0 56 0 } object ExplosiveBarrel2 { frame BARTC { light BARREL_X1 } frame BARTD { light BARREL_X2 } frame BARTE { light BARREL_X3 } frame BARTF { light BARREL_X4 } frame BARTG { light BARREL_X5 } frame BARTH { light BARREL_X6 } frame BARTI { light BARREL_X7 } frame BARTJ { light BARREL_X8 } frame BARTK { light BARREL_X9 } } // Alarm pointlight KLAXON { color 1.0 0.0 0.0 size 24 } object KlaxonWarningLight { frame KLAXC { light KLAXON } } // ------------------ // - Strife Effects - // ------------------ // Bang Cloud object Bang4Cloud { frame BNG4B { light POWCRYS_X2 } frame BNG4C { light POWCRYS_X3 } frame BNG4D { light POWCRYS_X4 } frame BNG4E { light POWCRYS_X5 } frame BNG4F { light POWCRYS_X6 } frame BNG4G { light POWCRYS_X7 } frame BNG4H { light POWCRYS_X8 } frame BNG4I { light POWCRYS_X9 } frame BNG4J { light POWCRYS_X10 } frame BNG4K { light HEGRENADE_X1 } frame BNG4L { light HEGRENADE_X2 } frame BNG4M { light HEGRENADE_X3 } frame BNG4N { light HEGRENADE_X4 } } // Fire Droplet object FireDroplet { frame FFOTA { light PHFIRE_FX8 } frame FFOTB { light PHFIRE_FX9 } frame FFOTC { light PHFIRE_FX10 } frame FFOTD { light PHFIRE_FX11 } } // Lighning flickerlight ZAPBALL1 { color 0.8 0.8 1.0 size 64 secondarySize 72 chance 0.3 } flickerlight ZAPBALL2 { color 0.8 0.8 1.0 size 128 secondarySize 144 chance 0.5 } flickerlight LIGHTNING1 { color 0.8 0.8 1.0 size 72 secondarySize 80 chance 0.8 } flickerlight LIGHTNING2 { color 0.8 0.8 1.0 size 80 secondarySize 96 chance 0.8 } flickerlight LIGHT_SPT { color 0.8 0.8 1.0 size 24 secondarySize 32 chance 0.8 } flickerlight LGNTAIL { color 0.4 0.4 0.5 size 72 secondarySize 80 chance 0.8 } object StrifeZap1 { frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningBase { frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningBall1 { frame ZOT3 { light ZAPBALL1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningBall2 { frame ZOT3 { light ZAPBALL1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningBigBall1 { frame ZOT7 { light ZAPBALL2 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningBigBall2 { frame ZOT7 { light ZAPBALL2 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningH1 { frame ZAP6 { light LIGHTNING1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningH2 { frame ZAP6 { light LIGHTNING1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningH3 { frame ZAP6 { light LIGHTNING1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningHTail { frame ZAP6 { light LGNTAIL } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningV1 { frame ZOT1 { light LIGHTNING1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningV2 { frame ZOT1 { light LIGHTNING1 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningSpot { frame ZAP5 { light LIGHT_SPT } } object SpectralLightningBigV1 { frame ZOT2 { light LIGHTNING2 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } object SpectralLightningBigV2 { frame ZOT2 { light LIGHTNING2 } frame ZAP1A { light ARROWZAP1 } frame ZAP1B { light ARROWZAP2 } frame ZAP1C { light ARROWZAP3 } frame ZAP1D { light ARROWZAP4 } frame ZAP1E { light ARROWZAP5 } frame ZAP1F { light ARROWZAP6 } } // Teleport pointlight TFOG1 { color 0.5 0.5 0.25 size 32 offset 0 40 0 } pointlight TFOG2 { color 0.5 0.5 0.25 size 40 offset 0 40 0 } pointlight TFOG3 { color 0.5 0.5 0.25 size 48 offset 0 40 0 } pointlight TFOG4 { color 0.5 0.5 0.25 size 56 offset 0 40 0 } pointlight TFOG5 { color 0.5 0.5 0.25 size 64 offset 0 40 0 } pointlight TFOG6 { color 0.5 0.5 0.25 size 72 offset 0 40 0 } object TeleportFog { frame TFOGA { light TFOG1 } frame TFOGB { light TFOG2 } frame TFOGC { light TFOG3 } frame TFOGD { light TFOG4 } frame TFOGE { light TFOG5 } frame TFOGF { light TFOG6 } }