class MetalArmor : BasicArmorPickup { Default { Radius 20; Height 16; +FLOORCLIP +INVENTORY.AUTOACTIVATE +INVENTORY.INVBAR Inventory.MaxAmount 3; Inventory.Icon "I_ARM1"; Inventory.PickupMessage "$TXT_METALARMOR"; Armor.SaveAmount 200; Armor.SavePercent 50; Tag "$TAG_METALARMOR"; } States { Spawn: ARM3 A -1; Stop; } } class LeatherArmor : BasicArmorPickup { Default { Radius 20; Height 16; +FLOORCLIP +INVENTORY.AUTOACTIVATE +INVENTORY.INVBAR Inventory.MaxAmount 5; Inventory.Icon "I_ARM2"; Inventory.PickupMessage "$TXT_LEATHERARMOR"; Armor.SaveAmount 100; Armor.SavePercent 33.335; Tag "$TAG_LEATHER"; } States { Spawn: ARM4 A -1; Stop; } }