class Armor : Inventory native { Default { Inventory.PickupSound "misc/armor_pkup"; } } class BasicArmor : Armor native { native int AbsorbCount; native double SavePercent; native int MaxAbsorb; native int MaxFullAbsorb; native int BonusCount; native Name ArmorType; native int ActualSaveAmount; Default { +Inventory.KEEPDEPLETED } } class BasicArmorBonus : Armor native { native double SavePercent; // The default, for when you don't already have armor native int MaxSaveAmount; native int MaxAbsorb; native int MaxFullAbsorb; native int SaveAmount; native int BonusCount; native int BonusMax; Default { +Inventory.AUTOACTIVATE +Inventory.ALWAYSPICKUP Inventory.MaxAmount 0; Armor.SavePercent 33.335; } } class BasicArmorPickup : Armor native { native double SavePercent; native int MaxAbsorb; native int MaxFullAbsorb; native int SaveAmount; Default { +Inventory.AUTOACTIVATE; Inventory.MaxAmount 0; } } class HexenArmor : Armor native { native double Slots[5]; native double SlotsIncrement[4]; Default { +Inventory.KEEPDEPLETED +Inventory.UNTOSSABLE } }