// Wimpy ammo --------------------------------------------------------------- Class GoldWandAmmo : Ammo { Default { Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"; Inventory.Amount 10; Inventory.MaxAmount 100; Ammo.BackpackAmount 10; Ammo.BackpackMaxAmount 200; Inventory.Icon "INAMGLD"; Tag "$AMMO_GOLDWAND"; } States { Spawn: AMG1 A -1; Stop; } } // Hefty ammo --------------------------------------------------------------- Class GoldWandHefty : GoldWandAmmo { Default { Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"; Inventory.Amount 50; } States { Spawn: AMG2 ABC 4; Loop; } } // Wimpy ammo --------------------------------------------------------------- Class CrossbowAmmo : Ammo { Default { Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"; Inventory.Amount 5; Inventory.MaxAmount 50; Ammo.BackpackAmount 5; Ammo.BackpackMaxAmount 100; Inventory.Icon "INAMBOW"; Tag "$AMMO_CROSSBOW"; } States { Spawn: AMC1 A -1; Stop; } } // Hefty ammo --------------------------------------------------------------- Class CrossbowHefty : CrossbowAmmo { Default { Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"; Inventory.Amount 20; } States { Spawn: AMC2 ABC 5; Loop; } } // Wimpy ammo --------------------------------------------------------------- Class MaceAmmo : Ammo { Default { Inventory.PickupMessage "$TXT_AMMOMACE1"; Inventory.Amount 20; Inventory.MaxAmount 150; Ammo.BackpackAmount 20; Ammo.BackpackMaxAmount 300; Inventory.Icon "INAMLOB"; Tag "$AMMO_MACE"; } States { Spawn: AMM1 A -1; Stop; } } // Hefty ammo --------------------------------------------------------------- Class MaceHefty : MaceAmmo { Default { Inventory.PickupMessage "$TXT_AMMOMACE2"; Inventory.Amount 100; } States { Spawn: AMM2 A -1; Stop; } } // Wimpy ammo --------------------------------------------------------------- Class BlasterAmmo : Ammo { Default { Inventory.PickupMessage "$TXT_AMMOBLASTER1"; Inventory.Amount 10; Inventory.MaxAmount 200; Ammo.BackpackAmount 10; Ammo.BackpackMaxAmount 400; Inventory.Icon "INAMBST"; Tag "$AMMO_BLASTER"; } States { Spawn: AMB1 ABC 4; Loop; } } // Hefty ammo --------------------------------------------------------------- Class BlasterHefty : BlasterAmmo { Default { Inventory.PickupMessage "$TXT_AMMOBLASTER2"; Inventory.Amount 25; } States { Spawn: AMB2 ABC 4; Loop; } } // Wimpy ammo --------------------------------------------------------------- Class SkullRodAmmo : Ammo { Default { Inventory.PickupMessage "$TXT_AMMOSKULLROD1"; Inventory.Amount 20; Inventory.MaxAmount 200; Ammo.BackpackAmount 20; Ammo.BackpackMaxAmount 400; Inventory.Icon "INAMRAM"; Tag "$AMMO_SKULLROD"; } States { Spawn: AMS1 AB 5; Loop; } } // Hefty ammo --------------------------------------------------------------- Class SkullRodHefty : SkullRodAmmo { Default { Inventory.PickupMessage "$TXT_AMMOSKULLROD2"; Inventory.Amount 100; } States { Spawn: AMS2 AB 5; Loop; } } // Wimpy ammo --------------------------------------------------------------- Class PhoenixRodAmmo : Ammo { Default { Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"; Inventory.Amount 1; Inventory.MaxAmount 20; Ammo.BackpackAmount 1; Ammo.BackpackMaxAmount 40; Inventory.Icon "INAMPNX"; Tag "$AMMO_PHOENIXROD"; } States { Spawn: AMP1 ABC 4; Loop; } } // Hefty ammo --------------------------------------------------------------- Class PhoenixRodHefty : PhoenixRodAmmo { Default { Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"; Inventory.Amount 10; } States { Spawn: AMP2 ABC 4; Loop; } } // --- Bag of holding ------------------------------------------------------- Class BagOfHolding : BackpackItem { Default { Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"; +COUNTITEM +FLOATBOB } States { Spawn: BAGH A -1; Stop; } }