//=========================================================================== // // Arachnotron // //=========================================================================== ACTOR Arachnotron 68 { Game Doom SpawnID 6 Health 500 Radius 64 Height 64 Mass 600 Speed 12 PainChance 128 Monster +FLOORCLIP +BOSSDEATH SeeSound "baby/sight" PainSound "baby/pain" DeathSound "baby/death" ActiveSound "baby/active" Obituary "$OB_BABY" States { Spawn: BSPI AB 10 A_Look Loop See: BSPI A 20 BSPI A 3 A_BabyMetal BSPI ABBCC 3 A_Chase BSPI D 3 A_BabyMetal BSPI DEEFF 3 A_Chase Goto See+1 Missile: BSPI A 20 BRIGHT A_FaceTarget BSPI G 4 BRIGHT A_BspiAttack BSPI H 4 BRIGHT BSPI H 1 BRIGHT A_SpidRefire Goto Missile+1 Pain: BSPI I 3 BSPI I 3 A_Pain Goto See+1 Death: BSPI J 20 A_Scream BSPI K 7 A_NoBlocking BSPI LMNO 7 BSPI P -1 A_BossDeath Stop Raise: BSPI P 5 BSPI ONMLKJ 5 Goto See+1 } } //=========================================================================== // // Arachnotron plasma // //=========================================================================== ACTOR ArachnotronPlasma { Game Doom SpawnID 129 Radius 13 Height 8 Speed 25 Damage 5 Projectile +RANDOMIZE RenderStyle Add Alpha 0.75 SeeSound "baby/attack" DeathSound "baby/shotx" States { Spawn: APLS AB 5 BRIGHT Loop Death: APBX ABCDE 5 BRIGHT Stop } }