/* ** a_puzzleitems.cpp ** Implements Hexen's puzzle items. ** **--------------------------------------------------------------------------- ** Copyright 2002-2016 Randy Heit ** Copyright 2006-2016 Cheistoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "info.h" #include "a_pickups.h" #include "a_artifacts.h" #include "gstrings.h" #include "p_local.h" #include "s_sound.h" #include "c_console.h" #include "doomstat.h" #include "v_font.h" #include "a_keys.h" IMPLEMENT_CLASS(PClassPuzzleItem, false, false) IMPLEMENT_CLASS(APuzzleItem, false, false) DEFINE_FIELD(APuzzleItem, PuzzleItemNumber) //=========================================================================== // // // //=========================================================================== void PClassPuzzleItem::DeriveData(PClass *newclass) { Super::DeriveData(newclass); assert(newclass->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem))); static_cast(newclass)->PuzzFailMessage = PuzzFailMessage; } //=========================================================================== // // // //=========================================================================== bool APuzzleItem::HandlePickup (AInventory *item) { // Can't carry more than 1 of each puzzle item in coop netplay if (multiplayer && !deathmatch && item->GetClass() == GetClass()) { return true; } return Super::HandlePickup (item); } //=========================================================================== // // // //=========================================================================== bool APuzzleItem::Use (bool pickup) { if (P_UsePuzzleItem (Owner, PuzzleItemNumber)) { return true; } // [RH] Always play the sound if the use fails. S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE); if (Owner != NULL && Owner->CheckLocalView (consoleplayer)) { FString message = GetClass()->PuzzFailMessage; if (message.IsNotEmpty() && message[0] == '$') message = GStrings[&message[1]]; if (message.IsEmpty()) message = GStrings("TXT_USEPUZZLEFAILED"); C_MidPrintBold (SmallFont, message); } return false; } //=========================================================================== // // // //=========================================================================== bool APuzzleItem::ShouldStay () { return !!multiplayer; }