#include "vk_renderbuffers.h" #include "vk_renderpass.h" #include "vk_postprocess.h" #include "vulkan/shaders/vk_shader.h" #include "vulkan/system/vk_builders.h" #include "vulkan/system/vk_framebuffer.h" #include "hwrenderer/utility/hw_cvars.h" VkRenderBuffers::VkRenderBuffers() { } VkRenderBuffers::~VkRenderBuffers() { } VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount() { auto fb = GetVulkanFrameBuffer(); const auto &limits = fb->device->PhysicalDevice.Properties.limits; VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts; int requestedSamples = clamp((int)gl_multisample, 0, 64); int samples = 1; VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT; VkSampleCountFlags best = bit; while (samples < requestedSamples) { if (deviceSampleCounts & bit) { best = bit; } samples <<= 1; bit <<= 1; } return (VkSampleCountFlagBits)best; } void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight) { VkSampleCountFlagBits samples = GetBestSampleCount(); if (width != mWidth || height != mHeight || mSamples != samples) { auto fb = GetVulkanFrameBuffer(); fb->GetRenderPassManager()->RenderBuffersReset(); fb->GetPostprocess()->RenderBuffersReset(); } if (width != mWidth || height != mHeight) CreatePipeline(width, height); if (width != mWidth || height != mHeight || mSamples != samples) CreateScene(width, height, samples); mWidth = width; mHeight = height; mSamples = samples; mSceneWidth = sceneWidth; mSceneHeight = sceneHeight; } void VkRenderBuffers::CreatePipeline(int width, int height) { auto fb = GetVulkanFrameBuffer(); for (int i = 0; i < NumPipelineImages; i++) { PipelineImage[i].reset(); PipelineView[i].reset(); } PipelineBarrier barrier; for (int i = 0; i < NumPipelineImages; i++) { ImageBuilder builder; builder.setSize(width, height); builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT); PipelineImage[i] = builder.create(fb->device); PipelineImage[i]->SetDebugName("VkRenderBuffers.PipelineImage"); ImageViewBuilder viewbuilder; viewbuilder.setImage(PipelineImage[i].get(), VK_FORMAT_R16G16B16A16_SFLOAT); PipelineView[i] = viewbuilder.create(fb->device); PipelineView[i]->SetDebugName("VkRenderBuffers.PipelineView"); barrier.addImage(PipelineImage[i].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); PipelineLayout[i] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); } void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); SceneColorView.reset(); SceneDepthStencilView.reset(); SceneDepthView.reset(); SceneNormalView.reset(); SceneFogView.reset(); SceneColor.reset(); SceneDepthStencil.reset(); SceneNormal.reset(); SceneFog.reset(); CreateSceneColor(width, height, samples); CreateSceneDepthStencil(width, height, samples); CreateSceneNormal(width, height, samples); CreateSceneFog(width, height, samples); PipelineBarrier barrier; barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); barrier.addImage(SceneNormal.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); barrier.addImage(SceneFog.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT); SceneColor = builder.create(fb->device); SceneColor->SetDebugName("VkRenderBuffers.SceneColor"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT); SceneColorView = viewbuilder.create(fb->device); SceneColorView->SetDebugName("VkRenderBuffers.SceneColorView"); } void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(SceneDepthStencilFormat); builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!builder.isFormatSupported(fb->device)) { SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT; builder.setFormat(SceneDepthStencilFormat); if (!builder.isFormatSupported(fb->device)) { I_FatalError("This device does not support any of the required depth stencil image formats."); } } SceneDepthStencil = builder.create(fb->device); SceneDepthStencil->SetDebugName("VkRenderBuffers.SceneDepthStencil"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); SceneDepthStencilView = viewbuilder.create(fb->device); SceneDepthStencilView->SetDebugName("VkRenderBuffers.SceneDepthStencilView"); viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT); SceneDepthView = viewbuilder.create(fb->device); SceneDepthView->SetDebugName("VkRenderBuffers.SceneDepthView"); } void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); SceneFog = builder.create(fb->device); SceneFog->SetDebugName("VkRenderBuffers.SceneFog"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneFog.get(), VK_FORMAT_R8G8B8A8_UNORM); SceneFogView = viewbuilder.create(fb->device); SceneFogView->SetDebugName("VkRenderBuffers.SceneFogView"); } void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples) { auto fb = GetVulkanFrameBuffer(); ImageBuilder builder; builder.setSize(width, height); builder.setSamples(samples); builder.setFormat(VK_FORMAT_A2R10G10B10_UNORM_PACK32); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); SceneNormal = builder.create(fb->device); SceneNormal->SetDebugName("VkRenderBuffers.SceneNormal"); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneNormal.get(), VK_FORMAT_A2R10G10B10_UNORM_PACK32); SceneNormalView = viewbuilder.create(fb->device); SceneNormalView->SetDebugName("VkRenderBuffers.SceneNormalView"); }