ACTOR SectorAction native
{
	+NOBLOCKMAP
	+NOSECTOR
	+NOGRAVITY
	+DONTSPLASH
}

// Triggered when entering sector -------------------------------------------

ACTOR SecActEnter : SectorAction 9998 native
{
}

// Triggered when leaving sector --------------------------------------------

ACTOR SecActExit : SectorAction 9997 native
{
}

// Triggered when hitting sector's floor ------------------------------------

ACTOR SecActHitFloor : SectorAction 9999 native
{
}

// Triggered when hitting sector's ceiling ----------------------------------

ACTOR SecActHitCeil : SectorAction 9996 native
{
}

// Triggered when using inside sector ---------------------------------------

ACTOR SecActUse : SectorAction 9995 native
{
}

// Triggered when using a sector's wall -------------------------------------

ACTOR SecActUseWall : SectorAction 9994 native
{
}

// Triggered when eyes go below fake floor ----------------------------------

ACTOR SecActEyesDive : SectorAction 9993 native
{
}

// Triggered when eyes go above fake floor ----------------------------------

ACTOR SecActEyesSurface : SectorAction 9992 native
{
}

// Triggered when eyes go below fake floor ----------------------------------

ACTOR SecActEyesBelowC : SectorAction 9983 native
{
}

// Triggered when eyes go above fake floor ----------------------------------

ACTOR SecActEyesAboveC : SectorAction 9982 native
{
}

// Triggered when eyes go below fake floor ----------------------------------

ACTOR SecActHitFakeFloor : SectorAction 9989 native
{
}

// Music changer ----------------------------------

ACTOR MusicChanger : SectorAction 14165 native
{
}