//----------------------------------------------------------------------------- // // Copyright 1994-1996 Raven Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2018 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // HEADER FILES ------------------------------------------------------------ #include "doomdef.h" #include "p_local.h" #include "m_bbox.h" #include "a_sharedglobal.h" #include "p_3dmidtex.h" #include "p_lnspec.h" #include "po_man.h" #include "p_setup.h" #include "p_blockmap.h" #include "p_maputl.h" #include "r_utility.h" #include "g_levellocals.h" #include "actorinlines.h" #include "v_text.h" #include "maploader/maploader.h" //========================================================================== // // InitBlockMap // //========================================================================== void MapLoader::InitPolyBlockMap () { int bmapwidth = Level->blockmap.bmapwidth; int bmapheight = Level->blockmap.bmapheight; Level->PolyBlockMap.Resize(bmapwidth*bmapheight); memset (Level->PolyBlockMap.Data(), 0, bmapwidth*bmapheight*sizeof(polyblock_t *)); for(auto &poly : Level->Polyobjects) { poly.LinkPolyobj(); } } //========================================================================== // // InitSideLists [RH] // // Group sides by vertex and collect side that are known to belong to a // polyobject so that they can be initialized fast. //========================================================================== void MapLoader::InitSideLists () { auto &sides = Level->sides; for (unsigned i = 0; i < sides.Size(); ++i) { if (sides[i].linedef != NULL && (sides[i].linedef->special == Polyobj_StartLine || sides[i].linedef->special == Polyobj_ExplicitLine)) { KnownPolySides.Push (i); } } } //========================================================================== // // AddPolyVert // // Helper function for IterFindPolySides() // //========================================================================== static void AddPolyVert(TArray &vnum, uint32_t vert) { for (unsigned int i = vnum.Size() - 1; i-- != 0; ) { if (vnum[i] == vert) { // Already in the set. No need to add it. return; } } vnum.Push(vert); } //========================================================================== // // IterFindPolySides // // Beginning with the first vertex of the starting side, for each vertex // in vnum, add all the sides that use it as a first vertex to the polyobj, // and add all their second vertices to vnum. This continues until there // are no new vertices in vnum. // //========================================================================== void MapLoader::IterFindPolySides (FPolyObj *po, side_t *side) { static TArray vnum; unsigned int vnumat; assert(sidetemp.Size() > 0); vnum.Clear(); vnum.Push(uint32_t(Index(side->V1()))); vnumat = 0; while (vnum.Size() != vnumat) { uint32_t sidenum = sidetemp[vnum[vnumat++]].b.first; while (sidenum != NO_SIDE) { po->Sidedefs.Push(&Level->sides[sidenum]); AddPolyVert(vnum, uint32_t(Index(Level->sides[sidenum].V2()))); sidenum = sidetemp[sidenum].b.next; } } } //========================================================================== // // SpawnPolyobj // //========================================================================== static int posicmp(const void *a, const void *b) { return (*(const side_t **)a)->linedef->args[1] - (*(const side_t **)b)->linedef->args[1]; } void MapLoader::SpawnPolyobj (int index, int tag, int type) { unsigned int ii; int i; FPolyObj *po = &Level->Polyobjects[index]; po->Level = Level; for (ii = 0; ii < KnownPolySides.Size(); ++ii) { i = KnownPolySides[ii]; if (i < 0) { continue; } po->bBlocked = false; po->bHasPortals = 0; side_t *sd = &Level->sides[i]; if (sd->linedef->special == Polyobj_StartLine && sd->linedef->args[0] == tag) { if (po->Sidedefs.Size() > 0) { Printf (TEXTCOLOR_RED "SpawnPolyobj: Polyobj %d already spawned.\n", tag); return; } else { sd->linedef->special = 0; sd->linedef->args[0] = 0; IterFindPolySides(&Level->Polyobjects[index], sd); po->MirrorNum = sd->linedef->args[1]; po->crush = (type != SMT_PolySpawn) ? 3 : 0; po->bHurtOnTouch = (type == SMT_PolySpawnHurt); po->tag = tag; po->seqType = sd->linedef->args[2]; if (po->seqType < 0 || po->seqType > 63) { po->seqType = 0; } } break; } } if (po->Sidedefs.Size() == 0) { // didn't find a polyobj through PO_LINE_START TArray polySideList; unsigned int psIndexOld; psIndexOld = po->Sidedefs.Size(); for (ii = 0; ii < KnownPolySides.Size(); ++ii) { i = KnownPolySides[ii]; if (i >= 0 && Level->sides[i].linedef->special == Polyobj_ExplicitLine && Level->sides[i].linedef->args[0] == tag) { if (!Level->sides[i].linedef->args[1]) { Printf(TEXTCOLOR_RED "SpawnPolyobj: Explicit line missing order number in poly %d, linedef %d.\n", tag, Index(Level->sides[i].linedef)); return; } else { po->Sidedefs.Push(&Level->sides[i]); } } } qsort(&po->Sidedefs[0], po->Sidedefs.Size(), sizeof(po->Sidedefs[0]), posicmp); if (po->Sidedefs.Size() > 0) { po->crush = (type != SMT_PolySpawn) ? 3 : 0; po->bHurtOnTouch = (type == SMT_PolySpawnHurt); po->tag = tag; po->seqType = po->Sidedefs[0]->linedef->args[3]; po->MirrorNum = po->Sidedefs[0]->linedef->args[2]; } else { Printf(TEXTCOLOR_RED "SpawnPolyobj: Poly %d does not exist\n", tag); return; } } validcount++; for(unsigned int i=0; iSidedefs.Size(); i++) { line_t *l = po->Sidedefs[i]->linedef; if (l->validcount != validcount) { FLinePortal *port = l->getPortal(); if (port && (port->mDefFlags & PORTF_PASSABLE)) { int type = port->mType == PORTT_LINKED ? 2 : 1; if (po->bHasPortals < type) po->bHasPortals = (uint8_t)type; } l->validcount = validcount; po->Linedefs.Push(l); vertex_t *v = l->v1; int j; for(j = po->Vertices.Size() - 1; j >= 0; j--) { if (po->Vertices[j] == v) break; } if (j < 0) po->Vertices.Push(v); v = l->v2; for(j = po->Vertices.Size() - 1; j >= 0; j--) { if (po->Vertices[j] == v) break; } if (j < 0) po->Vertices.Push(v); } } po->Sidedefs.ShrinkToFit(); po->Linedefs.ShrinkToFit(); po->Vertices.ShrinkToFit(); } //========================================================================== // // TranslateToStartSpot // //========================================================================== void MapLoader::TranslateToStartSpot (int tag, const DVector2 &origin) { FPolyObj *po; DVector2 delta; po = Level->GetPolyobj(tag); if (po == nullptr) { // didn't match the tag with a polyobj tag Printf(TEXTCOLOR_RED "TranslateToStartSpot: Unable to match polyobj tag: %d\n", tag); return; } if (po->Sidedefs.Size() == 0) { Printf(TEXTCOLOR_RED "TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n", tag); return; } po->OriginalPts.Resize(po->Sidedefs.Size()); po->PrevPts.Resize(po->Sidedefs.Size()); delta = origin - po->StartSpot.pos; for (unsigned i = 0; i < po->Sidedefs.Size(); i++) { po->Sidedefs[i]->Flags |= WALLF_POLYOBJ; } for (unsigned i = 0; i < po->Linedefs.Size(); i++) { po->Linedefs[i]->bbox[BOXTOP] -= delta.Y; po->Linedefs[i]->bbox[BOXBOTTOM] -= delta.Y; po->Linedefs[i]->bbox[BOXLEFT] -= delta.X; po->Linedefs[i]->bbox[BOXRIGHT] -= delta.X; } for (unsigned i = 0; i < po->Vertices.Size(); i++) { po->Vertices[i]->set(po->Vertices[i]->fX() - delta.X, po->Vertices[i]->fY() - delta.Y); po->OriginalPts[i].pos = po->Vertices[i]->fPos() - po->StartSpot.pos; } po->CalcCenter(); // For compatibility purposes po->CenterSubsector = Level->PointInRenderSubsector(po->CenterSpot.pos); } //========================================================================== // // PO_Init // //========================================================================== void MapLoader::PO_Init (void) { int NumPolyobjs = 0; TArray polythings; for (auto &mthing : MapThingsConverted) { if (mthing.EdNum == 0 || mthing.EdNum == -1 || mthing.info == nullptr) continue; FDoomEdEntry *mentry = mthing.info; switch (mentry->Special) { case SMT_PolyAnchor: case SMT_PolySpawn: case SMT_PolySpawnCrush: case SMT_PolySpawnHurt: polythings.Push(&mthing); if (mentry->Special != SMT_PolyAnchor) NumPolyobjs++; } } int polyIndex; // [RH] Make this faster InitSideLists (); Level->Polyobjects.Resize(NumPolyobjs); polyIndex = 0; // index polyobj number // Find the startSpot points, and spawn each polyobj for (int i=polythings.Size()-1; i >= 0; i--) { // 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch int type = polythings[i]->info->Special; if (type >= SMT_PolySpawn && type <= SMT_PolySpawnHurt) { // Polyobj StartSpot Pt. Level->Polyobjects[polyIndex].StartSpot.pos = polythings[i]->pos; SpawnPolyobj(polyIndex, polythings[i]->angle, type); polyIndex++; } } for (int i = polythings.Size() - 1; i >= 0; i--) { int type = polythings[i]->info->Special; if (type == SMT_PolyAnchor) { // Polyobj Anchor Pt. TranslateToStartSpot (polythings[i]->angle, polythings[i]->pos); } } // check for a startspot without an anchor point for (auto &poly : Level->Polyobjects) { if (poly.OriginalPts.Size() == 0) { Printf (TEXTCOLOR_RED "PO_Init: StartSpot located without an Anchor point: %d\n", poly.tag); } } InitPolyBlockMap(); // [RH] Don't need the side lists anymore KnownPolySides.Reset(); // mark all subsectors which have a seg belonging to a polyobj // These ones should not be rendered on the textured automap. for (auto &ss : Level->subsectors) { for(uint32_t j=0;jFlags & WALLF_POLYOBJ) { ss.flags |= SSECF_POLYORG; break; } } } // clear all polyobj specials so that they do not obstruct using other lines. for (auto &line : Level->lines) { if (line.special == Polyobj_ExplicitLine || line.special == Polyobj_StartLine) { line.special = 0; } } }