// Wind --------------------------------------------------------------------- class SoundWind : Actor { Default { +NOBLOCKMAP +NOSECTOR +DONTSPLASH } States { Spawn: TNT1 A 2 A_StartSound("world/wind", CHAN_6, CHANF_LOOPING); Loop; } } class SoundWindHexen : SoundWind { } // Waterfall ---------------------------------------------------------------- class SoundWaterfall : Actor { Default { +NOBLOCKMAP +NOSECTOR +DONTSPLASH } States { Spawn: TNT1 A 2 A_StartSound("world/waterfall", CHAN_6, CHANF_LOOPING); Loop; } }