// Dark Servant Artifact ---------------------------------------------------- class ArtiDarkServant : Inventory { Default { +COUNTITEM +FLOATBOB Inventory.RespawnTics 4230; Inventory.DefMaxAmount; Inventory.PickupFlash "PickupFlash"; +INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTISUMN"; Inventory.PickupSound "misc/p_pkup"; Inventory.PickupMessage "$TXT_ARTISUMMON"; Tag "$TAG_ARTISUMMON"; } States { Spawn: SUMN A 350; Loop; } //============================================================================ // // Activate the summoning artifact // //============================================================================ override bool Use (bool pickup) { Actor mo = Owner.SpawnPlayerMissile ("SummoningDoll"); if (mo) { mo.target = Owner; mo.tracer = Owner; mo.Vel.Z = 5; } return true; } } // Summoning Doll ----------------------------------------------------------- class SummoningDoll : Actor { Default { Speed 20; +NOBLOCKMAP +DROPOFF +MISSILE +NOTELEPORT } States { Spawn: SUMN A 4; Loop; Death: SUMN AA 4; SUMN A 4 A_Summon; Stop; } //============================================================================ // // A_Summon // //============================================================================ void A_Summon() { Actor mo = Spawn("MinotaurFriend", pos, ALLOW_REPLACE); if (mo) { if (mo.TestMobjLocation() == false || !tracer) { // Didn't fit - change back to artifact mo.Destroy(); Actor arti = Spawn("ArtiDarkServant", Pos, ALLOW_REPLACE); if (arti) arti.bDropped = true; return; } // Careful! The Minotaur might have been replaced // so only set the time if we got a genuine one. MinotaurFriend m = MinotaurFriend(mo); if (m) m.StartTime = level.maptime; if (tracer.bCorpse) { // Master dead mo.tracer = null; // No master } else { mo.tracer = tracer; // Pointer to master Inventory power = Inventory(Spawn("PowerMinotaur")); power.CallTryPickup(tracer); mo.SetFriendPlayer(tracer.player); } // Make smoke puff Spawn("MinotaurSmoke", Pos, ALLOW_REPLACE); A_StartSound(mo.ActiveSound, CHAN_VOICE); } } } // Minotaur Smoke ----------------------------------------------------------- class MinotaurSmoke : Actor { Default { +NOBLOCKMAP +NOGRAVITY +NOTELEPORT RenderStyle "Translucent"; Alpha 0.6; } States { Spawn: MNSM ABCDEFGHIJKLMNOPQ 3; Stop; } }