/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include #include "templates.h" #include "doomdef.h" #include "i_system.h" #include "w_wad.h" #include "v_video.h" #include "doomstat.h" #include "st_stuff.h" #include "g_game.h" #include "g_level.h" #include "r_data/r_translate.h" #include "v_palette.h" #include "r_data/colormaps.h" #include "poly_triangle.h" #include "polyrenderer/poly_renderer.h" #include "swrenderer/drawers/r_draw_rgba.h" #include "screen_triangle.h" CVAR(Bool, r_debug_trisetup, false, 0); int PolyTriangleDrawer::viewport_x; int PolyTriangleDrawer::viewport_y; int PolyTriangleDrawer::viewport_width; int PolyTriangleDrawer::viewport_height; int PolyTriangleDrawer::dest_pitch; int PolyTriangleDrawer::dest_width; int PolyTriangleDrawer::dest_height; uint8_t *PolyTriangleDrawer::dest; bool PolyTriangleDrawer::dest_bgra; bool PolyTriangleDrawer::mirror; void PolyTriangleDrawer::set_viewport(int x, int y, int width, int height, DCanvas *canvas) { dest = (uint8_t*)canvas->GetBuffer(); dest_width = canvas->GetWidth(); dest_height = canvas->GetHeight(); dest_pitch = canvas->GetPitch(); dest_bgra = canvas->IsBgra(); int offsetx = clamp(x, 0, dest_width); int offsety = clamp(y, 0, dest_height); int pixelsize = dest_bgra ? 4 : 1; viewport_x = x - offsetx; viewport_y = y - offsety; viewport_width = width; viewport_height = height; dest += (offsetx + offsety * dest_pitch) * pixelsize; dest_width = clamp(viewport_x + viewport_width, 0, dest_width - offsetx); dest_height = clamp(viewport_y + viewport_height, 0, dest_height - offsety); mirror = false; } void PolyTriangleDrawer::toggle_mirror() { mirror = !mirror; } bool PolyTriangleDrawer::is_mirror() { return mirror; } void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadData *thread) { if (drawargs.VertexCount() < 3) return; PolyDrawFuncPtr drawfuncs[4]; int num_drawfuncs = 0; drawfuncs[num_drawfuncs++] = drawargs.SubsectorTest() ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal; if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal { int bmode = (int)drawargs.BlendMode(); if (drawargs.WriteColor() && drawargs.TexturePixels()) drawfuncs[num_drawfuncs++] = dest_bgra ? ScreenTriangle::TriDraw32[bmode] : ScreenTriangle::TriDraw8[bmode]; else if (drawargs.WriteColor()) drawfuncs[num_drawfuncs++] = dest_bgra ? ScreenTriangle::TriFill32[bmode] : ScreenTriangle::TriFill8[bmode]; } if (drawargs.WriteStencil()) drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite; if (drawargs.WriteSubsector()) drawfuncs[num_drawfuncs++] = &ScreenTriangle::SubsectorWrite; TriDrawTriangleArgs args; args.dest = dest; args.pitch = dest_pitch; args.clipleft = 0; args.clipright = dest_width; args.cliptop = 0; args.clipbottom = dest_height; args.uniforms = &drawargs; args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth(); args.stencilValues = PolyStencilBuffer::Instance()->Values(); args.stencilMasks = PolyStencilBuffer::Instance()->Masks(); args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values(); bool ccw = drawargs.FaceCullCCW(); const TriVertex *vinput = drawargs.Vertices(); int vcount = drawargs.VertexCount(); ShadedTriVertex vert[3]; if (drawargs.DrawMode() == PolyDrawMode::Triangles) { for (int i = 0; i < vcount / 3; i++) { for (int j = 0; j < 3; j++) vert[j] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs); } } else if (drawargs.DrawMode() == PolyDrawMode::TriangleFan) { vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); for (int i = 2; i < vcount; i++) { vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs); vert[1] = vert[2]; } } else // TriangleDrawMode::TriangleStrip { vert[0] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); vert[1] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); for (int i = 2; i < vcount; i++) { vert[2] = shade_vertex(*drawargs.ObjectToClip(), drawargs.ClipPlane(), *(vinput++)); draw_shaded_triangle(vert, ccw, &args, thread, drawfuncs, num_drawfuncs); vert[0] = vert[1]; vert[1] = vert[2]; ccw = !ccw; } } } ShadedTriVertex PolyTriangleDrawer::shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v) { // Apply transform to get clip coordinates: ShadedTriVertex sv = objectToClip * v; // Calculate gl_ClipDistance[0] sv.clipDistance0 = v.x * clipPlane[0] + v.y * clipPlane[1] + v.z * clipPlane[2] + v.w * clipPlane[3]; return sv; } void PolyTriangleDrawer::draw_shaded_triangle(const ShadedTriVertex *vert, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs) { // Cull, clip and generate additional vertices as needed TriVertex clippedvert[max_additional_vertices]; int numclipvert = clipedge(vert, clippedvert); #ifdef NO_SSE // Map to 2D viewport: for (int j = 0; j < numclipvert; j++) { auto &v = clippedvert[j]; // Calculate normalized device coordinates: v.w = 1.0f / v.w; v.x *= v.w; v.y *= v.w; v.z *= v.w; // Apply viewport scale to get screen coordinates: v.x = viewport_x + viewport_width * (1.0f + v.x) * 0.5f; v.y = viewport_y + viewport_height * (1.0f - v.y) * 0.5f; } #else // Map to 2D viewport: __m128 mviewport_x = _mm_set1_ps((float)viewport_x); __m128 mviewport_y = _mm_set1_ps((float)viewport_y); __m128 mviewport_halfwidth = _mm_set1_ps(viewport_width * 0.5f); __m128 mviewport_halfheight = _mm_set1_ps(viewport_height * 0.5f); __m128 mone = _mm_set1_ps(1.0f); int sse_length = (numclipvert + 3) / 4 * 4; for (int j = 0; j < sse_length; j += 4) { __m128 vx = _mm_loadu_ps(&clippedvert[j].x); __m128 vy = _mm_loadu_ps(&clippedvert[j + 1].x); __m128 vz = _mm_loadu_ps(&clippedvert[j + 2].x); __m128 vw = _mm_loadu_ps(&clippedvert[j + 3].x); _MM_TRANSPOSE4_PS(vx, vy, vz, vw); // Calculate normalized device coordinates: vw = _mm_div_ps(mone, vw); vx = _mm_mul_ps(vx, vw); vy = _mm_mul_ps(vy, vw); vz = _mm_mul_ps(vz, vw); // Apply viewport scale to get screen coordinates: vx = _mm_add_ps(mviewport_x, _mm_mul_ps(mviewport_halfwidth, _mm_add_ps(mone, vx))); vy = _mm_add_ps(mviewport_y, _mm_mul_ps(mviewport_halfheight, _mm_sub_ps(mone, vy))); _MM_TRANSPOSE4_PS(vx, vy, vz, vw); _mm_storeu_ps(&clippedvert[j].x, vx); _mm_storeu_ps(&clippedvert[j + 1].x, vy); _mm_storeu_ps(&clippedvert[j + 2].x, vz); _mm_storeu_ps(&clippedvert[j + 3].x, vw); } #endif // Keep varyings in -128 to 128 range if possible if (numclipvert > 0) { for (int j = 0; j < TriVertex::NumVarying; j++) { float newOrigin = floorf(clippedvert[0].varying[j] * 0.1f) * 10.0f; for (int i = 0; i < numclipvert; i++) { clippedvert[i].varying[j] -= newOrigin; } } } // Draw screen triangles if (ccw) { for (int i = numclipvert; i > 1; i--) { args->v1 = &clippedvert[numclipvert - 1]; args->v2 = &clippedvert[i - 1]; args->v3 = &clippedvert[i - 2]; for (int j = 0; j < num_drawfuncs; j++) drawfuncs[j](args, thread); } } else { for (int i = 2; i < numclipvert; i++) { args->v1 = &clippedvert[0]; args->v2 = &clippedvert[i - 1]; args->v3 = &clippedvert[i]; for (int j = 0; j < num_drawfuncs; j++) drawfuncs[j](args, thread); } } } int PolyTriangleDrawer::clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert) { // Clip and cull so that the following is true for all vertices: // -v.w <= v.x <= v.w // -v.w <= v.y <= v.w // -v.w <= v.z <= v.w // halfspace clip distances static const int numclipdistances = 7; #ifdef NO_SSE float clipdistance[numclipdistances * 3]; bool needsclipping = false; float *clipd = clipdistance; for (int i = 0; i < 3; i++) { const auto &v = verts[i]; clipd[0] = v.x + v.w; clipd[1] = v.w - v.x; clipd[2] = v.y + v.w; clipd[3] = v.w - v.y; clipd[4] = v.z + v.w; clipd[5] = v.w - v.z; clipd[6] = v.clipDistance0; needsclipping = needsclipping || clipd[0] < 0.0f || clipd[1] < 0.0f || clipd[2] < 0.0f || clipd[3] < 0.0f || clipd[4] < 0.0f || clipd[5] < 0.0f || clipd[6] < 0.0f; clipd += numclipdistances; } // If all halfspace clip distances are positive then the entire triangle is visible. Skip the expensive clipping step. if (!needsclipping) { for (int i = 0; i < 3; i++) { memcpy(clippedvert + i, verts + i, sizeof(TriVertex)); } return 3; } #else __m128 mx = _mm_loadu_ps(&verts[0].x); __m128 my = _mm_loadu_ps(&verts[1].x); __m128 mz = _mm_loadu_ps(&verts[2].x); __m128 mw = _mm_setzero_ps(); _MM_TRANSPOSE4_PS(mx, my, mz, mw); __m128 clipd0 = _mm_add_ps(mx, mw); __m128 clipd1 = _mm_sub_ps(mw, mx); __m128 clipd2 = _mm_add_ps(my, mw); __m128 clipd3 = _mm_sub_ps(mw, my); __m128 clipd4 = _mm_add_ps(mz, mw); __m128 clipd5 = _mm_sub_ps(mw, mz); __m128 clipd6 = _mm_setr_ps(verts[0].clipDistance0, verts[1].clipDistance0, verts[2].clipDistance0, 0.0f); __m128 mneedsclipping = _mm_cmplt_ps(clipd0, _mm_setzero_ps()); mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd1, _mm_setzero_ps())); mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd2, _mm_setzero_ps())); mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd3, _mm_setzero_ps())); mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd4, _mm_setzero_ps())); mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd5, _mm_setzero_ps())); mneedsclipping = _mm_or_ps(mneedsclipping, _mm_cmplt_ps(clipd6, _mm_setzero_ps())); if (_mm_movemask_ps(mneedsclipping) == 0) { for (int i = 0; i < 3; i++) { memcpy(clippedvert + i, verts + i, sizeof(TriVertex)); } return 3; } float clipdistance[numclipdistances * 4]; _mm_storeu_ps(clipdistance, clipd0); _mm_storeu_ps(clipdistance + 4, clipd1); _mm_storeu_ps(clipdistance + 8, clipd2); _mm_storeu_ps(clipdistance + 12, clipd3); _mm_storeu_ps(clipdistance + 16, clipd4); _mm_storeu_ps(clipdistance + 20, clipd5); _mm_storeu_ps(clipdistance + 24, clipd6); #endif // use barycentric weights while clipping vertices float weights[max_additional_vertices * 3 * 2]; for (int i = 0; i < 3; i++) { weights[i * 3 + 0] = 0.0f; weights[i * 3 + 1] = 0.0f; weights[i * 3 + 2] = 0.0f; weights[i * 3 + i] = 1.0f; } // Clip against each halfspace float *input = weights; float *output = weights + max_additional_vertices * 3; int inputverts = 3; for (int p = 0; p < numclipdistances; p++) { // Clip each edge int outputverts = 0; for (int i = 0; i < inputverts; i++) { int j = (i + 1) % inputverts; #ifdef NO_SSE float clipdistance1 = clipdistance[0 * numclipdistances + p] * input[i * 3 + 0] + clipdistance[1 * numclipdistances + p] * input[i * 3 + 1] + clipdistance[2 * numclipdistances + p] * input[i * 3 + 2]; float clipdistance2 = clipdistance[0 * numclipdistances + p] * input[j * 3 + 0] + clipdistance[1 * numclipdistances + p] * input[j * 3 + 1] + clipdistance[2 * numclipdistances + p] * input[j * 3 + 2]; #else float clipdistance1 = clipdistance[0 + p * 4] * input[i * 3 + 0] + clipdistance[1 + p * 4] * input[i * 3 + 1] + clipdistance[2 + p * 4] * input[i * 3 + 2]; float clipdistance2 = clipdistance[0 + p * 4] * input[j * 3 + 0] + clipdistance[1 + p * 4] * input[j * 3 + 1] + clipdistance[2 + p * 4] * input[j * 3 + 2]; #endif // Clip halfspace if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices) { float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f; float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f; // add t1 vertex for (int k = 0; k < 3; k++) output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t1) + input[j * 3 + k] * t1; outputverts++; if (t2 != 1.0f && t2 > t1) { // add t2 vertex for (int k = 0; k < 3; k++) output[outputverts * 3 + k] = input[i * 3 + k] * (1.0f - t2) + input[j * 3 + k] * t2; outputverts++; } } } std::swap(input, output); inputverts = outputverts; if (inputverts == 0) break; } // Convert barycentric weights to actual vertices for (int i = 0; i < inputverts; i++) { auto &v = clippedvert[i]; memset(&v, 0, sizeof(TriVertex)); for (int w = 0; w < 3; w++) { float weight = input[i * 3 + w]; v.x += verts[w].x * weight; v.y += verts[w].y * weight; v.z += verts[w].z * weight; v.w += verts[w].w * weight; for (int iv = 0; iv < TriVertex::NumVarying; iv++) v.varying[iv] += verts[w].varying[iv] * weight; } } return inputverts; } ///////////////////////////////////////////////////////////////////////////// DrawPolyTrianglesCommand::DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror) : args(args) { if (mirror) this->args.SetFaceCullCCW(!this->args.FaceCullCCW()); } void DrawPolyTrianglesCommand::Execute(DrawerThread *thread) { WorkerThreadData thread_data; thread_data.core = thread->core; thread_data.num_cores = thread->num_cores; thread_data.FullSpans = thread->FullSpansBuffer.data(); thread_data.PartialBlocks = thread->PartialBlocksBuffer.data(); PolyTriangleDrawer::draw_arrays(args, &thread_data); }