// A bare-bones MAPINFO for Hexen. include "mapinfo/common.txt" // Most of the MAPINFO is still in hexen.wad. gameinfo { noloopfinalemusic = true titlepage = "TITLE" creditpage = "CREDIT" titlemusic = "HEXEN" titletime = 8 advisorytime = 6 pagetime = 5 chatsound = "Chat" finalemusic = "hub" finaleflat = "-NOFLAT-" finalepage = "CREDIT" infopage = "HELP1", "HELP2", "CREDIT" quitsound = "" borderflat = "F_022" border = HereticBorder telefogheight = 32 defkickback = 150 skyflatname = "F_SKY" translator = "xlat/heretic.txt" // not really correct but this was used before. defaultbloodcolor = "68 00 00" defaultbloodparticlecolor = "ff 00 00" backpacktype = "BagOfHolding" // Hexen doesn't have a backpack so use Heretic's. statusbar = "sbarinfo/hexen.txt" intermissionmusic = "hub" intermissioncounter = false weaponslot = 1, "FWeapFist", "CWeapMace", "MWeapWand" weaponslot = 2, "FWeapAxe", "CWeapStaff", "MWeapFrost" weaponslot = 3, "FWeapHammer", "CWeapFlame", "MWeapLightning" weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge" dimcolor = "00 00 ff" dimamount = 0.2 definventorymaxamount = 25 defaultrespawntime = 12 defaultdropstyle = 1 player5start = 9100 pickupcolor = "d7 ba 45" quitmessages = "$*RAVENQUITMSG" menufontcolor_title = "UNTRANSLATED" menufontcolor_label = "RED" menufontcolor_value = "UNTRANSLATED" menufontcolor_action = "UNTRANSLATED" menufontcolor_header = "GOLD" menufontcolor_highlight = "YELLOW" menufontcolor_selection = "BRICK" menubackbutton = "M_BACK_X" PlayerClasses = "FighterPlayer", "ClericPlayer", "MagePlayer" nightmarefast = true pausesign = "PAUSED" gibfactor = 0.5 cursorpic = "hexncurs" textscreenx = 10 textscreeny = 5 defaultendsequence = "Inter_Chess" maparrow = "maparrows/dagger.txt" statscreen_mapnamefont = "BigFont" statscreen_finishedfont = "SmallFont" statscreen_enteringfont = "SmallFont" } skill baby { AutoUseHealth AmmoFactor = 1.5 DoubleAmmoFactor = 1.5 DamageFactor = 0.5 EasyBossBrain SpawnFilter = Baby Name = "$MNU_WETNURSE" playerclassname = "fighter", "$MNU_SQUIRE" playerclassname = "cleric", "$MNU_ALTARBOY" playerclassname = "mage", "$MNU_APPRENTICE" } skill easy { DoubleAmmoFactor = 1.5 SpawnFilter = Easy Name = "$MNU_YELLOWBELLIES" playerclassname = "fighter", "$MNU_KNIGHT" playerclassname = "cleric", "$MNU_ACOLYTE" playerclassname = "mage", "$MNU_ENCHANTER" } skill normal { DoubleAmmoFactor = 1.5 SpawnFilter = Normal Name = "$MNU_BRINGEST" playerclassname = "fighter", "$MNU_WARRIOR" playerclassname = "cleric", "$MNU_PRIEST" playerclassname = "mage", "$MNU_SORCERER" DefaultSkill } skill hard { DoubleAmmoFactor = 1.5 SpawnFilter = Hard Name = "$MNU_SMITE" playerclassname = "fighter", "$MNU_BERSERKER" playerclassname = "cleric", "$MNU_CARDINAL" playerclassname = "mage", "$MNU_WARLOCK" } skill nightmare { AmmoFactor = 1.5 DoubleAmmoFactor = 1.5 FastMonsters DisableCheats SpawnFilter = Nightmare Name = "$MNU_BLACKPLAGUE" playerclassname = "fighter", "$MNU_TITAN" playerclassname = "cleric", "$MNU_POPE" playerclassname = "mage", "$MNU_ARCHMAGE" } clearepisodes episode "&wt@01" { name = "Hexen - Beyond Heretic" key = "h" } cluster 1 { hub exittext = "clus1msg" exittextislump music = "hub" pic = "interpic" } cluster 2 { hub exittext = "clus2msg" exittextislump music = "hub" pic = "interpic" } cluster 3 { hub exittext = "clus3msg" exittextislump music = "hub" pic = "interpic" } cluster 4 { hub exittext = "clus4msg" exittextislump music = "hub" pic = "interpic" } gamedefaults { activateowndeathspecials infiniteflightpowerup fallingdamage nointermission noautosequences missilesactivateimpactlines monsterfallingdamage } // There is also support for showing a clus5msg after cluster 5, but // since it isn't used, and it would intefere with the finale if I // included it here, I'm leaving out the clusterdef for cluster 5.