#include "i_musicinterns.h" void StreamSong::SetVolume (float volume) { m_Stream->SetVolume (volume); } void StreamSong::Play (bool looping) { m_Status = STATE_Stopped; m_Looping = looping; if (m_Stream->Play (snd_musicvolume)) { m_Status = STATE_Playing; m_LastPos = 0; } } void StreamSong::Pause () { if (m_Status == STATE_Playing && m_Stream != NULL) { if (m_Stream->SetPaused (true)) m_Status = STATE_Paused; } } void StreamSong::Resume () { if (m_Status == STATE_Paused && m_Stream != NULL) { if (m_Stream->SetPaused (false)) m_Status = STATE_Playing; } } void StreamSong::Stop () { if (m_Status != STATE_Stopped && m_Stream) { m_Stream->Stop (); } m_Status = STATE_Stopped; } StreamSong::~StreamSong () { Stop (); if (m_Stream != NULL) { delete m_Stream; m_Stream = NULL; } } StreamSong::StreamSong (const char *filename_or_data, int offset, int len) { m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len); } bool StreamSong::IsPlaying () { if (m_Status != STATE_Stopped) { if (m_Looping) return true; int pos = m_Stream->GetPosition (); if (pos < m_LastPos) { Stop (); return false; } m_LastPos = pos; return true; } return false; }