// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Simple basic typedefs, isolated here to make it easier // separating modules. // //----------------------------------------------------------------------------- #ifndef __DOOMTYPE__ #define __DOOMTYPE__ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef _MSC_VER // VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH. // However, we want to avoid including the Windows headers in most of the // source files, so we can't use it. So define PATH_MAX to be what MAX_PATH // currently is: #define PATH_MAX 260 // Disable warning about using unsized arrays in structs. It supports it just // fine, and so do Clang and GCC, but the latter two don't warn about it. #pragma warning(disable:4200) #endif #include #include "tarray.h" #include "name.h" #include "zstring.h" class PClassActor; typedef TMap FClassMap; // Since this file is included by everything, it seems an appropriate place // to check the NOASM/USEASM macros. // There are three assembly-related macros: // // NOASM - Assembly code is disabled // X86_ASM - Using ia32 assembly code // X64_ASM - Using amd64 assembly code // // Note that these relate only to using the pure assembly code. Inline // assembly may still be used without respect to these macros, as // deemed appropriate. #ifndef NOASM // Select the appropriate type of assembly code to use. #if defined(_M_IX86) || defined(__i386__) #define X86_ASM #ifdef X64_ASM #undef X64_ASM #endif #elif defined(_M_X64) || defined(__amd64__) #define X64_ASM #ifdef X86_ASM #undef X86_ASM #endif #else #define NOASM #endif #endif #ifdef NOASM // Ensure no assembly macros are defined if NOASM is defined. #ifdef X86_ASM #undef X86_ASM #endif #ifdef X64_ASM #undef X64_ASM #endif #endif // Only use SSE intrinsics on Intel architecture #if !defined(_M_IX86) && !defined(__i386__) && !defined(_M_X64) && !defined(__amd64__) #define NO_SSE #endif #if defined(_MSC_VER) #define NOVTABLE __declspec(novtable) #else #define NOVTABLE #endif #if defined(__clang__) #if defined(__has_feature) && __has_feature(address_sanitizer) #define NO_SANITIZE __attribute__((no_sanitize("address"))) #else #define NO_SANITIZE #endif #else #define NO_SANITIZE #endif #if defined(__GNUC__) // With versions of GCC newer than 4.2, it appears it was determined that the // cost of an unaligned pointer on PPC was high enough to add padding to the // end of packed structs. For whatever reason __packed__ and pragma pack are // handled differently in this regard. Note that this only needs to be applied // to types which are used in arrays or sizeof is needed. This also prevents // code from taking references to the struct members. #define FORCE_PACKED __attribute__((__packed__)) #else #define FORCE_PACKED #endif #include "basictypes.h" extern bool batchrun; // Bounding box coordinate storage. enum { BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT }; // bbox coordinates // [RH] This gets used all over; define it here: int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3); int Printf (const char *, ...) GCCPRINTF(1,2); // [RH] Same here: int DPrintf (int level, const char *, ...) GCCPRINTF(2,3); extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4); extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3); // game print flags enum { PRINT_LOW, // pickup messages PRINT_MEDIUM, // death messages PRINT_HIGH, // critical messages PRINT_CHAT, // chat messages PRINT_TEAMCHAT, // chat messages from a teammate PRINT_LOG, // only to logfile PRINT_BOLD = 200 // What Printf_Bold used }; enum { DMSG_OFF, // no developer messages. DMSG_ERROR, // general notification messages DMSG_WARNING, // warnings DMSG_NOTIFY, // general notification messages DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness. }; struct PalEntry { PalEntry () {} PalEntry (uint32 argb) { d = argb; } operator uint32 () const { return d; } PalEntry &operator= (uint32 other) { d = other; return *this; } PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; } #ifdef __BIG_ENDIAN__ PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {} PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {} union { struct { BYTE a,r,g,b; }; uint32 d; }; #else PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {} PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {} union { struct { BYTE b,g,r,a; }; uint32 d; }; #endif }; class PClassInventory; class FTextureID { friend class FTextureManager; friend FTextureID GetHUDIcon(PClassInventory *cls); friend void R_InitSpriteDefs(); public: FTextureID() throw() {} bool isNull() const { return texnum == 0; } bool isValid() const { return texnum > 0; } bool Exists() const { return texnum >= 0; } void SetInvalid() { texnum = -1; } void SetNull() { texnum = 0; } bool operator ==(const FTextureID &other) const { return texnum == other.texnum; } bool operator !=(const FTextureID &other) const { return texnum != other.texnum; } FTextureID operator +(int offset) throw(); int GetIndex() const { return texnum; } // Use this only if you absolutely need the index! // The switch list needs these to sort the switches by texture index int operator -(FTextureID other) const { return texnum - other.texnum; } bool operator < (FTextureID other) const { return texnum < other.texnum; } bool operator > (FTextureID other) const { return texnum > other.texnum; } protected: FTextureID(int num) { texnum = num; } private: int texnum; }; // Screenshot buffer image data types enum ESSType { SS_PAL, SS_RGB, SS_BGRA }; // always use our own definition for consistency. #ifdef M_PI #undef M_PI #endif const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h template char ( &_ArraySizeHelper( T (&array)[N] ))[N]; #define countof( array ) (sizeof( _ArraySizeHelper( array ) )) // Auto-registration sections for GCC. // Apparently, you cannot do string concatenation inside section attributes. #ifdef __MACH__ #define SECTION_AREG "__DATA,areg" #define SECTION_CREG "__DATA,creg" #define SECTION_GREG "__DATA,greg" #define SECTION_MREG "__DATA,mreg" #define SECTION_YREG "__DATA,yreg" #else #define SECTION_AREG "areg" #define SECTION_CREG "creg" #define SECTION_GREG "greg" #define SECTION_MREG "mreg" #define SECTION_YREG "yreg" #endif #endif