//************************************************************************** //** //** PO_MAN.C : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: po_man.c,v $ //** $Revision: 1.22 $ //** $Date: 95/09/28 18:20:56 $ //** $Author: cjr $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include "doomdef.h" #include "p_local.h" #include "r_local.h" #include "i_system.h" #include "w_wad.h" #include "m_swap.h" #include "m_bbox.h" #include "tables.h" #include "s_sndseq.h" #include "a_sharedglobal.h" #include "r_main.h" #include "p_lnspec.h" // MACROS ------------------------------------------------------------------ #define PO_MAXPOLYSEGS 64 // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- bool PO_RotatePolyobj (int num, angle_t angle); void PO_Init (void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static polyobj_t *GetPolyobj (int polyNum); static int GetPolyobjMirror (int poly); static void UpdateSegBBox (seg_t *seg); static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX, fixed_t startSpotY); static void UnLinkPolyobj (polyobj_t *po); static void LinkPolyobj (polyobj_t *po); static bool CheckMobjBlocking (seg_t *seg, polyobj_t *po); static void InitBlockMap (void); static void IterFindPolySegs (vertex_t *v1, vertex_t *v2, seg_t **segList); static void SpawnPolyobj (int index, int tag, int type); static void TranslateToStartSpot (int tag, int originX, int originY); static void DoMovePolyobj (polyobj_t *po, int x, int y); static void InitSegLists (); static void KillSegLists (); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern seg_t *segs; // PUBLIC DATA DEFINITIONS ------------------------------------------------- polyblock_t **PolyBlockMap; polyobj_t *polyobjs; // list of all poly-objects on the level int po_NumPolyobjs; polyspawns_t *polyspawns; // [RH] Let P_SpawnMapThings() find our thingies for us // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int PolySegCount; static SDWORD *SegListHead; // contains numvertexes elements static TArray KnownPolySegs; // CODE -------------------------------------------------------------------- IMPLEMENT_CLASS (DPolyAction) IMPLEMENT_CLASS (DRotatePoly) IMPLEMENT_CLASS (DMovePoly) IMPLEMENT_CLASS (DPolyDoor) DPolyAction::DPolyAction () { } void DPolyAction::Serialize (FArchive &arc) { Super::Serialize (arc); arc << m_PolyObj << m_Speed << m_Dist; } DPolyAction::DPolyAction (int polyNum) { m_PolyObj = polyNum; m_Speed = 0; m_Dist = 0; SetInterpolation (); } DPolyAction::~DPolyAction () { polyobj_t *poly = GetPolyobj (m_PolyObj); if (poly->specialdata == NULL || poly->specialdata == this) { poly->specialdata = NULL; StopInterpolation (); } } void DPolyAction::SetInterpolation () { polyobj_t *poly = GetPolyobj (m_PolyObj); for (int i = 0; i < poly->numsegs; ++i) { setinterpolation (INTERP_Vertex, poly->segs[i]->v1); setinterpolation (INTERP_Vertex, poly->segs[i]->v2); } } void DPolyAction::StopInterpolation () { polyobj_t *poly = GetPolyobj (m_PolyObj); for (int i = 0; i < poly->numsegs; ++i) { stopinterpolation (INTERP_Vertex, poly->segs[i]->v1); stopinterpolation (INTERP_Vertex, poly->segs[i]->v2); } } DRotatePoly::DRotatePoly () { } DRotatePoly::DRotatePoly (int polyNum) : Super (polyNum) { } DMovePoly::DMovePoly () { } void DMovePoly::Serialize (FArchive &arc) { Super::Serialize (arc); arc << m_Angle << m_xSpeed << m_ySpeed; } DMovePoly::DMovePoly (int polyNum) : Super (polyNum) { m_Angle = 0; m_xSpeed = 0; m_ySpeed = 0; } DPolyDoor::DPolyDoor () { } void DPolyDoor::Serialize (FArchive &arc) { Super::Serialize (arc); arc << m_Direction << m_TotalDist << m_Tics << m_WaitTics << m_Type << m_Close; } DPolyDoor::DPolyDoor (int polyNum, podoortype_t type) : Super (polyNum), m_Type (type) { m_Direction = 0; m_TotalDist = 0; m_Tics = 0; m_WaitTics = 0; m_Close = false; } // ===== Polyobj Event Code ===== //========================================================================== // // T_RotatePoly // //========================================================================== void DRotatePoly::Tick () { if (PO_RotatePolyobj (m_PolyObj, m_Speed)) { unsigned int absSpeed = abs (m_Speed); if (m_Dist == -1) { // perpetual polyobj return; } m_Dist -= absSpeed; if (m_Dist == 0) { polyobj_t *poly = GetPolyobj (m_PolyObj); if (poly->specialdata == this) { poly->specialdata = NULL; } SN_StopSequence (poly); Destroy (); } else if ((unsigned int)m_Dist < absSpeed) { m_Speed = m_Dist * (m_Speed < 0 ? -1 : 1); } } } //========================================================================== // // EV_RotatePoly // //========================================================================== bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide) { int mirror; DRotatePoly *pe; polyobj_t *poly; if ( (poly = GetPolyobj(polyNum)) ) { if (poly->specialdata && !overRide) { // poly is already moving return false; } } else { I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum); } pe = new DRotatePoly (polyNum); if (byteAngle) { if (byteAngle == 255) { pe->m_Dist = ~0; } else { pe->m_Dist = byteAngle*(ANGLE_90/64); // Angle } } else { pe->m_Dist = ANGLE_MAX-1; } pe->m_Speed = (speed*direction*(ANGLE_90/64))>>3; poly->specialdata = pe; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); while ( (mirror = GetPolyobjMirror( polyNum)) ) { poly = GetPolyobj(mirror); if (poly == NULL) { I_Error ("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum); } if (poly && poly->specialdata && !overRide) { // mirroring poly is already in motion break; } pe = new DRotatePoly (mirror); poly->specialdata = pe; if (byteAngle) { if (byteAngle == 255) { pe->m_Dist = ~0; } else { pe->m_Dist = byteAngle*(ANGLE_90/64); // Angle } } else { pe->m_Dist = ANGLE_MAX-1; } direction = -direction; pe->m_Speed = (speed*direction*(ANGLE_90/64))>>3; polyNum = mirror; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } return true; } //========================================================================== // // T_MovePoly // //========================================================================== void DMovePoly::Tick () { polyobj_t *poly; if (PO_MovePolyobj (m_PolyObj, m_xSpeed, m_ySpeed)) { int absSpeed = abs (m_Speed); m_Dist -= absSpeed; if (m_Dist <= 0) { poly = GetPolyobj (m_PolyObj); if (poly->specialdata == this) { poly->specialdata = NULL; } SN_StopSequence (poly); Destroy (); } else if (m_Dist < absSpeed) { m_Speed = m_Dist * (m_Speed < 0 ? -1 : 1); m_xSpeed = FixedMul (m_Speed, finecosine[m_Angle]); m_ySpeed = FixedMul (m_Speed, finesine[m_Angle]); } } } //========================================================================== // // EV_MovePoly // //========================================================================== bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide) { int mirror; DMovePoly *pe; polyobj_t *poly; angle_t an; if ( (poly = GetPolyobj(polyNum)) ) { if (poly->specialdata && !overRide) { // poly is already moving return false; } } else { I_Error("EV_MovePoly: Invalid polyobj num: %d\n", polyNum); } pe = new DMovePoly (polyNum); pe->m_Dist = dist; // Distance pe->m_Speed = speed; poly->specialdata = pe; an = angle; pe->m_Angle = an>>ANGLETOFINESHIFT; pe->m_xSpeed = FixedMul (pe->m_Speed, finecosine[pe->m_Angle]); pe->m_ySpeed = FixedMul (pe->m_Speed, finesine[pe->m_Angle]); SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); // Do not interpolate very fast moving polyobjects. The minimum tic count is // 3 instead of 2, because the moving crate effect in Massmouth 2, Hostitality // that this fixes isn't quite fast enough to move the crate back to its start // in just 1 tic. if (dist/speed <= 2) { pe->StopInterpolation (); } while ( (mirror = GetPolyobjMirror(polyNum)) ) { poly = GetPolyobj(mirror); if (poly && poly->specialdata && !overRide) { // mirroring poly is already in motion break; } pe = new DMovePoly (mirror); poly->specialdata = pe; pe->m_Dist = dist; // Distance pe->m_Speed = speed; an = an+ANGLE_180; // reverse the angle pe->m_Angle = an>>ANGLETOFINESHIFT; pe->m_xSpeed = FixedMul (pe->m_Speed, finecosine[pe->m_Angle]); pe->m_ySpeed = FixedMul (pe->m_Speed, finesine[pe->m_Angle]); polyNum = mirror; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); if (dist/speed <= 2) { pe->StopInterpolation (); } } return true; } //========================================================================== // // T_PolyDoor // //========================================================================== void DPolyDoor::Tick () { int absSpeed; polyobj_t *poly; if (m_Tics) { if (!--m_Tics) { poly = GetPolyobj (m_PolyObj); SN_StartSequence (poly, poly->seqType, SEQ_DOOR, m_Close); } return; } switch (m_Type) { case PODOOR_SLIDE: if (m_Dist <= 0 || PO_MovePolyobj (m_PolyObj, m_xSpeed, m_ySpeed)) { absSpeed = abs (m_Speed); m_Dist -= absSpeed; if (m_Dist <= 0) { poly = GetPolyobj (m_PolyObj); SN_StopSequence (poly); if (!m_Close) { m_Dist = m_TotalDist; m_Close = true; m_Tics = m_WaitTics; m_Direction = (ANGLE_MAX>>ANGLETOFINESHIFT)- m_Direction; m_xSpeed = -m_xSpeed; m_ySpeed = -m_ySpeed; } else { if (poly->specialdata == this) { poly->specialdata = NULL; } Destroy (); } } } else { poly = GetPolyobj (m_PolyObj); if (poly->crush || !m_Close) { // continue moving if the poly is a crusher, or is opening return; } else { // open back up m_Dist = m_TotalDist - m_Dist; m_Direction = (ANGLE_MAX>>ANGLETOFINESHIFT)- m_Direction; m_xSpeed = -m_xSpeed; m_ySpeed = -m_ySpeed; m_Close = false; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } } break; case PODOOR_SWING: if (PO_RotatePolyobj (m_PolyObj, m_Speed)) { absSpeed = abs (m_Speed); if (m_Dist == -1) { // perpetual polyobj return; } m_Dist -= absSpeed; if (m_Dist <= 0) { poly = GetPolyobj (m_PolyObj); SN_StopSequence (poly); if (!m_Close) { m_Dist = m_TotalDist; m_Close = true; m_Tics = m_WaitTics; m_Speed = -m_Speed; } else { if (poly->specialdata == this) { poly->specialdata = NULL; } Destroy (); } } } else { poly = GetPolyobj (m_PolyObj); if(poly->crush || !m_Close) { // continue moving if the poly is a crusher, or is opening return; } else { // open back up and rewait m_Dist = m_TotalDist - m_Dist; m_Speed = -m_Speed; m_Close = false; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } } break; default: break; } } //========================================================================== // // EV_OpenPolyDoor // //========================================================================== bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type) { int mirror; DPolyDoor *pd; polyobj_t *poly; if( (poly = GetPolyobj(polyNum)) ) { if (poly->specialdata) { // poly is already moving return false; } } else { I_Error("EV_OpenPolyDoor: Invalid polyobj num: %d\n", polyNum); } pd = new DPolyDoor (polyNum, type); if (type == PODOOR_SLIDE) { pd->m_WaitTics = delay; pd->m_Speed = speed; pd->m_Dist = pd->m_TotalDist = distance; // Distance pd->m_Direction = angle >> ANGLETOFINESHIFT; pd->m_xSpeed = FixedMul (pd->m_Speed, finecosine[pd->m_Direction]); pd->m_ySpeed = FixedMul (pd->m_Speed, finesine[pd->m_Direction]); SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } else if (type == PODOOR_SWING) { pd->m_WaitTics = delay; pd->m_Direction = 1; // ADD: PODOOR_SWINGL, PODOOR_SWINGR pd->m_Speed = (speed*pd->m_Direction*(ANGLE_90/64))>>3; pd->m_Dist = pd->m_TotalDist = angle; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } poly->specialdata = pd; while ( (mirror = GetPolyobjMirror (polyNum)) ) { poly = GetPolyobj (mirror); if (poly && poly->specialdata) { // mirroring poly is already in motion break; } pd = new DPolyDoor (mirror, type); poly->specialdata = pd; if (type == PODOOR_SLIDE) { pd->m_WaitTics = delay; pd->m_Speed = speed; pd->m_Dist = pd->m_TotalDist = distance; // Distance pd->m_Direction = (angle + ANGLE_180) >> ANGLETOFINESHIFT; // reverse the angle pd->m_xSpeed = FixedMul (pd->m_Speed, finecosine[pd->m_Direction]); pd->m_ySpeed = FixedMul (pd->m_Speed, finesine[pd->m_Direction]); SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } else if (type == PODOOR_SWING) { pd->m_WaitTics = delay; pd->m_Direction = -1; // ADD: same as above pd->m_Speed = (speed*pd->m_Direction*(ANGLE_90/64))>>3; pd->m_Dist = pd->m_TotalDist = angle; SN_StartSequence (poly, poly->seqType, SEQ_DOOR, 0); } polyNum = mirror; } return true; } // ===== Higher Level Poly Interface code ===== //========================================================================== // // GetPolyobj // //========================================================================== static polyobj_t *GetPolyobj (int polyNum) { int i; for (i = 0; i < po_NumPolyobjs; i++) { if (polyobjs[i].tag == polyNum) { return &polyobjs[i]; } } return NULL; } //========================================================================== // // GetPolyobjMirror // //========================================================================== static int GetPolyobjMirror(int poly) { int i; for (i = 0; i < po_NumPolyobjs; i++) { if (polyobjs[i].tag == poly) { return (*polyobjs[i].segs)->linedef->args[1]; } } return 0; } //========================================================================== // // ThrustMobj // //========================================================================== void ThrustMobj (AActor *actor, seg_t *seg, polyobj_t *po) { int thrustAngle; int thrustX; int thrustY; DPolyAction *pe; int force; if (!(actor->flags&MF_SHOOTABLE) && !actor->player) { return; } thrustAngle = (R_PointToAngle2 (seg->v1->x, seg->v1->y, seg->v2->x, seg->v2->y) - ANGLE_90) >> ANGLETOFINESHIFT; pe = static_cast(po->specialdata); if (pe) { if (pe->IsKindOf (RUNTIME_CLASS (DRotatePoly))) { force = pe->m_Speed >> 8; } else { force = pe->m_Speed >> 3; } if (force < FRACUNIT) { force = FRACUNIT; } else if (force > 4*FRACUNIT) { force = 4*FRACUNIT; } } else { force = FRACUNIT; } thrustX = FixedMul (force, finecosine[thrustAngle]); thrustY = FixedMul (force, finesine[thrustAngle]); actor->momx += thrustX; actor->momy += thrustY; if (po->crush) { if (po->bHurtOnTouch || !P_CheckPosition (actor, actor->x + thrustX, actor->y + thrustY)) { P_DamageMobj (actor, NULL, NULL, po->crush, NAME_Crush); P_TraceBleed (po->crush, actor); } } } //========================================================================== // // UpdateSegBBox // //========================================================================== static void UpdateSegBBox (seg_t *seg) { line_t *line; line = seg->linedef; if (seg->v1->x < seg->v2->x) { line->bbox[BOXLEFT] = seg->v1->x; line->bbox[BOXRIGHT] = seg->v2->x; } else { line->bbox[BOXLEFT] = seg->v2->x; line->bbox[BOXRIGHT] = seg->v1->x; } if (seg->v1->y < seg->v2->y) { line->bbox[BOXBOTTOM] = seg->v1->y; line->bbox[BOXTOP] = seg->v2->y; } else { line->bbox[BOXBOTTOM] = seg->v2->y; line->bbox[BOXTOP] = seg->v1->y; } // Update the line's slopetype line->dx = line->v2->x - line->v1->x; line->dy = line->v2->y - line->v1->y; if (!line->dx) { line->slopetype = ST_VERTICAL; } else if (!line->dy) { line->slopetype = ST_HORIZONTAL; } else { line->slopetype = ((line->dy ^ line->dx) >= 0) ? ST_POSITIVE : ST_NEGATIVE; } } //========================================================================== // // PO_MovePolyobj // //========================================================================== bool PO_MovePolyobj (int num, int x, int y, bool force) { polyobj_t *po; if (!(po = GetPolyobj (num))) { I_Error ("PO_MovePolyobj: Invalid polyobj number: %d\n", num); } UnLinkPolyobj (po); DoMovePolyobj (po, x, y); if (!force) { seg_t **segList = po->segs; bool blocked = false; for (int count = po->numsegs; count; count--, segList++) { if (CheckMobjBlocking(*segList, po)) { blocked = true; break; } } if (blocked) { DoMovePolyobj (po, -x, -y); LinkPolyobj(po); return false; } } po->startSpot[0] += x; po->startSpot[1] += y; LinkPolyobj (po); return true; } //========================================================================== // // DoMovePolyobj // //========================================================================== void DoMovePolyobj (polyobj_t *po, int x, int y) { int count; seg_t **segList; seg_t **veryTempSeg; vertex_t *prevPts; segList = po->segs; prevPts = po->prevPts; validcount++; for (count = po->numsegs; count; count--, segList++, prevPts++) { line_t *linedef = (*segList)->linedef; if (linedef->validcount != validcount) { linedef->bbox[BOXTOP] += y; linedef->bbox[BOXBOTTOM] += y; linedef->bbox[BOXLEFT] += x; linedef->bbox[BOXRIGHT] += x; linedef->validcount = validcount; } for (veryTempSeg = po->segs; veryTempSeg != segList; veryTempSeg++) { if ((*veryTempSeg)->v1 == (*segList)->v1) { break; } } if (veryTempSeg == segList) { (*segList)->v1->x += x; (*segList)->v1->y += y; } (*prevPts).x += x; // previous points are unique for each seg (*prevPts).y += y; } } //========================================================================== // // RotatePt // //========================================================================== static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX, fixed_t startSpotY) { fixed_t tr_x = *x; fixed_t tr_y = *y; *x = DMulScale16 (tr_x, finecosine[an], -tr_y, finesine[an])+startSpotX; *y = DMulScale16 (tr_x, finesine[an], tr_y, finecosine[an])+startSpotY; } //========================================================================== // // PO_RotatePolyobj // //========================================================================== bool PO_RotatePolyobj (int num, angle_t angle) { int count; seg_t **segList; vertex_t *originalPts; vertex_t *prevPts; int an; polyobj_t *po; bool blocked; if(!(po = GetPolyobj(num))) { I_Error("PO_RotatePolyobj: Invalid polyobj number: %d\n", num); } an = (po->angle+angle)>>ANGLETOFINESHIFT; UnLinkPolyobj(po); segList = po->segs; originalPts = po->originalPts; prevPts = po->prevPts; for(count = po->numsegs; count; count--, segList++, originalPts++, prevPts++) { prevPts->x = (*segList)->v1->x; prevPts->y = (*segList)->v1->y; (*segList)->v1->x = originalPts->x; (*segList)->v1->y = originalPts->y; RotatePt (an, &(*segList)->v1->x, &(*segList)->v1->y, po->startSpot[0], po->startSpot[1]); } segList = po->segs; blocked = false; validcount++; for (count = po->numsegs; count; count--, segList++) { if (CheckMobjBlocking(*segList, po)) { blocked = true; } if ((*segList)->linedef->validcount != validcount) { UpdateSegBBox(*segList); (*segList)->linedef->validcount = validcount; } } if (blocked) { segList = po->segs; prevPts = po->prevPts; for (count = po->numsegs; count; count--, segList++, prevPts++) { (*segList)->v1->x = prevPts->x; (*segList)->v1->y = prevPts->y; } segList = po->segs; validcount++; for (count = po->numsegs; count; count--, segList++, prevPts++) { if ((*segList)->linedef->validcount != validcount) { UpdateSegBBox(*segList); (*segList)->linedef->validcount = validcount; } } LinkPolyobj(po); return false; } po->angle += angle; LinkPolyobj(po); return true; } //========================================================================== // // UnLinkPolyobj // //========================================================================== static void UnLinkPolyobj (polyobj_t *po) { polyblock_t *link; int i, j; int index; // remove the polyobj from each blockmap section for(j = po->bbox[BOXBOTTOM]; j <= po->bbox[BOXTOP]; j++) { index = j*bmapwidth; for(i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++) { if(i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight) { link = PolyBlockMap[index+i]; while(link != NULL && link->polyobj != po) { link = link->next; } if(link == NULL) { // polyobj not located in the link cell continue; } link->polyobj = NULL; } } } } //========================================================================== // // LinkPolyobj // //========================================================================== static void LinkPolyobj (polyobj_t *po) { int leftX, rightX; int topY, bottomY; seg_t **tempSeg; polyblock_t **link; polyblock_t *tempLink; int i, j; // calculate the polyobj bbox tempSeg = po->segs; rightX = leftX = (*tempSeg)->v1->x; topY = bottomY = (*tempSeg)->v1->y; for(i = 0; i < po->numsegs; i++, tempSeg++) { if((*tempSeg)->v1->x > rightX) { rightX = (*tempSeg)->v1->x; } if((*tempSeg)->v1->x < leftX) { leftX = (*tempSeg)->v1->x; } if((*tempSeg)->v1->y > topY) { topY = (*tempSeg)->v1->y; } if((*tempSeg)->v1->y < bottomY) { bottomY = (*tempSeg)->v1->y; } } po->bbox[BOXRIGHT] = (rightX-bmaporgx)>>MAPBLOCKSHIFT; po->bbox[BOXLEFT] = (leftX-bmaporgx)>>MAPBLOCKSHIFT; po->bbox[BOXTOP] = (topY-bmaporgy)>>MAPBLOCKSHIFT; po->bbox[BOXBOTTOM] = (bottomY-bmaporgy)>>MAPBLOCKSHIFT; // add the polyobj to each blockmap section for(j = po->bbox[BOXBOTTOM]*bmapwidth; j <= po->bbox[BOXTOP]*bmapwidth; j += bmapwidth) { for(i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++) { if(i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight*bmapwidth) { link = &PolyBlockMap[j+i]; if(!(*link)) { // Create a new link at the current block cell *link = new polyblock_t; (*link)->next = NULL; (*link)->prev = NULL; (*link)->polyobj = po; continue; } else { tempLink = *link; while(tempLink->next != NULL && tempLink->polyobj != NULL) { tempLink = tempLink->next; } } if(tempLink->polyobj == NULL) { tempLink->polyobj = po; continue; } else { tempLink->next = new polyblock_t; tempLink->next->next = NULL; tempLink->next->prev = tempLink; tempLink->next->polyobj = po; } } // else, don't link the polyobj, since it's off the map } } } //========================================================================== // // CheckMobjBlocking // //========================================================================== static bool CheckMobjBlocking (seg_t *seg, polyobj_t *po) { static TArray checker; FBlockNode *block; AActor *mobj; int i, j, k; int left, right, top, bottom; line_t *ld; bool blocked; ld = seg->linedef; top = (ld->bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT; bottom = (ld->bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT; left = (ld->bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT; right = (ld->bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT; blocked = false; checker.Clear(); bottom = bottom < 0 ? 0 : bottom; bottom = bottom >= bmapheight ? bmapheight-1 : bottom; top = top < 0 ? 0 : top; top = top >= bmapheight ? bmapheight-1 : top; left = left < 0 ? 0 : left; left = left >= bmapwidth ? bmapwidth-1 : left; right = right < 0 ? 0 : right; right = right >= bmapwidth ? bmapwidth-1 : right; for (j = bottom*bmapwidth; j <= top*bmapwidth; j += bmapwidth) { for (i = left; i <= right; i++) { for (block = blocklinks[j+i]; block != NULL; block = block->NextActor) { mobj = block->Me; for (k = (int)checker.Size()-1; k >= 0; --k) { if (checker[k] == mobj) { break; } } if (k < 0) { checker.Push (mobj); if ((mobj->flags&MF_SOLID) && !(mobj->flags&MF_NOCLIP)) { FBoundingBox box(mobj->x, mobj->y, mobj->radius); if (box.Right() <= ld->bbox[BOXLEFT] || box.Left() >= ld->bbox[BOXRIGHT] || box.Top() <= ld->bbox[BOXBOTTOM] || box.Bottom() >= ld->bbox[BOXTOP]) { continue; } if (box.BoxOnLineSide(ld) != -1) { continue; } ThrustMobj (mobj, seg, po); blocked = true; } } } } } return blocked; } //========================================================================== // // InitBlockMap // //========================================================================== static void InitBlockMap (void) { int i; PolyBlockMap = new polyblock_t *[bmapwidth*bmapheight]; memset (PolyBlockMap, 0, bmapwidth*bmapheight*sizeof(polyblock_t *)); for (i = 0; i < po_NumPolyobjs; i++) { LinkPolyobj(&polyobjs[i]); } } //========================================================================== // // InitSegLists [RH] // // Group segs by vertex and collect segs that are known to belong to a // polyobject so that they can be initialized fast. //========================================================================== static void InitSegLists () { SDWORD i; SegListHead = new SDWORD[numvertexes]; clearbuf (SegListHead, numvertexes, -1); for (i = 0; i < numsegs; ++i) { if (segs[i].linedef != NULL) { SegListHead[segs[i].v1 - vertexes] = i; if ((segs[i].linedef->special == Polyobj_StartLine || segs[i].linedef->special == Polyobj_ExplicitLine)) { KnownPolySegs.Push (i); } } } } //========================================================================== // // KilSegLists [RH] // //========================================================================== static void KillSegLists () { delete[] SegListHead; SegListHead = NULL; KnownPolySegs.Clear (); KnownPolySegs.ShrinkToFit (); } //========================================================================== // // IterFindPolySegs // // Passing NULL for segList will cause IterFindPolySegs to count the // number of segs in the polyobj. v1 is the vertex to stop at, and v2 // is the vertex to start at. //========================================================================== static void IterFindPolySegs (vertex_t *v1, vertex_t *v2p, seg_t **segList) { SDWORD j; int v2 = int(v2p - vertexes); int i; // This for loop exists solely to avoid infinitely looping on badly // formed polyobjects. for (i = 0; i < numsegs; i++) { j = SegListHead[v2]; if (j < 0) { break; } if (segs[j].v1 == v1) { return; } if (segs[j].linedef != NULL) { if (segList == NULL) { PolySegCount++; } else { *segList++ = &segs[j]; segs[j].bPolySeg = true; } } v2 = int(segs[j].v2 - vertexes); } I_Error ("IterFindPolySegs: Non-closed Polyobj around (%d,%d).\n", v1->x >> FRACBITS, v1->y >> FRACBITS); } //========================================================================== // // SpawnPolyobj // //========================================================================== static void SpawnPolyobj (int index, int tag, int type) { unsigned int ii; int i; int j; for (ii = 0; ii < KnownPolySegs.Size(); ++ii) { i = KnownPolySegs[ii]; if (i < 0) { continue; } if (segs[i].linedef->special == Polyobj_StartLine && segs[i].linedef->args[0] == tag) { if (polyobjs[index].segs) { I_Error ("SpawnPolyobj: Polyobj %d already spawned.\n", tag); } segs[i].linedef->special = 0; segs[i].linedef->args[0] = 0; segs[i].bPolySeg = true; PolySegCount = 1; IterFindPolySegs(segs[i].v1, segs[i].v2, NULL); polyobjs[index].numsegs = PolySegCount; polyobjs[index].segs = new seg_t *[PolySegCount]; polyobjs[index].segs[0] = &segs[i]; // insert the first seg IterFindPolySegs (segs[i].v1, segs[i].v2, polyobjs[index].segs+1); polyobjs[index].crush = (type != PO_SPAWN_TYPE) ? 3 : 0; polyobjs[index].bHurtOnTouch = (type == PO_SPAWNHURT_TYPE); polyobjs[index].tag = tag; polyobjs[index].seqType = segs[i].linedef->args[2]; if (polyobjs[index].seqType < 0 || polyobjs[index].seqType > 63) { polyobjs[index].seqType = 0; } break; } } if (!polyobjs[index].segs) { // didn't find a polyobj through PO_LINE_START TArray polySegList; unsigned int psIndexOld; polyobjs[index].numsegs = 0; for (j = 1; j < PO_MAXPOLYSEGS; j++) { psIndexOld = polySegList.Size(); for (ii = 0; ii < KnownPolySegs.Size(); ++ii) { i = KnownPolySegs[ii]; if (i >= 0 && segs[i].linedef->special == Polyobj_ExplicitLine && segs[i].linedef->args[0] == tag) { if (!segs[i].linedef->args[1]) { I_Error ("SpawnPolyobj: Explicit line missing order number (probably %d) in poly %d.\n", j+1, tag); } if (segs[i].linedef->args[1] == j) { polySegList.Push (&segs[i]); polyobjs[index].numsegs++; } } } // Clear out any specials for these segs...we cannot clear them out // in the above loop, since we aren't guaranteed one seg per linedef. for (ii = 0; ii < KnownPolySegs.Size(); ++ii) { i = KnownPolySegs[ii]; if (i >= 0 && segs[i].linedef->special == Polyobj_ExplicitLine && segs[i].linedef->args[0] == tag && segs[i].linedef->args[1] == j) { segs[i].linedef->special = 0; segs[i].linedef->args[0] = 0; segs[i].bPolySeg = true; KnownPolySegs[ii] = -1; } } if (polySegList.Size() == psIndexOld) { // Check if an explicit line order has been skipped. // A line has been skipped if there are any more explicit // lines with the current tag value. [RH] Can this actually happen? for (ii = 0; ii < KnownPolySegs.Size(); ++ii) { i = KnownPolySegs[ii]; if (i >= 0 && segs[i].linedef->special == Polyobj_ExplicitLine && segs[i].linedef->args[0] == tag) { I_Error ("SpawnPolyobj: Missing explicit line %d for poly %d\n", j, tag); } } } } if (polyobjs[index].numsegs) { PolySegCount = polyobjs[index].numsegs; // PolySegCount used globally polyobjs[index].crush = (type != PO_SPAWN_TYPE) ? 3 : 0; polyobjs[index].bHurtOnTouch = (type == PO_SPAWNHURT_TYPE); polyobjs[index].tag = tag; polyobjs[index].segs = new seg_t *[polyobjs[index].numsegs]; for (i = 0; i < polyobjs[index].numsegs; i++) { polyobjs[index].segs[i] = polySegList[i]; } polyobjs[index].seqType = (*polyobjs[index].segs)->linedef->args[3]; // Next, change the polyobj's first line to point to a mirror // if it exists (*polyobjs[index].segs)->linedef->args[1] = (*polyobjs[index].segs)->linedef->args[2]; } else I_Error ("SpawnPolyobj: Poly %d does not exist\n", tag); } } //========================================================================== // // TranslateToStartSpot // //========================================================================== static void TranslateToStartSpot (int tag, int originX, int originY) { seg_t **tempSeg; seg_t **veryTempSeg; vertex_t *tempPt; subsector_t *sub; polyobj_t *po; int deltaX; int deltaY; vertex_t avg; // used to find a polyobj's center, and hence subsector int i; po = NULL; for (i = 0; i < po_NumPolyobjs; i++) { if (polyobjs[i].tag == tag) { po = &polyobjs[i]; break; } } if (po == NULL) { // didn't match the tag with a polyobj tag I_Error("TranslateToStartSpot: Unable to match polyobj tag: %d\n", tag); } if (po->segs == NULL) { I_Error ("TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n", tag); } po->originalPts = new vertex_t[po->numsegs]; po->prevPts = new vertex_t[po->numsegs]; deltaX = originX-po->startSpot[0]; deltaY = originY-po->startSpot[1]; tempSeg = po->segs; tempPt = po->originalPts; avg.x = 0; avg.y = 0; validcount++; for (i = 0; i < po->numsegs; i++, tempSeg++, tempPt++) { if ((*tempSeg)->linedef->validcount != validcount) { (*tempSeg)->linedef->bbox[BOXTOP] -= deltaY; (*tempSeg)->linedef->bbox[BOXBOTTOM] -= deltaY; (*tempSeg)->linedef->bbox[BOXLEFT] -= deltaX; (*tempSeg)->linedef->bbox[BOXRIGHT] -= deltaX; (*tempSeg)->linedef->validcount = validcount; } for (veryTempSeg = po->segs; veryTempSeg != tempSeg; veryTempSeg++) { if((*veryTempSeg)->v1 == (*tempSeg)->v1) { break; } } if (veryTempSeg == tempSeg) { // the point hasn't been translated, yet (*tempSeg)->v1->x -= deltaX; (*tempSeg)->v1->y -= deltaY; } avg.x += (*tempSeg)->v1->x>>FRACBITS; avg.y += (*tempSeg)->v1->y>>FRACBITS; // the original Pts are based off the startSpot Pt, and are // unique to each seg, not each linedef tempPt->x = (*tempSeg)->v1->x-po->startSpot[0]; tempPt->y = (*tempSeg)->v1->y-po->startSpot[1]; } avg.x /= po->numsegs; avg.y /= po->numsegs; sub = R_PointInSubsector (avg.x<poly != NULL) { I_Error ("PO_TranslateToStartSpot: Multiple polyobjs in a single subsector.\n"); } sub->poly = po; } //========================================================================== // // PO_Init // //========================================================================== void PO_Init (void) { // [RH] Hexen found the polyobject-related things by reloading the map's // THINGS lump here and scanning through it. I have P_SpawnMapThing() // record those things instead, so that in here we simply need to // look at the polyspawns list. polyspawns_t *polyspawn, **prev; int polyIndex; // [RH] Make this faster InitSegLists (); polyobjs = new polyobj_t[po_NumPolyobjs]; memset (polyobjs, 0, po_NumPolyobjs*sizeof(polyobj_t)); polyIndex = 0; // index polyobj number // Find the startSpot points, and spawn each polyobj for (polyspawn = polyspawns, prev = &polyspawns; polyspawn;) { // 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch if (polyspawn->type == PO_SPAWN_TYPE || polyspawn->type == PO_SPAWNCRUSH_TYPE || polyspawn->type == PO_SPAWNHURT_TYPE) { // Polyobj StartSpot Pt. polyobjs[polyIndex].startSpot[0] = polyspawn->x; polyobjs[polyIndex].startSpot[1] = polyspawn->y; SpawnPolyobj(polyIndex, polyspawn->angle, polyspawn->type); polyIndex++; *prev = polyspawn->next; delete polyspawn; polyspawn = *prev; } else { prev = &polyspawn->next; polyspawn = polyspawn->next; } } for (polyspawn = polyspawns; polyspawn;) { polyspawns_t *next = polyspawn->next; if (polyspawn->type == PO_ANCHOR_TYPE) { // Polyobj Anchor Pt. TranslateToStartSpot (polyspawn->angle, polyspawn->x, polyspawn->y); } delete polyspawn; polyspawn = next; } polyspawns = NULL; // check for a startspot without an anchor point for (polyIndex = 0; polyIndex < po_NumPolyobjs; polyIndex++) { if (!polyobjs[polyIndex].originalPts) { I_Error ("PO_Init: StartSpot located without an Anchor point: %d\n", polyobjs[polyIndex].tag); } } InitBlockMap(); // [RH] Don't need the seg lists anymore KillSegLists (); } //========================================================================== // // PO_Busy // //========================================================================== bool PO_Busy (int polyobj) { polyobj_t *poly; poly = GetPolyobj (polyobj); if (poly == NULL || poly->specialdata == NULL) { return false; } else { return true; } }