// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "tarray.h" #define MINZ double((2048*4) / double(1 << 20)) struct particle_t; struct FVoxel; namespace swrenderer { struct vissprite_t; struct drawseg_t; class RenderTranslucent { public: static void Deinit(); static void Clear(); static void Render(); static bool DrewAVoxel; static bool ClipSpriteColumnWithPortals(int x, vissprite_t* spr); private: static void CollectPortals(); static void DrawSprite(vissprite_t *spr); static void DrawMaskedSingle(bool renew); static TArray portaldrawsegs; }; }