class DynamicLight : Actor native { Default { Height 0; Radius 0.1; FloatBobPhase 0; +NOBLOCKMAP +NOGRAVITY +FIXMAPTHINGPOS +INVISIBLE } } class PointLight : DynamicLight { Default { DynamicLight.Type "Point"; } } class PointLightPulse : PointLight { Default { DynamicLight.Type "Pulse"; } } class PointLightFlicker : PointLight { Default { DynamicLight.Type "Flicker"; } } class SectorPointLight : PointLight { Default { DynamicLight.Type "Sector"; } } class PointLightFlickerRandom : PointLight { Default { DynamicLight.Type "RandomFlicker"; } } // MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights class PointLightAdditive : PointLight { Default { +MISSILEMORE } } class PointLightPulseAdditive : PointLightPulse { Default { +MISSILEMORE } } class PointLightFlickerAdditive : PointLightFlicker { Default { +MISSILEMORE } } class SectorPointLightAdditive : SectorPointLight { Default { +MISSILEMORE } } class PointLightFlickerRandomAdditive :PointLightFlickerRandom { Default { +MISSILEMORE } } class PointLightSubtractive : PointLight { Default { +MISSILEEVENMORE } } class PointLightPulseSubtractive : PointLightPulse { Default { +MISSILEEVENMORE } } class PointLightFlickerSubtractive : PointLightFlicker { Default { +MISSILEEVENMORE } } class SectorPointLightSubtractive : SectorPointLight { Default { +MISSILEEVENMORE } } class PointLightFlickerRandomSubtractive : PointLightFlickerRandom { Default { +MISSILEEVENMORE } } class VavoomLight : DynamicLight native { Default { } } class VavoomLightWhite : VavoomLight native { Default { } } class VavoomLightColor : VavoomLight native { Default { } } class PointLightAttenuated : PointLight { Default { +INCOMBAT } } class PointLightPulseAttenuated : PointLightPulse { Default { +INCOMBAT } } class PointLightFlickerAttenuated : PointLightFlicker { Default { +INCOMBAT } } class SectorPointLightAttenuated : SectorPointLight { Default { +INCOMBAT } } class PointLightFlickerRandomAttenuated :PointLightFlickerRandom { Default { +INCOMBAT } }