class ZWingedStatue : Actor { Default { Radius 10; Height 62; +SOLID } States { Spawn: STTW A -1; Stop; } } class ZRock1 : Actor { Default { Radius 20; Height 16; } States { Spawn: RCK1 A -1; Stop; } } class ZRock2 : Actor { Default { Radius 20; Height 16; } States { Spawn: RCK2 A -1; Stop; } } class ZRock3 : Actor { Default { Radius 20; Height 16; } States { Spawn: RCK3 A -1; Stop; } } class ZRock4 : Actor { Default { Radius 20; Height 16; +SOLID } States { Spawn: RCK4 A -1; Stop; } } class ZChandelier : Actor { Default { Radius 20; Height 60; +SPAWNCEILING +NOGRAVITY } States { Spawn: CDLR ABC 4; Loop; } } class ZChandelierUnlit : Actor { Default { Radius 20; Height 60; +SPAWNCEILING +NOGRAVITY } States { Spawn: CDLR D -1; Stop; } } class ZTreeDead : Actor { Default { Radius 10; Height 96; +SOLID } States { Spawn: ZTRE A -1; Stop; } } class ZTree : Actor { Default { Radius 15; Height 128; +SOLID } States { Spawn: ZTRE A -1; Stop; } } class ZTreeSwamp150 : Actor { Default { Radius 10; Height 150; +SOLID } States { Spawn: TRES A -1; Stop; } } class ZTreeSwamp120 : Actor { Default { Radius 10; Height 120; +SOLID } States { Spawn: TRE3 A -1; Stop; } } class ZStumpBurned : Actor { Default { Radius 12; Height 20; +SOLID } States { Spawn: STM1 A -1; Stop; } } class ZStumpBare : Actor { Default { Radius 12; Height 20; +SOLID } States { Spawn: STM2 A -1; Stop; } } class ZStumpSwamp1 : Actor { Default { Radius 20; Height 16; } States { Spawn: STM3 A -1; Stop; } } class ZStumpSwamp2 : Actor { Default { Radius 20; Height 16; } States { Spawn: STM4 A -1; Stop; } } class ZShroomLarge1 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH1 A -1; Stop; } } class ZShroomLarge2 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH2 A -1; Stop; } } class ZShroomLarge3 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH3 A -1; Stop; } } class ZShroomSmall1 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH4 A -1; Stop; } } class ZShroomSmall2 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH5 A -1; Stop; } } class ZShroomSmall3 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH6 A -1; Stop; } } class ZShroomSmall4 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH7 A -1; Stop; } } class ZShroomSmall5 : Actor { Default { Radius 20; Height 16; } States { Spawn: MSH8 A -1; Stop; } } class ZStalagmitePillar : Actor { Default { Radius 8; Height 138; +SOLID } States { Spawn: SGMP A -1; Stop; } } class ZStalagmiteLarge : Actor { Default { Radius 8; Height 48; +SOLID } States { Spawn: SGM1 A -1; Stop; } } class ZStalagmiteMedium : Actor { Default { Radius 6; Height 40; +SOLID } States { Spawn: SGM2 A -1; Stop; } } class ZStalagmiteSmall : Actor { Default { Radius 8; Height 36; +SOLID } States { Spawn: SGM3 A -1; Stop; } } class ZStalactiteLarge : Actor { Default { Radius 8; Height 66; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: SLC1 A -1; Stop; } } class ZStalactiteMedium : Actor { Default { Radius 6; Height 50; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: SLC2 A -1; Stop; } } class ZStalactiteSmall : Actor { Default { Radius 8; Height 40; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: SLC3 A -1; Stop; } } class ZMossCeiling1 : Actor { Default { Radius 20; Height 20; +SPAWNCEILING +NOGRAVITY } States { Spawn: MSS1 A -1; Stop; } } class ZMossCeiling2 : Actor { Default { Radius 20; Height 24; +SPAWNCEILING +NOGRAVITY } States { Spawn: MSS2 A -1; Stop; } } class ZSwampVine : Actor { Default { Radius 8; Height 52; +SOLID } States { Spawn: SWMV A -1; Stop; } } class ZCorpseKabob : Actor { Default { Radius 10; Height 92; +SOLID } States { Spawn: CPS1 A -1; Stop; } } class ZCorpseSleeping : Actor { Default { Radius 20; Height 16; } States { Spawn: CPS2 A -1; Stop; } } class ZTombstoneRIP : Actor { Default { Radius 10; Height 46; +SOLID } States { Spawn: TMS1 A -1; Stop; } } class ZTombstoneShane : Actor { Default { Radius 10; Height 46; +SOLID } States { Spawn: TMS2 A -1; Stop; } } class ZTombstoneBigCross : Actor { Default { Radius 10; Height 46; +SOLID } States { Spawn: TMS3 A -1; Stop; } } class ZTombstoneBrianR : Actor { Default { Radius 10; Height 52; +SOLID } States { Spawn: TMS4 A -1; Stop; } } class ZTombstoneCrossCircle : Actor { Default { Radius 10; Height 52; +SOLID } States { Spawn: TMS5 A -1; Stop; } } class ZTombstoneSmallCross : Actor { Default { Radius 8; Height 46; +SOLID } States { Spawn: TMS6 A -1; Stop; } } class ZTombstoneBrianP : Actor { Default { Radius 8; Height 46; +SOLID } States { Spawn: TMS7 A -1; Stop; } } class ZCorpseHanging : Actor { Default { Radius 6; Height 75; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: CPS3 A -1; Stop; } } class ZStatueGargoyleGreenTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: STT2 A -1; Stop; } } class ZStatueGargoyleBlueTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: STT3 A -1; Stop; } } class ZStatueGargoyleGreenShort : Actor { Default { Radius 14; Height 62; +SOLID } States { Spawn: STT4 A -1; Stop; } } class ZStatueGargoyleBlueShort : Actor { Default { Radius 14; Height 62; +SOLID } States { Spawn: STT5 A -1; Stop; } } class ZStatueGargoyleStripeTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: GAR1 A -1; Stop; } } class ZStatueGargoyleDarkRedTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: GAR2 A -1; Stop; } } class ZStatueGargoyleRedTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: GAR3 A -1; Stop; } } class ZStatueGargoyleTanTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: GAR4 A -1; Stop; } } class ZStatueGargoyleRustTall : Actor { Default { Radius 14; Height 108; +SOLID } States { Spawn: GAR5 A -1; Stop; } } class ZStatueGargoyleDarkRedShort : Actor { Default { Radius 14; Height 62; +SOLID } States { Spawn: GAR6 A -1; Stop; } } class ZStatueGargoyleRedShort : Actor { Default { Radius 14; Height 62; +SOLID } States { Spawn: GAR7 A -1; Stop; } } class ZStatueGargoyleTanShort : Actor { Default { Radius 14; Height 62; +SOLID } States { Spawn: GAR8 A -1; Stop; } } class ZStatueGargoyleRustShort : Actor { Default { Radius 14; Height 62; +SOLID } States { Spawn: GAR9 A -1; Stop; } } class ZBannerTattered : Actor { Default { Radius 8; Height 120; +SOLID } States { Spawn: BNR1 A -1; Stop; } } class ZTreeLarge1 : Actor { Default { Radius 15; Height 180; +SOLID } States { Spawn: TRE4 A -1; Stop; } } class ZTreeLarge2 : Actor { Default { Radius 15; Height 180; +SOLID } States { Spawn: TRE5 A -1; Stop; } } class ZTreeGnarled1 : Actor { Default { Radius 22; Height 100; +SOLID } States { Spawn: TRE6 A -1; Stop; } } class ZTreeGnarled2 : Actor { Default { Radius 22; Height 100; +SOLID } States { Spawn: TRE7 A -1; Stop; } } class ZLog : Actor { Default { Radius 20; Height 25; +SOLID } States { Spawn: LOGG A -1; Stop; } } class ZStalactiteIceLarge : Actor { Default { Radius 8; Height 66; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: ICT1 A -1; Stop; } } class ZStalactiteIceMedium : Actor { Default { Radius 5; Height 50; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: ICT2 A -1; Stop; } } class ZStalactiteIceSmall : Actor { Default { Radius 4; Height 32; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: ICT3 A -1; Stop; } } class ZStalactiteIceTiny : Actor { Default { Radius 4; Height 8; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: ICT4 A -1; Stop; } } class ZStalagmiteIceLarge : Actor { Default { Radius 8; Height 66; +SOLID } States { Spawn: ICM1 A -1; Stop; } } class ZStalagmiteIceMedium : Actor { Default { Radius 5; Height 50; +SOLID } States { Spawn: ICM2 A -1; Stop; } } class ZStalagmiteIceSmall : Actor { Default { Radius 4; Height 32; +SOLID } States { Spawn: ICM3 A -1; Stop; } } class ZStalagmiteIceTiny : Actor { Default { Radius 4; Height 8; +SOLID } States { Spawn: ICM4 A -1; Stop; } } class ZRockBrown1 : Actor { Default { Radius 17; Height 72; +SOLID } States { Spawn: RKBL A -1; Stop; } } class ZRockBrown2 : Actor { Default { Radius 15; Height 50; +SOLID } States { Spawn: RKBS A -1; Stop; } } class ZRockBlack : Actor { Default { Radius 20; Height 40; +SOLID } States { Spawn: RKBK A -1; Stop; } } class ZRubble1 : Actor { Default { Radius 20; Height 16; } States { Spawn: RBL1 A -1; Stop; } } class ZRubble2 : Actor { Default { Radius 20; Height 16; } States { Spawn: RBL2 A -1; Stop; } } class ZRubble3 : Actor { Default { Radius 20; Height 16; } States { Spawn: RBL3 A -1; Stop; } } class ZVasePillar : Actor { Default { Radius 12; Height 54; +SOLID } States { Spawn: VASE A -1; Stop; } } class ZCorpseLynched : Actor { Default { Radius 11; Height 95; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: CPS4 A -1; Stop; } } class ZCandle : Actor { Default { Radius 20; Height 16; +NOGRAVITY +NOBLOCKMAP } States { Spawn: CNDL ABC 4 Bright; Loop; } } class ZBarrel : Actor { Default { Radius 15; Height 32; +SOLID } States { Spawn: ZBAR A -1; Stop; } } class ZBucket : Actor { Default { Radius 8; Height 72; +SOLID +SPAWNCEILING +NOGRAVITY } States { Spawn: BCKT A -1; Stop; } } class FireThing : Actor { Default { Radius 5; Height 10; +SOLID } States { Spawn: FSKL A 4 Bright; FSKL B 3 Bright; FSKL C 4 Bright; FSKL D 3 Bright; FSKL E 4 Bright; FSKL F 3 Bright; FSKL G 4 Bright; FSKL H 3 Bright; FSKL I 4 Bright; Loop; } } class BrassTorch : Actor { Default { Radius 6; Height 35; +SOLID } States { Spawn: BRTR ABCDEFGHIJKLM 4 Bright; Loop; } } class ZBlueCandle : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: BCAN ABCDE 5 Bright; Loop; } } class ZIronMaiden : Actor { Default { Radius 12; Height 60; +SOLID } States { Spawn: IRON A -1; Stop; } } class ZChainBit32 : Actor { Default { Radius 4; Height 32; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS A -1; Stop; } } class ZChainBit64 : Actor { Default { Radius 4; Height 64; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS B -1; Stop; } } class ZChainEndHeart : Actor { Default { Radius 4; Height 32; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS C -1; Stop; } } class ZChainEndHook1 : Actor { Default { Radius 4; Height 32; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS D -1; Stop; } } class ZChainEndHook2 : Actor { Default { Radius 4; Height 32; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS E -1; Stop; } } class ZChainEndSpike : Actor { Default { Radius 4; Height 32; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS F -1; Stop; } } class ZChainEndSkull : Actor { Default { Radius 4; Height 32; +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP } States { Spawn: CHNS G -1; Stop; } } class TableShit1 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST1 A -1; Stop; } } class TableShit2 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST2 A -1; Stop; } } class TableShit3 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST3 A -1; Stop; } } class TableShit4 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST4 A -1; Stop; } } class TableShit5 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST5 A -1; Stop; } } class TableShit6 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST6 A -1; Stop; } } class TableShit7 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST7 A -1; Stop; } } class TableShit8 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST8 A -1; Stop; } } class TableShit9 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST9 A -1; Stop; } } class TableShit10 : Actor { Default { Radius 20; Height 16; +NOBLOCKMAP } States { Spawn: TST0 A -1; Stop; } } class TeleSmoke : Actor { Default { Radius 20; Height 16; +NOGRAVITY +NOBLOCKMAP RenderStyle "Translucent"; Alpha 0.6; } States { Spawn: TSMK A 4; TSMK B 3; TSMK C 4; TSMK D 3; TSMK E 4; TSMK F 3; TSMK G 4; TSMK H 3; TSMK I 4; TSMK J 3; TSMK K 4; TSMK L 3; TSMK M 4; TSMK N 3; TSMK O 4; TSMK P 3; TSMK Q 4; TSMK R 3; TSMK S 4; TSMK T 3; TSMK U 4; TSMK V 3; TSMK W 4; TSMK X 3; TSMK Y 4; TSMK Z 3; Loop; } }