/* ** i_input.cpp ** **--------------------------------------------------------------------------- ** Copyright 2005-2016 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "doomtype.h" #include "doomdef.h" #include "doomstat.h" #include "m_argv.h" #include "v_video.h" #include "d_main.h" #include "d_event.h" #include "d_gui.h" #include "c_console.h" #include "c_dispatch.h" #include "dikeys.h" #include "s_sound.h" #include "events.h" static void I_CheckGUICapture (); static void I_CheckNativeMouse (); bool GUICapture; static bool NativeMouse = true; extern int paused; CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, i_soundinbackground, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) EXTERN_CVAR (Bool, fullscreen) extern int WaitingForKey, chatmodeon; extern constate_e ConsoleState; static bool DownState[SDL_NUM_SCANCODES]; static const SDL_Keycode DIKToKeySym[256] = { 0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0,SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB, SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i, SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s, SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v, SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_KP_MULTIPLY, SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCKCLEAR, SDLK_SCROLLLOCK, SDLK_KP_7, SDLK_KP_8, SDLK_KP_9, SDLK_KP_MINUS, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_PLUS, SDLK_KP_1, SDLK_KP_2, SDLK_KP_3, SDLK_KP_0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11, SDLK_F12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0, 0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_COMMA, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ, SDLK_RALT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME, SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END, SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0, 0, 0, 0, SDLK_LGUI, SDLK_RGUI, SDLK_MENU, SDLK_POWER, SDLK_SLEEP, 0, 0, 0, 0, 0, SDLK_AC_SEARCH, SDLK_AC_BOOKMARKS, SDLK_AC_REFRESH, SDLK_AC_STOP, SDLK_AC_FORWARD, SDLK_AC_BACK, SDLK_COMPUTER, SDLK_MAIL, SDLK_MEDIASELECT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static const SDL_Scancode DIKToKeyScan[256] = { SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0 ,SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_KP_7, SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_1, SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F11, SDL_SCANCODE_F12, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RCTRL, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_SYSREQ, SDL_SCANCODE_RALT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_HOME, SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_END, SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_MENU, SDL_SCANCODE_POWER, SDL_SCANCODE_SLEEP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_REFRESH, SDL_SCANCODE_AC_STOP, SDL_SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_BACK, SDL_SCANCODE_COMPUTER, SDL_SCANCODE_MAIL, SDL_SCANCODE_MEDIASELECT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN }; static TMap InitKeySymMap () { TMap KeySymToDIK; for (int i = 0; i < 256; ++i) { KeySymToDIK[DIKToKeySym[i]] = i; } KeySymToDIK[0] = 0; KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT; KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL; KeySymToDIK[SDLK_RALT] = DIK_LMENU; // Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ KeySymToDIK[SDLK_PRINTSCREEN] = DIK_SYSRQ; return KeySymToDIK; } static const TMap KeySymToDIK(InitKeySymMap()); static TMap InitKeyScanMap () { TMap KeyScanToDIK; for (int i = 0; i < 256; ++i) { KeyScanToDIK[DIKToKeyScan[i]] = i; } return KeyScanToDIK; } static const TMap KeyScanToDIK(InitKeyScanMap()); static void I_CheckGUICapture () { bool wantCapt; if (menuactive == MENU_Off) { wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon; } else { wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause); } // [ZZ] check active event handlers that want the UI processing if (!wantCapt && E_CheckUiProcessors()) wantCapt = true; if (wantCapt != GUICapture) { GUICapture = wantCapt; if (wantCapt) { memset (DownState, 0, sizeof(DownState)); } ResetButtonStates(); } } void I_SetMouseCapture() { // Clear out any mouse movement. SDL_GetRelativeMouseState (NULL, NULL); SDL_SetRelativeMouseMode (SDL_TRUE); } void I_ReleaseMouseCapture() { SDL_SetRelativeMouseMode (SDL_FALSE); } static void PostMouseMove (int x, int y) { static int lastx = 0, lasty = 0; event_t ev = { 0,0,0,0,0,0,0 }; if (m_filter) { ev.x = (x + lastx) / 2; ev.y = (y + lasty) / 2; } else { ev.x = x; ev.y = y; } lastx = x; lasty = y; if (ev.x | ev.y) { ev.type = EV_Mouse; D_PostEvent (&ev); } } static void MouseRead () { int x, y; if (NativeMouse) { return; } SDL_GetRelativeMouseState (&x, &y); if (!m_noprescale) { x *= 3; y *= 2; } if (x | y) { PostMouseMove (x, -y); } } CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) { if (self < 0) self = 0; else if (self > 2) self = 2; } static bool inGame() { switch (mouse_capturemode) { default: case 0: return gamestate == GS_LEVEL; case 1: return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE; case 2: return true; } } static void I_CheckNativeMouse () { bool focus = SDL_GetKeyboardFocus() != NULL; bool fs = screen->IsFullscreen(); bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame()); if (wantNative != NativeMouse) { NativeMouse = wantNative; SDL_ShowCursor (wantNative); if (wantNative) I_ReleaseMouseCapture (); else I_SetMouseCapture (); } } void MessagePump (const SDL_Event &sev) { static int lastx = 0, lasty = 0; int x, y; event_t event = { 0,0,0,0,0,0,0 }; switch (sev.type) { case SDL_QUIT: exit (0); case SDL_WINDOWEVENT: switch (sev.window.event) { extern bool AppActive; case SDL_WINDOWEVENT_FOCUS_GAINED: S_SetSoundPaused(1); AppActive = true; break; case SDL_WINDOWEVENT_FOCUS_LOST: S_SetSoundPaused(i_soundinbackground); AppActive = false; break; } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: case SDL_MOUSEMOTION: if (!GUICapture || sev.button.button == 4 || sev.button.button == 5) { if(sev.type != SDL_MOUSEMOTION) { event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp; /* These button mappings work with my Gentoo system using the * evdev driver and a Logitech MX510 mouse. Whether or not they * carry over to other Linux systems, I have no idea, but I sure * hope so. (Though buttons 11 and 12 are kind of useless, since * they also trigger buttons 4 and 5.) */ switch (sev.button.button) { case SDL_BUTTON_LEFT: event.data1 = KEY_MOUSE1; break; case SDL_BUTTON_MIDDLE: event.data1 = KEY_MOUSE3; break; case SDL_BUTTON_RIGHT: event.data1 = KEY_MOUSE2; break; case 8: event.data1 = KEY_MOUSE4; break; // For whatever reason my side mouse buttons are here. case 9: event.data1 = KEY_MOUSE5; break; case SDL_BUTTON_X1: event.data1 = KEY_MOUSE6; break; // And these don't exist case SDL_BUTTON_X2: event.data1 = KEY_MOUSE7; break; case 6: event.data1 = KEY_MOUSE8; break; default: printf("SDL mouse button %s %d\n", sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break; } if (event.data1 != 0) { D_PostEvent(&event); } } } else if (sev.type == SDL_MOUSEMOTION || (sev.button.button >= 1 && sev.button.button <= 3)) { int x, y; SDL_GetMouseState (&x, &y); event.data1 = x; event.data2 = y; screen->ScaleCoordsFromWindow(event.data1, event.data2); event.type = EV_GUI_Event; if(sev.type == SDL_MOUSEMOTION) event.subtype = EV_GUI_MouseMove; else { event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp; event.subtype += (sev.button.button - 1) * 3; } SDL_Keymod kmod = SDL_GetModState(); event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) | ((kmod & KMOD_CTRL) ? GKM_CTRL : 0) | ((kmod & KMOD_ALT) ? GKM_ALT : 0); D_PostEvent(&event); } break; case SDL_MOUSEWHEEL: if (GUICapture) { event.type = EV_GUI_Event; event.subtype = sev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown; SDL_Keymod kmod = SDL_GetModState(); event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) | ((kmod & KMOD_CTRL) ? GKM_CTRL : 0) | ((kmod & KMOD_ALT) ? GKM_ALT : 0); D_PostEvent (&event); } else { event.type = EV_KeyDown; event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN; D_PostEvent (&event); event.type = EV_KeyUp; D_PostEvent (&event); } break; case SDL_KEYDOWN: case SDL_KEYUP: if (!GUICapture) { event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp; // Try to look up our key mapped key for conversion to DirectInput. // If that fails, then we'll do a lookup against the scan code, // which may not return the right key, but at least the key should // work in the game. if (const uint8_t *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym)) event.data1 = *dik; else if (const uint8_t *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode)) event.data1 = *dik; if (event.data1) { if (sev.key.keysym.sym < 256) { event.data2 = sev.key.keysym.sym; } D_PostEvent (&event); } } else { event.type = EV_GUI_Event; event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp; SDL_Keymod kmod = SDL_GetModState(); event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) | ((kmod & KMOD_CTRL) ? GKM_CTRL : 0) | ((kmod & KMOD_ALT) ? GKM_ALT : 0); if (event.subtype == EV_GUI_KeyDown) { if (DownState[sev.key.keysym.scancode]) { event.subtype = EV_GUI_KeyRepeat; } DownState[sev.key.keysym.scancode] = 1; } else { DownState[sev.key.keysym.scancode] = 0; } switch (sev.key.keysym.sym) { case SDLK_KP_ENTER: event.data1 = GK_RETURN; break; case SDLK_PAGEUP: event.data1 = GK_PGUP; break; case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break; case SDLK_END: event.data1 = GK_END; break; case SDLK_HOME: event.data1 = GK_HOME; break; case SDLK_LEFT: event.data1 = GK_LEFT; break; case SDLK_RIGHT: event.data1 = GK_RIGHT; break; case SDLK_UP: event.data1 = GK_UP; break; case SDLK_DOWN: event.data1 = GK_DOWN; break; case SDLK_DELETE: event.data1 = GK_DEL; break; case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break; case SDLK_F1: event.data1 = GK_F1; break; case SDLK_F2: event.data1 = GK_F2; break; case SDLK_F3: event.data1 = GK_F3; break; case SDLK_F4: event.data1 = GK_F4; break; case SDLK_F5: event.data1 = GK_F5; break; case SDLK_F6: event.data1 = GK_F6; break; case SDLK_F7: event.data1 = GK_F7; break; case SDLK_F8: event.data1 = GK_F8; break; case SDLK_F9: event.data1 = GK_F9; break; case SDLK_F10: event.data1 = GK_F10; break; case SDLK_F11: event.data1 = GK_F11; break; case SDLK_F12: event.data1 = GK_F12; break; default: if (sev.key.keysym.sym < 256) { event.data1 = sev.key.keysym.sym; } break; } if (event.data1 < 128) { event.data1 = toupper(event.data1); D_PostEvent (&event); } } break; case SDL_TEXTINPUT: if (GUICapture) { event.type = EV_GUI_Event; event.subtype = EV_GUI_Char; event.data1 = sev.text.text[0]; event.data2 = !!(SDL_GetModState() & KMOD_ALT); D_PostEvent (&event); } break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: if (!GUICapture) { event.type = sev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp; event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button; if(event.data1 != 0) D_PostEvent(&event); } break; } } void I_GetEvent () { SDL_Event sev; while (SDL_PollEvent (&sev)) { MessagePump (sev); } if (use_mouse) { MouseRead (); } } void I_StartTic () { I_CheckGUICapture (); I_CheckNativeMouse (); I_GetEvent (); } void I_ProcessJoysticks (); void I_StartFrame () { I_ProcessJoysticks(); }