/* ** c_dispatch.cpp ** Functions for executing console commands and aliases ** **--------------------------------------------------------------------------- ** Copyright 1998-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include #include #include #include "templates.h" #include "doomtype.h" #include "cmdlib.h" #include "c_console.h" #include "c_dispatch.h" #include "m_argv.h" #include "doomstat.h" #include "d_player.h" #include "configfile.h" #include "m_crc32.h" #include "v_text.h" #include "d_net.h" #include "d_main.h" #include "serializer.h" #include "menu/menu.h" #include "vm.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- class DWaitingCommand : public DThinker { DECLARE_CLASS (DWaitingCommand, DThinker) public: DWaitingCommand (const char *cmd, int tics); ~DWaitingCommand (); void Serialize(FSerializer &arc); void Tick (); private: DWaitingCommand (); char *Command; int TicsLeft; }; class DStoredCommand : public DThinker { DECLARE_CLASS (DStoredCommand, DThinker) public: DStoredCommand (FConsoleCommand *com, const char *cmd); ~DStoredCommand (); void Tick (); private: DStoredCommand (); FConsoleCommand *Command; char *Text; }; struct FActionMap { FButtonStatus *Button; unsigned int Key; // value from passing Name to MakeKey() char Name[12]; }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static long ParseCommandLine (const char *args, int *argc, char **argv, bool no_escapes); static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen); static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered? FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE]; FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack, Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft, Button_Strafe, Button_LookDown, Button_LookUp, Button_Back, Button_Forward, Button_Right, Button_Left, Button_MoveDown, Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch, Button_Zoom, Button_Reload, Button_User1, Button_User2, Button_User3, Button_User4, Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp, Button_AM_ZoomIn, Button_AM_ZoomOut; bool ParsingKeyConf; // To add new actions, go to the console and type "key ". // This will give you the key value to use in the first column. Then // insert your new action into this list so that the keys remain sorted // in ascending order. No two keys can be identical. If yours matches // an existing key, change the name of your action. FActionMap ActionMaps[] = { { &Button_AM_PanLeft, 0x0d52d67b, "am_panleft"}, { &Button_User2, 0x125f5226, "user2" }, { &Button_Jump, 0x1eefa611, "jump" }, { &Button_Right, 0x201f1c55, "right" }, { &Button_Zoom, 0x20ccc4d5, "zoom" }, { &Button_Back, 0x23a99cd7, "back" }, { &Button_AM_ZoomIn, 0x41df90c2, "am_zoomin"}, { &Button_Reload, 0x426b69e7, "reload" }, { &Button_LookDown, 0x4463f43a, "lookdown" }, { &Button_AM_ZoomOut, 0x51f7a334, "am_zoomout"}, { &Button_User4, 0x534c30ee, "user4" }, { &Button_Attack, 0x5622bf42, "attack" }, { &Button_User1, 0x577712d0, "user1" }, { &Button_Klook, 0x57c25cb2, "klook" }, { &Button_Forward, 0x59f3e907, "forward" }, { &Button_MoveDown, 0x6167ce99, "movedown" }, { &Button_AltAttack, 0x676885b8, "altattack" }, { &Button_MoveLeft, 0x6fa41b84, "moveleft" }, { &Button_MoveRight, 0x818f08e6, "moveright" }, { &Button_AM_PanRight, 0x8197097b, "am_panright"}, { &Button_AM_PanUp, 0x8d89955e, "am_panup"} , { &Button_Mlook, 0xa2b62d8b, "mlook" }, { &Button_Crouch, 0xab2c3e71, "crouch" }, { &Button_Left, 0xb000b483, "left" }, { &Button_LookUp, 0xb62b1e49, "lookup" }, { &Button_User3, 0xb6f8fe92, "user3" }, { &Button_Strafe, 0xb7e6a54b, "strafe" }, { &Button_AM_PanDown, 0xce301c81, "am_pandown"}, { &Button_ShowScores, 0xd5897c73, "showscores" }, { &Button_Speed, 0xe0ccb317, "speed" }, { &Button_Use, 0xe0cfc260, "use" }, { &Button_MoveUp, 0xfdd701c7, "moveup" }, }; #define NUM_ACTIONS countof(ActionMaps) // PRIVATE DATA DEFINITIONS ------------------------------------------------ static const char *KeyConfCommands[] = { "alias", "defaultbind", "addkeysection", "addmenukey", "addslotdefault", "weaponsection", "setslot", "addplayerclass", "clearplayerclasses" }; // CODE -------------------------------------------------------------------- IMPLEMENT_CLASS(DWaitingCommand, false, false) void DWaitingCommand::Serialize(FSerializer &arc) { Super::Serialize (arc); arc("command", Command) ("ticsleft", TicsLeft); } DWaitingCommand::DWaitingCommand () { Command = NULL; TicsLeft = 1; } DWaitingCommand::DWaitingCommand (const char *cmd, int tics) { Command = copystring (cmd); TicsLeft = tics+1; } DWaitingCommand::~DWaitingCommand () { if (Command != NULL) { delete[] Command; } } void DWaitingCommand::Tick () { if (--TicsLeft == 0) { AddCommandString (Command); Destroy (); } } IMPLEMENT_CLASS(DStoredCommand, false, false) DStoredCommand::DStoredCommand () { Text = NULL; Destroy (); } DStoredCommand::DStoredCommand (FConsoleCommand *command, const char *args) { Command = command; Text = copystring (args); } DStoredCommand::~DStoredCommand () { if (Text != NULL) { delete[] Text; } } void DStoredCommand::Tick () { if (Text != NULL && Command != NULL) { FCommandLine args (Text); Command->Run (args, players[consoleplayer].mo, 0); } Destroy (); } static int ListActionCommands (const char *pattern) { char matcher[16]; unsigned int i; int count = 0; for (i = 0; i < NUM_ACTIONS; ++i) { if (pattern == NULL || CheckWildcards (pattern, (mysnprintf (matcher, countof(matcher), "+%s", ActionMaps[i].Name), matcher))) { Printf ("+%s\n", ActionMaps[i].Name); count++; } if (pattern == NULL || CheckWildcards (pattern, (mysnprintf (matcher, countof(matcher), "-%s", ActionMaps[i].Name), matcher))) { Printf ("-%s\n", ActionMaps[i].Name); count++; } } return count; } /* ======================================================================== */ /* By Paul Hsieh (C) 2004, 2005. Covered under the Paul Hsieh derivative license. See: http://www.azillionmonkeys.com/qed/weblicense.html for license details. http://www.azillionmonkeys.com/qed/hash.html */ #undef get16bits #if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \ || defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__) #define get16bits(d) (*((const uint16_t *) (d))) #endif #if !defined (get16bits) #define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\ +(uint32_t)(((const uint8_t *)(d))[0]) ) #endif uint32_t SuperFastHash (const char *data, size_t len) { uint32_t hash = 0, tmp; size_t rem; if (len == 0 || data == NULL) return 0; rem = len & 3; len >>= 2; /* Main loop */ for (;len > 0; len--) { hash += get16bits (data); tmp = (get16bits (data+2) << 11) ^ hash; hash = (hash << 16) ^ tmp; data += 2*sizeof (uint16_t); hash += hash >> 11; } /* Handle end cases */ switch (rem) { case 3: hash += get16bits (data); hash ^= hash << 16; hash ^= data[sizeof (uint16_t)] << 18; hash += hash >> 11; break; case 2: hash += get16bits (data); hash ^= hash << 11; hash += hash >> 17; break; case 1: hash += *data; hash ^= hash << 10; hash += hash >> 1; } /* Force "avalanching" of final 127 bits */ hash ^= hash << 3; hash += hash >> 5; hash ^= hash << 4; hash += hash >> 17; hash ^= hash << 25; hash += hash >> 6; return hash; } /* A modified version to do a case-insensitive hash */ #undef get16bits #define get16bits(d) ((((uint32_t)tolower(((const uint8_t *)(d))[1])) << 8)\ +(uint32_t)tolower(((const uint8_t *)(d))[0]) ) uint32_t SuperFastHashI (const char *data, size_t len) { uint32_t hash = 0, tmp; size_t rem; if (len <= 0 || data == NULL) return 0; rem = len & 3; len >>= 2; /* Main loop */ for (;len > 0; len--) { hash += get16bits (data); tmp = (get16bits (data+2) << 11) ^ hash; hash = (hash << 16) ^ tmp; data += 2*sizeof (uint16_t); hash += hash >> 11; } /* Handle end cases */ switch (rem) { case 3: hash += get16bits (data); hash ^= hash << 16; hash ^= tolower(data[sizeof (uint16_t)]) << 18; hash += hash >> 11; break; case 2: hash += get16bits (data); hash ^= hash << 11; hash += hash >> 17; break; case 1: hash += tolower(*data); hash ^= hash << 10; hash += hash >> 1; } /* Force "avalanching" of final 127 bits */ hash ^= hash << 3; hash += hash >> 5; hash ^= hash << 4; hash += hash >> 17; hash ^= hash << 25; hash += hash >> 6; return hash; } /* ======================================================================== */ unsigned int MakeKey (const char *s) { if (s == NULL) { return 0; } return SuperFastHashI (s, strlen (s)); } unsigned int MakeKey (const char *s, size_t len) { return SuperFastHashI (s, len); } // FindButton scans through the actionbits[] array // for a matching key and returns an index or -1 if // the key could not be found. This uses binary search, // so actionbits[] must be sorted in ascending order. FButtonStatus *FindButton (unsigned int key) { const FActionMap *bit; bit = BinarySearch (ActionMaps, NUM_ACTIONS, &FActionMap::Key, key); return bit ? bit->Button : NULL; } bool FButtonStatus::PressKey (int keynum) { int i, open; keynum &= KEY_DBLCLICKED-1; if (keynum == 0) { // Issued from console instead of a key, so force on Keys[0] = 0xffff; for (i = MAX_KEYS-1; i > 0; --i) { Keys[i] = 0; } } else { for (i = MAX_KEYS-1, open = -1; i >= 0; --i) { if (Keys[i] == 0) { open = i; } else if (Keys[i] == keynum) { // Key is already down; do nothing return false; } } if (open < 0) { // No free key slots, so do nothing Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS); return false; } Keys[open] = keynum; } uint8_t wasdown = bDown; bDown = bWentDown = true; // Returns true if this key caused the button to go down. return !wasdown; } bool FButtonStatus::ReleaseKey (int keynum) { int i, numdown, match; uint8_t wasdown = bDown; keynum &= KEY_DBLCLICKED-1; if (keynum == 0) { // Issued from console instead of a key, so force off for (i = MAX_KEYS-1; i >= 0; --i) { Keys[i] = 0; } bWentUp = true; bDown = false; } else { for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i) { if (Keys[i] != 0) { ++numdown; if (Keys[i] == keynum) { match = i; } } } if (match < 0) { // Key was not down; do nothing return false; } Keys[match] = 0; bWentUp = true; if (--numdown == 0) { bDown = false; } } // Returns true if releasing this key caused the button to go up. return wasdown && !bDown; } void ResetButtonTriggers () { for (int i = NUM_ACTIONS-1; i >= 0; --i) { ActionMaps[i].Button->ResetTriggers (); } } void ResetButtonStates () { for (int i = NUM_ACTIONS-1; i >= 0; --i) { FButtonStatus *button = ActionMaps[i].Button; if (button != &Button_Mlook && button != &Button_Klook) { button->ReleaseKey (0); } button->ResetTriggers (); } } void C_DoCommand (const char *cmd, int keynum) { FConsoleCommand *com; const char *end; const char *beg; // Skip any beginning whitespace while (*cmd && *cmd <= ' ') cmd++; // Find end of the command name if (*cmd == '\"') { for (end = beg = cmd+1; *end && *end != '\"'; ++end) ; } else { beg = cmd; for (end = cmd+1; *end > ' '; ++end) ; } const size_t len = end - beg; if (ParsingKeyConf) { int i; for (i = countof(KeyConfCommands)-1; i >= 0; --i) { if (strnicmp (beg, KeyConfCommands[i], len) == 0 && KeyConfCommands[i][len] == 0) { break; } } if (i < 0) { Printf ("Invalid command for KEYCONF: %s\n", beg); return; } } // Check if this is an action if (*beg == '+' || *beg == '-') { FButtonStatus *button; button = FindButton (MakeKey (beg + 1, end - beg - 1)); if (button != NULL) { if (*beg == '+') { button->PressKey (keynum); } else { button->ReleaseKey (keynum); if (button == &Button_Mlook && lookspring) { Net_WriteByte (DEM_CENTERVIEW); } } return; } } // Parse it as a normal command // Checking for matching commands follows this search order: // 1. Check the Commands[] hash table // 2. Check the CVars list if ( (com = FindNameInHashTable (Commands, beg, len)) ) { if (gamestate != GS_STARTUP || ParsingKeyConf || (len == 3 && strnicmp (beg, "set", 3) == 0) || (len == 7 && strnicmp (beg, "logfile", 7) == 0) || (len == 9 && strnicmp (beg, "unbindall", 9) == 0) || (len == 4 && strnicmp (beg, "bind", 4) == 0) || (len == 4 && strnicmp (beg, "exec", 4) == 0) || (len ==10 && strnicmp (beg, "doublebind", 10) == 0) || (len == 6 && strnicmp (beg, "pullin", 6) == 0) ) { FCommandLine args (beg); com->Run (args, players[consoleplayer].mo, keynum); } else { if (len == 4 && strnicmp(beg, "warp", 4) == 0) { StoredWarp = beg; } else { Create (com, beg); } } } else { // Check for any console vars that match the command FBaseCVar *var = FindCVarSub (beg, int(len)); if (var != NULL) { FCommandLine args (beg); if (args.argc() >= 2) { // Set the variable var->CmdSet (args[1]); } else { // Get the variable's value Printf ("\"%s\" is \"%s\"\n", var->GetName(), var->GetHumanString()); } } else { // We don't know how to handle this command Printf ("Unknown command \"%.*s\"\n", (int)len, beg); } } } // This is only accessible to the special menu item to run CCMDs. DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand) { if (CurrentMenu == nullptr) return 0; PARAM_PROLOGUE; PARAM_STRING(cmd); C_DoCommand(cmd); return 0; } void AddCommandString (char *cmd, int keynum) { char *brkpt; int more; if (cmd) { while (*cmd) { brkpt = cmd; while (*brkpt != ';' && *brkpt != '\0') { if (*brkpt == '\"') { brkpt++; while (*brkpt != '\0' && (*brkpt != '\"' || *(brkpt-1) == '\\')) brkpt++; } if (*brkpt != '\0') brkpt++; } if (*brkpt == ';') { *brkpt = '\0'; more = 1; } else { more = 0; } // Intercept wait commands here. Note: wait must be lowercase while (*cmd && *cmd <= ' ') cmd++; if (*cmd) { if (!ParsingKeyConf && cmd[0] == 'w' && cmd[1] == 'a' && cmd[2] == 'i' && cmd[3] == 't' && (cmd[4] == 0 || cmd[4] == ' ')) { int tics; if (cmd[4] == ' ') { tics = (int)strtoll (cmd + 5, NULL, 0); } else { tics = 1; } if (tics > 0) { if (more) { // The remainder of the command will be executed later // Note that deferred commands lose track of which key // (if any) they were pressed from. *brkpt = ';'; Create (brkpt, tics); } return; } } else { C_DoCommand (cmd, keynum); } } if (more) { *brkpt = ';'; } cmd = brkpt + more; } } } // ParseCommandLine // // Parse a command line (passed in args). If argc is non-NULL, it will // be set to the number of arguments. If argv is non-NULL, it will be // filled with pointers to each argument; argv[0] should be initialized // to point to a buffer large enough to hold all the arguments. The // return value is the necessary size of this buffer. // // Special processing: // Inside quoted strings, \" becomes just " // \\ becomes just a single backslash // \c becomes just TEXTCOLOR_ESCAPE // $ is replaced by the contents of static long ParseCommandLine (const char *args, int *argc, char **argv, bool no_escapes) { int count; char *buffplace; count = 0; buffplace = NULL; if (argv != NULL) { buffplace = argv[0]; } for (;;) { while (*args <= ' ' && *args) { // skip white space args++; } if (*args == 0) { break; } else if (*args == '\"') { // read quoted string char stuff; if (argv != NULL) { argv[count] = buffplace; } count++; args++; do { stuff = *args++; if (!no_escapes && stuff == '\\' && *args == '\"') { stuff = '\"', args++; } else if (!no_escapes && stuff == '\\' && *args == '\\') { args++; } else if (!no_escapes && stuff == '\\' && *args == 'c') { stuff = TEXTCOLOR_ESCAPE, args++; } else if (stuff == '\"') { stuff = 0; } else if (stuff == 0) { args--; } if (argv != NULL) { *buffplace = stuff; } buffplace++; } while (stuff); } else { // read unquoted string const char *start = args++, *end; FBaseCVar *var; UCVarValue val; while (*args && *args > ' ' && *args != '\"') args++; if (*start == '$' && (var = FindCVarSub (start+1, int(args-start-1)))) { val = var->GetGenericRep (CVAR_String); start = val.String; end = start + strlen (start); } else { end = args; } if (argv != NULL) { argv[count] = buffplace; while (start < end) *buffplace++ = *start++; *buffplace++ = 0; } else { buffplace += end - start + 1; } count++; } } if (argc != NULL) { *argc = count; } return (long)(buffplace - (char *)0); } FCommandLine::FCommandLine (const char *commandline, bool no_escapes) { cmd = commandline; _argc = -1; _argv = NULL; noescapes = no_escapes; } FCommandLine::~FCommandLine () { if (_argv != NULL) { delete[] _argv; } } void FCommandLine::Shift() { // Only valid after _argv has been filled. for (int i = 1; i < _argc; ++i) { _argv[i - 1] = _argv[i]; } } int FCommandLine::argc () { if (_argc == -1) { argsize = ParseCommandLine (cmd, &_argc, NULL, noescapes); } return _argc; } char *FCommandLine::operator[] (int i) { if (_argv == NULL) { int count = argc(); _argv = new char *[count + (argsize+sizeof(char*)-1)/sizeof(char*)]; _argv[0] = (char *)_argv + count*sizeof(char *); ParseCommandLine (cmd, NULL, _argv, noescapes); } return _argv[i]; } static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev) { int comp; *prev = NULL; while (start) { comp = strnicmp (start->m_Name, name, namelen); if (comp > 0) return NULL; else if (comp == 0 && start->m_Name[namelen] == 0) return start; *prev = start; start = start->m_Next; } return NULL; } static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen) { FConsoleCommand *dummy; return ScanChainForName (table[MakeKey (name, namelen) % FConsoleCommand::HASH_SIZE], name, namelen, &dummy); } bool FConsoleCommand::AddToHash (FConsoleCommand **table) { unsigned int key; FConsoleCommand *insert, **bucket; key = MakeKey (m_Name); bucket = &table[key % HASH_SIZE]; if (ScanChainForName (*bucket, m_Name, strlen (m_Name), &insert)) { return false; } else { if (insert) { m_Next = insert->m_Next; if (m_Next) m_Next->m_Prev = &m_Next; insert->m_Next = this; m_Prev = &insert->m_Next; } else { m_Next = *bucket; *bucket = this; m_Prev = bucket; if (m_Next) m_Next->m_Prev = &m_Next; } } return true; } FConsoleCommand* FConsoleCommand::FindByName (const char* name) { return FindNameInHashTable (Commands, name, strlen (name)); } FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc) : m_RunFunc (runFunc) { static bool firstTime = true; if (firstTime) { char tname[16]; unsigned int i; firstTime = false; // Add all the action commands for tab completion for (i = 0; i < NUM_ACTIONS; i++) { strcpy (&tname[1], ActionMaps[i].Name); tname[0] = '+'; C_AddTabCommand (tname); tname[0] = '-'; C_AddTabCommand (tname); } } int ag = strcmp (name, "kill"); if (ag == 0) ag=0; m_Name = copystring (name); if (!AddToHash (Commands)) Printf ("FConsoleCommand c'tor: %s exists\n", name); else C_AddTabCommand (name); } FConsoleCommand::~FConsoleCommand () { *m_Prev = m_Next; if (m_Next) m_Next->m_Prev = m_Prev; C_RemoveTabCommand (m_Name); delete[] m_Name; } void FConsoleCommand::Run (FCommandLine &argv, APlayerPawn *who, int key) { m_RunFunc (argv, who, key); } FConsoleAlias::FConsoleAlias (const char *name, const char *command, bool noSave) : FConsoleCommand (name, NULL), bRunning(false), bKill(false) { m_Command[noSave] = command; m_Command[!noSave] = FString(); // If the command contains % characters, assume they are parameter markers // for substitution when the command is executed. bDoSubstitution = (strchr (command, '%') != NULL); } FConsoleAlias::~FConsoleAlias () { m_Command[1] = m_Command[0] = FString(); } // Given an argument vector, reconstitute the command line it could have been produced from. FString BuildString (int argc, FString *argv) { if (argc == 1) { return *argv; } else { FString buf; int arg; for (arg = 0; arg < argc; arg++) { if (argv[arg][0] == '\0') { // It's an empty argument, we need to convert it to '""' buf << "\"\" "; } else if (strchr(argv[arg], '"')) { // If it contains one or more quotes, we need to escape them. buf << '"'; long substr_start = 0, quotepos; while ((quotepos = argv[arg].IndexOf('"', substr_start)) >= 0) { if (substr_start < quotepos) { buf << argv[arg].Mid(substr_start, quotepos - substr_start); } buf << "\\\""; substr_start = quotepos + 1; } buf << argv[arg].Mid(substr_start) << "\" "; } else if (strchr(argv[arg], ' ')) { // If it contains a space, it needs to be quoted. buf << '"' << argv[arg] << "\" "; } else { buf << argv[arg] << ' '; } } return buf; } } //=========================================================================== // // SubstituteAliasParams // // Given an command line and a set of arguments, replace instances of // %x or %{x} in the command line with argument x. If argument x does not // exist, then the empty string is substituted in its place. // // Substitution is not done inside of quoted strings, unless that string is // prepended with a % character. // // To avoid a substitution, use %%. The %% will be replaced by a single %. // //=========================================================================== FString SubstituteAliasParams (FString &command, FCommandLine &args) { // Do substitution by replacing %x with the argument x. // If there is no argument x, then %x is simply removed. // For some reason, strtoul's stop parameter is non-const. char *p = command.LockBuffer(), *start = p; unsigned long argnum; FString buf; bool inquote = false; while (*p != '\0') { if (p[0] == '%' && ((p[1] >= '0' && p[1] <= '9') || p[1] == '{')) { // Do a substitution. Output what came before this. buf.AppendCStrPart (start, p - start); // Extract the argument number and substitute the corresponding argument. argnum = strtoul (p + 1 + (p[1] == '{'), &start, 10); if ((p[1] != '{' || *start == '}') && argnum < (unsigned long)args.argc()) { buf += args[argnum]; } p = (start += (p[1] == '{' && *start == '}')); } else if (p[0] == '%' && p[1] == '%') { // Do not substitute. Just collapse to a single %. buf.AppendCStrPart (start, p - start + 1); start = p = p + 2; continue; } else if (p[0] == '%' && p[1] == '"') { // Collapse %" to " and remember that we're in a quote so when we // see a " character again, we don't start skipping below. if (!inquote) { inquote = true; buf.AppendCStrPart(start, p - start); start = p + 1; } else { inquote = false; } p += 2; } else if (p[0] == '\\' && p[1] == '"') { p += 2; } else if (p[0] == '"') { // Don't substitute inside quoted strings if it didn't start // with a %" if (!inquote) { p++; while (*p != '\0' && (*p != '"' || *(p-1) == '\\')) p++; if (*p != '\0') p++; } else { inquote = false; p++; } } else { p++; } } // Return whatever was after the final substitution. if (p > start) { buf.AppendCStrPart (start, p - start); } command.UnlockBuffer(); return buf; } static int DumpHash (FConsoleCommand **table, bool aliases, const char *pattern=NULL) { int bucket, count; FConsoleCommand *cmd; for (bucket = count = 0; bucket < FConsoleCommand::HASH_SIZE; bucket++) { cmd = table[bucket]; while (cmd) { if (CheckWildcards (pattern, cmd->m_Name)) { if (cmd->IsAlias()) { if (aliases) { ++count; static_cast(cmd)->PrintAlias (); } } else if (!aliases) { ++count; cmd->PrintCommand (); } } cmd = cmd->m_Next; } } return count; } void FConsoleAlias::PrintAlias () { if (m_Command[0].IsNotEmpty()) { Printf (TEXTCOLOR_YELLOW "%s : %s\n", m_Name, m_Command[0].GetChars()); } if (m_Command[1].IsNotEmpty()) { Printf (TEXTCOLOR_ORANGE "%s : %s\n", m_Name, m_Command[1].GetChars()); } } void FConsoleAlias::Archive (FConfigFile *f) { if (f != NULL && !m_Command[0].IsEmpty()) { f->SetValueForKey ("Name", m_Name, true); f->SetValueForKey ("Command", m_Command[0], true); } } void C_ArchiveAliases (FConfigFile *f) { int bucket; FConsoleCommand *alias; for (bucket = 0; bucket < FConsoleCommand::HASH_SIZE; bucket++) { alias = Commands[bucket]; while (alias) { if (alias->IsAlias()) static_cast(alias)->Archive (f); alias = alias->m_Next; } } } void C_ClearAliases () { int bucket; FConsoleCommand *alias; for (bucket = 0; bucket < FConsoleCommand::HASH_SIZE; bucket++) { alias = Commands[bucket]; while (alias) { FConsoleCommand *next = alias->m_Next; if (alias->IsAlias()) static_cast(alias)->SafeDelete(); alias = next; } } } CCMD(clearaliases) { C_ClearAliases(); } // This is called only by the ini parser. void C_SetAlias (const char *name, const char *cmd) { FConsoleCommand *prev, *alias, **chain; chain = &Commands[MakeKey (name) % FConsoleCommand::HASH_SIZE]; alias = ScanChainForName (*chain, name, strlen (name), &prev); if (alias != NULL) { if (!alias->IsAlias ()) { //Printf (PRINT_BOLD, "%s is a command and cannot be an alias.\n", name); return; } delete alias; } new FConsoleAlias (name, cmd, false); } CCMD (alias) { FConsoleCommand *prev, *alias, **chain; if (argv.argc() == 1) { Printf ("Current alias commands:\n"); DumpHash (Commands, true); } else { chain = &Commands[MakeKey (argv[1]) % FConsoleCommand::HASH_SIZE]; if (argv.argc() == 2) { // Remove the alias if ( (alias = ScanChainForName (*chain, argv[1], strlen (argv[1]), &prev))) { if (alias->IsAlias ()) { static_cast (alias)->SafeDelete (); } else { Printf ("%s is a normal command\n", alias->m_Name); } } } else { // Add/change the alias alias = ScanChainForName (*chain, argv[1], strlen (argv[1]), &prev); if (alias != NULL) { if (alias->IsAlias ()) { static_cast (alias)->Realias (argv[2], ParsingKeyConf); } else { Printf ("%s is a normal command\n", alias->m_Name); alias = NULL; } } else { new FConsoleAlias (argv[1], argv[2], ParsingKeyConf); } } } } CCMD (cmdlist) { int count; const char *filter = (argv.argc() == 1 ? NULL : argv[1]); count = ListActionCommands (filter); count += DumpHash (Commands, false, filter); Printf ("%d commands\n", count); } CCMD (key) { if (argv.argc() > 1) { int i; for (i = 1; i < argv.argc(); ++i) { unsigned int key = MakeKey (argv[i]); Printf (" 0x%08x\n", key); } } } // Execute any console commands specified on the command line. // These all begin with '+' as opposed to '-'. FExecList *C_ParseCmdLineParams(FExecList *exec) { for (int currArg = 1; currArg < Args->NumArgs(); ) { if (*Args->GetArg (currArg++) == '+') { FString cmdString; int cmdlen = 1; int argstart = currArg - 1; while (currArg < Args->NumArgs()) { if (*Args->GetArg (currArg) == '-' || *Args->GetArg (currArg) == '+') break; currArg++; cmdlen++; } cmdString = BuildString (cmdlen, Args->GetArgList (argstart)); if (!cmdString.IsEmpty()) { if (exec == NULL) { exec = new FExecList; } exec->AddCommand(&cmdString[1]); } } } return exec; } bool FConsoleCommand::IsAlias () { return false; } bool FConsoleAlias::IsAlias () { return true; } void FConsoleAlias::Run (FCommandLine &args, APlayerPawn *who, int key) { if (bRunning) { Printf ("Alias %s tried to recurse.\n", m_Name); return; } int index = !m_Command[1].IsEmpty(); FString savedcommand = m_Command[index], mycommand; m_Command[index] = FString(); if (bDoSubstitution) { mycommand = SubstituteAliasParams (savedcommand, args); } else { mycommand = savedcommand; } bRunning = true; AddCommandString (mycommand.LockBuffer(), key); mycommand.UnlockBuffer(); bRunning = false; if (m_Command[index].IsEmpty()) { // The alias is unchanged, so put the command back so it can be used again. // If the command had been non-empty, then that means that executing this // alias caused it to realias itself, so the old command will be forgotten // once this function returns. m_Command[index] = savedcommand; } if (bKill) { // The alias wants to remove itself delete this; } } void FConsoleAlias::Realias (const char *command, bool noSave) { if (!noSave && !m_Command[1].IsEmpty()) { noSave = true; } m_Command[noSave] = command; // If the command contains % characters, assume they are parameter markers // for substitution when the command is executed. bDoSubstitution = (strchr (command, '%') != NULL); bKill = false; } void FConsoleAlias::SafeDelete () { if (!bRunning) { delete this; } else { bKill = true; } } void FExecList::AddCommand(const char *cmd, const char *file) { // Pullins are special and need to be separated from general commands. // They also turned out to be a really bad idea, since they make things // more complicated. :( if (file != NULL && strnicmp(cmd, "pullin", 6) == 0 && isspace(cmd[6])) { FCommandLine line(cmd); C_SearchForPullins(this, file, line); } // Recursive exec: Parse this file now. else if (strnicmp(cmd, "exec", 4) == 0 && isspace(cmd[4])) { FCommandLine argv(cmd); for (int i = 1; i < argv.argc(); ++i) { C_ParseExecFile(argv[i], this); } } else { Commands.Push(cmd); } } void FExecList::ExecCommands() const { for (unsigned i = 0; i < Commands.Size(); ++i) { AddCommandString(Commands[i].LockBuffer()); Commands[i].UnlockBuffer(); } } void FExecList::AddPullins(TArray &wads) const { for (unsigned i = 0; i < Pullins.Size(); ++i) { D_AddFile(wads, Pullins[i]); } } FExecList *C_ParseExecFile(const char *file, FExecList *exec) { FILE *f; char cmd[4096]; int retval = 0; if ( (f = fopen (file, "r")) ) { while (fgets(cmd, countof(cmd)-1, f)) { // Comments begin with // char *stop = cmd + strlen(cmd) - 1; char *comment = cmd; int inQuote = 0; if (*stop == '\n') *stop-- = 0; while (comment < stop) { if (*comment == '\"') { inQuote ^= 1; } else if (!inQuote && *comment == '/' && *(comment + 1) == '/') { break; } comment++; } if (comment == cmd) { // Comment at line beginning continue; } else if (comment < stop) { // Comment in middle of line *comment = 0; } if (exec == NULL) { exec = new FExecList; } exec->AddCommand(cmd, file); } if (!feof(f)) { Printf("Error parsing \"%s\"\n", file); } fclose(f); } else { Printf ("Could not open \"%s\"\n", file); } return exec; } bool C_ExecFile (const char *file) { FExecList *exec = C_ParseExecFile(file, NULL); if (exec != NULL) { exec->ExecCommands(); if (exec->Pullins.Size() > 0) { Printf(TEXTCOLOR_BOLD "Notice: Pullin files were ignored.\n"); } delete exec; } return exec != NULL; } void C_SearchForPullins(FExecList *exec, const char *file, FCommandLine &argv) { const char *lastSlash; assert(exec != NULL); assert(file != NULL); #ifdef __unix__ lastSlash = strrchr(file, '/'); #else const char *lastSlash1, *lastSlash2; lastSlash1 = strrchr(file, '/'); lastSlash2 = strrchr(file, '\\'); lastSlash = MAX(lastSlash1, lastSlash2); #endif for (int i = 1; i < argv.argc(); ++i) { // Try looking for the wad in the same directory as the .cfg // before looking for it in the current directory. if (lastSlash != NULL) { FString path(file, (lastSlash - file) + 1); path += argv[i]; if (FileExists(path)) { exec->Pullins.Push(path); continue; } } exec->Pullins.Push(argv[i]); } } CCMD (pullin) { // Actual handling for pullin is now completely special-cased above Printf (TEXTCOLOR_BOLD "Pullin" TEXTCOLOR_NORMAL " is only valid from .cfg\n" "files and only when used at startup.\n"); }