// Poison Bag (Flechette used by Cleric) ------------------------------------ ACTOR PoisonBag { Game Hexen Radius 5 Height 5 +NOBLOCKMAP +NOGRAVITY action native A_PoisonBagInit(); States { Spawn: PSBG A 18 Bright PSBG B 4 Bright PSBG C 3 PSBG C 1 A_PoisonBagInit Stop } } // Throwing Bomb (Flechette used by Fighter) -------------------------------- ACTOR ThrowingBomb { Game Hexen Health 48 Speed 12 Radius 8 Height 10 DamageType "Fire" +NOBLOCKMAP +DROPOFF +MISSILE +HEXENBOUNCE SeeSound "FlechetteBounce" DeathSound "FlechetteExplode" action native A_CheckThrowBomb(); action native A_CheckThrowBomb2(); States { Spawn: THRW A 4 A_CheckThrowBomb THRW BCDE 3 A_CheckThrowBomb THRW F 3 A_CheckThrowBomb2 Loop THRW G 6 A_CheckThrowBomb THRW F 4 A_CheckThrowBomb THRW H 6 A_CheckThrowBomb THRW F 4 A_CheckThrowBomb THRW G 6 A_CheckThrowBomb THRW F 3 A_CheckThrowBomb Wait Death: CFCF Q 4 Bright A_NoGravity CFCF R 3 Bright A_Scream CFCF S 4 Bright A_Explode CFCF T 3 Bright CFCF U 4 Bright CFCF W 3 Bright CFCF X 4 Bright CFCF Z 3 Bright Stop } }