/* #include "actor.h" #include "info.h" #include "m_random.h" #include "p_local.h" #include "s_sound.h" #include "thingdef/thingdef.h" */ static FRandom pr_batspawn ("BatSpawn"); static FRandom pr_batmove ("BatMove"); //=========================================================================== // Bat Spawner Variables // special1 frequency counter // special2 // args[0] frequency of spawn (1=fastest, 10=slowest) // args[1] spread angle (0..255) // args[2] // args[3] duration of bats (in octics) // args[4] turn amount per move (in degrees) // // Bat Variables // special2 lifetime counter // args[4] turn amount per move (in degrees) //=========================================================================== DEFINE_ACTION_FUNCTION(AActor, A_BatSpawnInit) { self->special1 = 0; // Frequency count } DEFINE_ACTION_FUNCTION(AActor, A_BatSpawn) { AActor *mo; int delta; angle_t angle; // Countdown until next spawn if (self->special1-- > 0) return; self->special1 = self->args[0]; // Reset frequency count delta = self->args[1]; if (delta==0) delta=1; angle = self->angle + (((pr_batspawn()%delta)-(delta>>1))<<24); mo = P_SpawnMissileAngle (self, PClass::FindClass ("Bat"), angle, 0); if (mo) { mo->args[0] = pr_batspawn()&63; // floatbob index mo->args[4] = self->args[4]; // turn degrees mo->special2 = self->args[3]<<3; // Set lifetime mo->target = self; } } DEFINE_ACTION_FUNCTION(AActor, A_BatMove) { angle_t newangle; if (self->special2 < 0) { self->SetState (self->FindState(NAME_Death)); } self->special2 -= 2; // Called every 2 tics if (pr_batmove()<128) { newangle = self->angle + ANGLE_1*self->args[4]; } else { newangle = self->angle - ANGLE_1*self->args[4]; } // Adjust velocity vector to new direction newangle >>= ANGLETOFINESHIFT; self->velx = FixedMul (self->Speed, finecosine[newangle]); self->vely = FixedMul (self->Speed, finesine[newangle]); if (pr_batmove()<15) { S_Sound (self, CHAN_VOICE, "BatScream", 1, ATTN_IDLE); } // Handle Z movement self->SetZ(self->target->Z() + 16*finesine[self->args[0] << BOBTOFINESHIFT]); self->args[0] = (self->args[0]+3)&63; }