// Coin --------------------------------------------------------------------- ACTOR Coin : Inventory native { +DROPPED +NOTDMATCH +FLOORCLIP Inventory.MaxAmount 0x7fffffff +INVENTORY.INVBAR Tag "$TAG_COIN" Inventory.Icon "I_COIN" Inventory.PickupMessage "$TXT_COIN" States { Spawn: COIN A -1 Stop } } // 10 Gold ------------------------------------------------------------------ ACTOR Gold10 : Coin { Inventory.Amount 10 Tag "$TAG_10GOLD" Inventory.PickupMessage "$TXT_10GOLD" States { Spawn: CRED A -1 Stop } } // 25 Gold ------------------------------------------------------------------ ACTOR Gold25 : Coin { Inventory.Amount 25 Tag "$TAG_25GOLD" Inventory.PickupMessage "$TXT_25GOLD" States { Spawn: SACK A -1 Stop } } // 50 Gold ------------------------------------------------------------------ ACTOR Gold50 : Coin { Inventory.Amount 50 Tag "$TAG_50GOLD" Inventory.PickupMessage "$TXT_50GOLD" States { Spawn: CHST A -1 Stop } } // 300 Gold ------------------------------------------------------------------ ACTOR Gold300 : Coin { Inventory.Amount 300 Tag "$TAG_300GOLD" Inventory.PickupMessage "$TXT_300GOLD" Inventory.GiveQuest 3 +INVENTORY.ALWAYSPICKUP States { Spawn: TOKN A -1 Stop } }