B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2 801304DA3784308D333951B5E0CF8E9E // map02 6EA4D5CAEA16857B2A882467E1633BC2 // map03 A4E01929938958BB9DA9EF3066802184 // map04 54F4B897BAA50F070CECA25555031C15 // map05 BB93EA15CA068FBC7E0381E4E959207C // map06 960397183E44D26212E8876681D2801D // map07 E4D05765BDB5BF9D22F0548E2807BAE9 // map08 696203E7A2C8A14C00F8824F74BD3D53 // map09 EEFB83ABB26A473382FAA063CF120501 // map10 FD031167E57BD1EEB65279F5895300F2 // map11 9C69328D5B82392DEA1C0552CF283F38 // map12 16569BB1F80D52304319DDD0C2DE4B5A // map13 1760E2F04B4E2C5CDD235855FCAB8327 // map14 A80E7EE40E0D0C76A6FBD242BE29FE27 // map15 2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16 1CE294781A2455DE72C197E0B3DF6212 // map31 { setslopeoverflow resetplayerspeed } 6DA6FCBA8089161BDEC6A1D3F6C8D60F // Eternal Doom MAP25 { stairs maskedmidtex corpsegibs vileghosts } 10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28 { // What's really sad is that I got a separate bug report for this map // years ago, but nobody made mention of this problem back then. trace useblocking } 0EECBF37B328C9CAAF20DED4949A4157 // Sudtic e2m6 4ACE0644883BDA0CBA254FA02C9ACF83 // Teutic e3m4 9F2BE080A33F775294BD78822456924E // Nukemine e1m4 CD31793D3A4B00231B124C0C23649644 // Strain map02 19094AEB53D12EFC8E0568424F659F11 // Strain map31 60733BDD1AA3F4B2262ADC79B2E1B5AB // Memento Mori map29 F84AB4557464A383E93F37CD3A82AC48 // MM2 map03 1497894956B3C8EBE8A240B7FDD99C6A // MM2 map25 941E4CB56EE4184E0B1ED43486AB0BBF // AV map07 6D4156EE0D12B77AD143A37C4D3DCF98 // dmonfear.wad map22 { shorttex } 2FE901F659A16E58D7BCD7C30021C238 // AV map15 74AF92E96FE10D039D31C1F6526D7D7C // Real World map11 { trace } 71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind 96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels BA530202AF0BA0C6CBAE6A0C7076FB72 // Requiem map04 E2819F69CB79BA66E0ACBCD7DE652F9D // Hell to Pay MAP32: Exit switch pressable through lasers { useblocking } // Cosmetic, but that option was added just for this map so it'd be a shame not to use it 6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01 { sectorsounds } 7F24BFC1791F0107CE8F30B7FD3D9802 // Community Chest map29 { wallrun } // Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666 32FC3115A3162B623F0D0F4E7DEE6861 // e1m8 { anybossdeath } // Arch-Vile ghost monster effect is used by the following maps 145C4DFCF843F2B92C73036BA0E1D98A // Hell Revealed map26 5379C080299EB961792B50AD96821543 // Hell to Pay map14 7837B5334A277F107515D649BCEFB682 // Hell to Pay map22 2EEB1E12FA9F9545DE9D99990A4A78E5 // Icarus map24 65A53A09A09525AE42EA210BF879CD37 // Plutonia 2 map32 2499CF9A9351BE9BC4E9C66FC9F291A7 // Requiem map23 3CA5493FEFF2E27BFD4181E6C4A3C2BF // The Waterfront map01 CBDFEFAC579A62DE8F1B48CA4A09D381 // gather2.wad map05 and darkside.wad map01 C7A2FAFB0AFB2632C50AD625CDB50E51 // Reverie map18 9E5724BC6135AA6F86EE54FD4D91F1E2 // Project X map14 01899825FFEAE016D39C02A7DA4B218F // Archie map01 1D9F3AFDC2517C2E450491ED13896712 // Seej map01 0AE745A3AB86D15FB2FB74489962C421 // 6pack2 map02 2EA635C6B6AEC76B6BC77448DAB22F9A // Squadron 417 map21 1E998262EE319B7D088E01DE782E6B41 // Mayhem 2013 map05 A81E2734F735A82720D8E0F1442BA0C9 // Imp's [sic] are Ghost Gods map01 { corpsegibs vileghosts } // invert the sorting order of overlapping sprites at the same spot 551D6B416EB3324790BC0F0F74B49600 // Strain map13 2F49C29691F8565F0B99B27FCF2627E6 // Astrostein 1 MAP01 55A741F9C2955C2B06F2387E45ED6C62 // MAP02 4E7286B735671A942C54FAC6CB52A8C3 // MAP03 825772094FF3569FC3722145F82F820A // MAP04 CB6CF6BE0EA4A6AB9830FBB7F9192B80 // MAP05 AB24CCF84C2FE1A543FE033589BD1FBC // MAP06 6BE0908B4DAFF53AA0A7493C04A608A4 // MAP07 305275E5E07755E17AAB064981279295 // MAP08 A8FBF3600088E79D02283C40D12B7F26 // MAP09 A8FBF3600088E79D02283C40D12B7F26 // MAP09 F0C95C76237DF617560577767EC21E1C // MAP10 2A2AF2CDAB7E7A66D28AFC3AA6243DCC // Astrostein 2 map01 0667DA831EB293D3387579565C11F0DD // map02 76DA72420EBE0A53D861373D7123DE33 // map03 5A4F8186580FFE41BCD80960B7F19CA8 // map04 E3A1EE2A0A2FB27496074057E3FA82F0 // map05 1CA60DE4062F41DC1A39396228913882 // map06 DABC3033A734DEF402A8FEF6C2FEDCC2 // map07 2E8211EA051EA8C3241859D1854386D6 // map08 EAD27C506AFC856BE07DDDDED20D7ED0 // map09 7DA47B044E2D5D17EAE2960BBFAEDE1A // Astrostein 3 map10 46E0F4529E8E396DEDC8DB83443078A7 // map13 2742D556921FBE753C16175F0C980091 // map14 AB1A6C1D3898D4259C0645306939374C // map15 0599F0D0CC1F41F52B7E8214D0348EEA // map17 CA267398C9B3A8F79349D3394F8B2106 // map20 { spritesort } 1D9E43988940CCD3555724E15DD8B1AB // Happy Time Circus map01 has bad teleporters 040F83028FFA74456E335ED300BE2C33 // MAP17 (TownInfection.wad) 156FA31F5FF72A87BF345B68029D3051 // MAP02 (nprject5.wad) AF40D0E49BD1B76D4B1AADD8212ADC46 // MAP01 (the wad that shall not be named =P) 91341EF9250760C9B550752E1D91CC24 // rock and roll rebel radio against satan city (rnrrrasc.wad) map01 { ignoreteleporttags } 8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag 9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12 91E173901E6F3800B81AB646976247CD // Claustrophobia 1024, map01 { badangles } 8FA29398776146189396AA1AC6BB9E13 // Roger Ritenour's Phobos map03 { floormove } // There is a special at the beginning of the level which relies on the Pain Elemental's lost soul limit. 811A0C97777A198BC9B2BB558CB46E6A // Hell Revealed map19 { limitpain } 7C1913DEE396BA26CFF22A0E9369B7D2 // Nuke Mine, e1m2 { pointonline } 920F8D876ECD96D8C2A978FF1AB2B401 // Darken2.wad map01 - Nodes go out of bounds/beyond normal sector boundaries CFEDB7FA89885E24856CAC9A2FB3CE58 // Darken2.wad map03 - GZDoomBuilder crashes when displaying Nodes 8E961FA7029761D5FAB3932C40F10CD2 // Darken2.wad map04 - Nodes go out of bounds/beyond normal sector boundaries DEA5E9C6253FFF8FDB2D5E5BADE13A9D // Darken2.wad map06 - Nodes go out of bounds/beyond normal sector boundaries 0E72254C0C26F721333A1C56E3648D68 // Darken2.wad map07 - Nodes go out of bounds/beyond normal sector boundaries 1437B40F2D56DF82346366814E9729D9 // Darken2.wad map08 - Nodes go out of bounds/beyond normal sector boundaries 8B15F89E47E422780FBF2D6CDE3AA050 // Darken2.wad map09 - GZDoomBuilder crashes when displaying Nodes 5A2FD43D23B45191229E5C74E9398D36 // Darken2.wad map10 - Nodes go out of bounds/beyond normal sector boundaries FA25A78B3DFD7CC44E9B10C7B78EADAE // Darken2.wad map11 - Nodes go out beyond normal sector boundaries 01592ACF001C534076556D9E1B5D85E7 // Darken2.wad map12 - Nodes go out of bounds/beyond normal sector boundaries 16A2ED2917A68B2FD8D264BE4D64EA09 // Darken2.wad map13 - Nodes go out of bounds/beyond normal sector boundaries F5DA2AA0C7112E090167A6B2F6D4A079 // Darken2.wad map15 - Nodes go out beyond normal sector boundaries A40A4472AB0FDBE2D55ADADA7D9005C8 // Darken2.wad map16 - Nodes go out of bounds/beyond normal sector boundaries 244701904E6B754A02842415AB183EBE // Darken2.wad map17 - Nodes go out beyond normal sector boundaries 661D3C9221114A1CD16674CBFF239DDF // Darken2.wad map19 - Nodes go out of bounds/beyond normal sector boundaries 1FB559C4C37CCE8C3883057C963952A8 // Darken2.wad map20 - Nodes go out beyond normal sector boundaries D36E7D121F28F77A3780A5BD88425FB4 // Darken2.wad map21 - Nodes go out beyond normal sector boundaries 3253B280FB7A4A04284FE08A6D9F222D // Darken2.wad map22 - Nodes go out beyond normal sector boundaries E0E5517B7928E88B88F6A5B77AC449DF // Darken2.wad map23 - Nodes go out of bounds/beyond normal sector boundaries 6DD76422593381E3234FA703C155C493 // Darken2.wad map24 - Nodes go out of bounds/beyond normal sector boundaries 8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04 65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad 3DEE4EFEFAF3260C800A30734F54CE75 // Hellbound, map14 5FAA25F5A6AAB3409CAE0AF87F910341 // DOOM.wad e1m6 94893A0DC429A22ADC4B3A73DA537E16 // DOOM2.WAD map25 D5F64E02679A81B82006AF34A6A8EAC3 // plutonia.wad map32 BA4860C7A2F5D705DB32A1A38DB77EC4 // pl2.wad map10 EDA5CE7C462BD171BF8110AC56B67857 // pl2.wad map11 A9A9A728E689266939C1B71655F320CA // pl2.wad map25 62CA74092FC88C1E7FE2D0B1A8034E29 // pl2.wad map29 19E1CFD717FC6BBA9371F0F529B4CDFF // ur_final.wad map27 { rebuildnodes } 64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31 { // During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN // are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is // still set when returning to the origin map. linkfrozenprops } E89CCC7E155F1032F693359CC219BE6C // hexen.wad map30 B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01 6941BDC2F80C0FEBE34EFA23D5FB72B7 // sonic.wad map10 3ABB618A475BCBC531B457BAA6E4E70A // Daedalus map04 795FDE3CC1C97140F326D0152B3FCE2A // Daedalus map24 { DisablePushWindowCheck } D0139194F7817BF06F3988DFC47DB38D // Whispers of Satan map29 { nopassover } 5397C3B7D9B33AAF526D15A81A762828 // daedalus.wad Travel tubes (they are all identical) { multiexit } C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07 { maskedmidtex } 7B82B12A6990E09553B12FDB4E3824A0 // hti.wad map01 { teleport } 8570AA0D6737C0A19DB66767764F157F // sonic.wad map04 { noslopeid } 3FFAF2F624C1B4BB6F581DCF7B99CBA7 // hexen.wad MAP36 7DC65D5029DD834481CD716B3D71388A // hexdd.wad MAP47 05AA32F1D2220A462DCDA245ED22B94B // sonic.wad map09 { polyobj } D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9 19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update { pointonline } 1ED329858AB154C55878DA1C11A4F100 // unloved.pk3:unlovedmaps.wad map01 FA23E72FA955E66EC68609F72C0BA71E // unloved.pk3:unlovedmaps.wad map02 41BEC1F643CFEEC997AF98276A05EC88 // unloved.pk3:unlovedmaps.wad map03 AF9A6370BE562584BC11165ECF364713 // unloved.pk3:unlovedmaps.wad map04 DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05 9E54F70648A77BBD090FF78A3AA05367 // unloved2beta1.pk3:u2_new2maps2.wad map08 72E9E0F41F691B7F956E62F35B4A617F // unloved2beta1.pk3:u2_new2maps2.wad map09 3D3FE412E87AD8B2316DAEC9E25F2E5D // unloved2beta1.pk3:u2_new2maps2.wad map10 { clipmidtex } 6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01 { setslopeoverflow polyobj } 1624AD80349566AA7F29D2CA0D51754B // The Gateway Experiments Episode 5: Prime Directive, ge5map02 { checkswitchrange } 261E64897A572C8DB8DC041E64BE27AD // unloved2beta1.pk3:u2_new2maps2.wad map06 04800B1F35E8C036EBABC8C616402927 // unloved2beta1.pk3:u2_new2maps2.wad map07 { clipmidtex checkswitchrange }