// Chex Warrior class ChexPlayer : DoomPlayer { Default { player.displayname "Chex Warrior"; player.crouchsprite ""; player.colorrange 192, 207; //Not perfect, but its better than everyone being blue. player.startitem "MiniZorcher"; player.startitem "Bootspoon"; player.startitem "MiniZorchRecharge", 50; player.damagescreencolor "60 b0 58"; player.WeaponSlot 1, "Bootspoon", "SuperBootspork"; player.WeaponSlot 2, "MiniZorcher"; player.WeaponSlot 3, "LargeZorcher", "SuperLargeZorcher"; player.WeaponSlot 4, "RapidZorcher"; player.WeaponSlot 5, "ZorchPropulsor"; player.WeaponSlot 6, "PhasingZorcher"; player.WeaponSlot 7, "LAZDevice"; Player.Colorset 0, "$TXT_COLOR_LIGHTBLUE", 0xC0, 0xCF, 0xC2; Player.Colorset 1, "$TXT_COLOR_GREEN", 0x70, 0x7F, 0x72; Player.Colorset 2, "$TXT_COLOR_GRAY", 0x60, 0x6F, 0x62; Player.Colorset 3, "$TXT_COLOR_BROWN", 0x40, 0x4F, 0x42; Player.Colorset 4, "$TXT_COLOR_RED", 0x20, 0x2F, 0x22; Player.Colorset 5, "$TXT_COLOR_LIGHTGRAY", 0x58, 0x67, 0x5A; Player.Colorset 6, "$TXT_COLOR_LIGHTBROWN", 0x38, 0x47, 0x3A; Player.Colorset 7, "$TXT_COLOR_LIGHTRED", 0xB0, 0xBF, 0xB2; } }