//************************************************************************** //** //** ct_chat.c : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: ct_chat.c,v $ //** $Revision: 1.12 $ //** $Date: 96/01/16 10:35:26 $ //** $Author: bgokey $ //** //************************************************************************** #include #include #include "doomdef.h" #include "m_swap.h" #include "hu_stuff.h" #include "w_wad.h" #include "s_sound.h" #include "doomstat.h" #include "st_stuff.h" #include "c_console.h" #include "c_dispatch.h" #include "c_cvars.h" #include "v_text.h" #include "v_video.h" #include "gi.h" #include "d_gui.h" #include "i_input.h" #include "templates.h" #define QUEUESIZE 128 #define MESSAGESIZE 128 #define MESSAGELEN 265 #define HU_INPUTX 0 #define HU_INPUTY (0 + (screen->Font->GetHeight () + 1)) EXTERN_CVAR (Int, con_scaletext) // Public data void CT_Init (); void CT_Drawer (); BOOL CT_Responder (event_t *ev); int chatmodeon; // Private data static void CT_ClearChatMessage (); static void CT_AddChar (char c); static void CT_BackSpace (); static void ShoveChatStr (const char *str, BYTE who); static bool DoSubstitution (char *out, const char *in); static int len; static byte ChatQueue[QUEUESIZE]; CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE) CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE) CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE) CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE) CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE) CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE) CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE) CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE) CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE) CVAR (String, chatmacro0, "No", CVAR_ARCHIVE) FStringCVar *chat_macros[10] = { &chatmacro0, &chatmacro1, &chatmacro2, &chatmacro3, &chatmacro4, &chatmacro5, &chatmacro6, &chatmacro7, &chatmacro8, &chatmacro9 }; CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE) //=========================================================================== // // CT_Init // // Initialize chat mode data //=========================================================================== void CT_Init () { len = 0; // initialize the queue index chatmodeon = 0; ChatQueue[0] = 0; } //=========================================================================== // // CT_Stop // //=========================================================================== void CT_Stop () { chatmodeon = 0; } //=========================================================================== // // CT_Responder // //=========================================================================== BOOL CT_Responder (event_t *ev) { if (chatmodeon && ev->type == EV_GUI_Event) { if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat) { if (ev->data1 == '\r') { ShoveChatStr ((char *)ChatQueue, chatmodeon - 1); CT_Stop (); return true; } else if (ev->data1 == GK_ESCAPE) { CT_Stop (); return true; } else if (ev->data1 == '\b') { CT_BackSpace (); return true; } else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL)) { I_PutInClipboard ((char *)ChatQueue); return true; } else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL)) { char *clip = I_GetFromClipboard (); if (clip != NULL) { char *clip_p = clip; strtok (clip, "\n\r\b"); while (*clip_p) { CT_AddChar (*clip_p++); } delete[] clip; } } } else if (ev->subtype == EV_GUI_Char) { // send a macro if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9')) { ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1); CT_Stop (); } else { CT_AddChar (ev->data1); } return true; } } return false; } //=========================================================================== // // CT_Drawer // //=========================================================================== void CT_Drawer (void) { if (chatmodeon) { static const char *prompt = "Say: "; int i, x, scalex, y, promptwidth; y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30; if (con_scaletext == 1) { scalex = CleanXfac; y *= CleanYfac; } else { scalex = 1; } int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH; int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT; int st_y = con_scaletext > 1? ST_Y/2 : ST_Y; y += ((SCREENHEIGHT == realviewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y; promptwidth = SmallFont->StringWidth (prompt) * scalex; x = screen->Font->GetCharWidth ('_') * scalex * 2 + promptwidth; // figure out if the text is wider than the screen-> // if so, only draw the right-most portion of it. for (i = len - 1; i >= 0 && x < screen_width; i--) { x += screen->Font->GetCharWidth (ChatQueue[i] & 0x7f) * scalex; } if (i >= 0) { i++; } else { i = 0; } // draw the prompt, text, and cursor ChatQueue[len] = gameinfo.gametype == GAME_Doom ? '_' : '['; ChatQueue[len+1] = '\0'; if (con_scaletext < 2) { screen->DrawText (CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE); screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE); } else { screen->DrawText (CR_GREEN, 0, y, prompt, DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE); screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE); } ChatQueue[len] = '\0'; BorderTopRefresh = screen->GetPageCount (); } if (players[consoleplayer].camera != NULL && deathmatch && (Button_ShowScores.bDown || players[consoleplayer].camera->health <= 0)) { HU_DrawScores (&players[consoleplayer]); } } //=========================================================================== // // CT_AddChar // //=========================================================================== static void CT_AddChar (char c) { if (len < QUEUESIZE-2) { ChatQueue[len++] = c; ChatQueue[len] = 0; } } //=========================================================================== // // CT_BackSpace // // Backs up a space, when the user hits (obviously) backspace //=========================================================================== static void CT_BackSpace () { if (len) { ChatQueue[--len] = 0; } } //=========================================================================== // // CT_ClearChatMessage // // Clears out the data for the chat message. //=========================================================================== static void CT_ClearChatMessage () { ChatQueue[0] = 0; len = 0; } //=========================================================================== // // ShoveChatStr // // Sends the chat message across the network // //=========================================================================== static void ShoveChatStr (const char *str, BYTE who) { char substBuff[256]; if (str[0] == '/' && (str[1] == 'm' || str[1] == 'M') && (str[2] == 'e' || str[2] == 'E')) { // This is a /me message str += 3; who |= 2; } Net_WriteByte (DEM_SAY); Net_WriteByte (who); if (!chat_substitution || !DoSubstitution (substBuff, str)) { Net_WriteString (str); } else { Net_WriteString (substBuff); } } //=========================================================================== // // DoSubstitution // // Replace certain special substrings with different values to reflect // the player's current state. // //=========================================================================== static bool DoSubstitution (char *out, const char *in) { player_t *player = &players[consoleplayer]; AWeapon *weapon = player->ReadyWeapon; const char *a, *b; a = in; while ((b = strchr (a, '$'))) { strncpy (out, a, b - a); out += b - a; a = ++b; while (*b && isalpha (*b)) { ++b; } ptrdiff_t len = b - a; if (len == 6) { if (strnicmp (a, "health", 6) == 0) { out += sprintf (out, "%d", player->health); } else if (strnicmp (a, "weapon", 6) == 0) { if (weapon == NULL) { out += sprintf (out, "no weapon"); } else { out += sprintf (out, "%s", weapon->GetClass()->Name+1); } } } else if (len == 5) { if (strnicmp (a, "armor", 5) == 0) { AInventory *armor = player->mo->FindInventory(); int armorpoints = armor != NULL ? armor->Amount : 0; out += sprintf (out, "%d", armorpoints); } } else if (len == 9) { if (strnicmp (a, "ammocount", 9) == 0) { if (weapon == NULL) { out += sprintf (out, "0"); } else { out += sprintf (out, "%d", weapon->Ammo1 != NULL ? weapon->Ammo1->Amount : 0); if (weapon->Ammo2 != NULL) { out += sprintf (out, "/%d", weapon->Ammo2->Amount); } } } } else if (len == 4) { if (strnicmp (a, "ammo", 4) == 0) { if (weapon == NULL || weapon->Ammo1 == NULL) { out += sprintf (out, "no ammo"); } else { out += sprintf (out, "%s", weapon->Ammo1->GetClass()->Name+1); if (weapon->Ammo2 != NULL) { out += sprintf (out, "/%s", weapon->Ammo2->GetClass()->Name+1); } } } } else if (len == 0) { *out++ = '$'; *out = 0; if (*b == '$') { b++; } } else { *out++ = '$'; strncpy (out, a, len); out += len; } a = b; } // Return false if no substitution was performed if (a == in) { return false; } strcpy (out, a); return true; } CCMD (messagemode) { if (menuactive == MENU_Off) { chatmodeon = 1; C_HideConsole (); CT_ClearChatMessage (); } } CCMD (say) { if (argv.argc() == 1) { Printf ("Usage: say \n"); } else { ShoveChatStr (argv[1], 0); } } CCMD (messagemode2) { if (menuactive == MENU_Off) { chatmodeon = 2; C_HideConsole (); CT_ClearChatMessage (); } } CCMD (say_team) { if (argv.argc() == 1) { Printf ("Usage: say_team \n"); } else { ShoveChatStr (argv[1], 1); } }