/* ** teaminfo.h ** Parses TEAMINFO and manages teams. ** **--------------------------------------------------------------------------- ** Copyright 2007-2009 Christopher Westley ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __TEAMINFO_H__ #define __TEAMINFO_H__ #include "doomtype.h" #include "sc_man.h" const int TEAM_NONE = 255; const int TEAM_MAXIMUM = 16; class FTeam { public: FTeam (); void ParseTeamInfo (); bool IsValidTeam (unsigned int uiTeam); const char *GetName () const; int GetPlayerColor () const; int GetTextColor () const; FString GetLogo () const; bool GetAllowCustomPlayerColor () const; int m_iPlayerCount; int m_iScore; int m_iPresent; int m_iTies; private: void ParseTeamDefinition (FScanner &Scan); void ClearTeams (); public: // needed for script access. FString m_Name; private: int m_iPlayerColor; FString m_TextColor; FString m_Logo; bool m_bAllowCustomPlayerColor; }; extern FTeam TeamLibrary; extern TArray Teams; #endif