// Base class for the beggars --------------------------------------------- ACTOR Beggar : StrifeHumanoid { Health 20 PainChance 250 Speed 3 Radius 20 Height 56 Monster +JUSTHIT -COUNTKILL +NOSPLASHALERT MinMissileChance 150 Tag "$TAG_BEGGAR" MaxStepHeight 16 MaxDropoffHeight 32 HitObituary "$OB_BEGGAR" AttackSound "beggar/attack" PainSound "beggar/pain" DeathSound "beggar/death" States { Spawn: BEGR A 10 A_Look Loop See: BEGR AABBCC 4 A_Wander Loop Melee: BEGR D 8 BEGR D 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2) BEGR E 1 A_Chase BEGR D 8 A_SentinelRefire Loop Pain: BEGR A 3 A_Pain BEGR A 3 A_Chase Goto Melee Death: BEGR F 4 BEGR G 4 A_Scream BEGR H 4 BEGR I 4 A_NoBlocking BEGR JKLM 4 BEGR N -1 Stop XDeath: BEGR F 5 A_TossGib GIBS M 5 A_TossGib GIBS N 5 A_XScream GIBS O 5 A_NoBlocking GIBS PQRST 4 A_TossGib GIBS U 5 GIBS V 1400 Stop } } // Beggars ----------------------------------------------------------------- ACTOR Beggar1 : Beggar { ConversationID 38, 37, 38 } ACTOR Beggar2 : Beggar { ConversationID 39, 38, 39 } ACTOR Beggar3 : Beggar { ConversationID 40, 39, 40 } ACTOR Beggar4 : Beggar { ConversationID 41, 40, 41 } ACTOR Beggar5 : Beggar { ConversationID 42, 41, 42 }