/* ** Drawer commands for sprites ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/viewport/r_walldrawer.h" namespace swrenderer { namespace DrawSprite32TModes { enum class SpriteBlendModes { Copy, Opaque, Shaded, AddClampShaded, AddClamp, SubClamp, RevSubClamp }; struct CopySprite { static const int Mode = (int)SpriteBlendModes::Copy; }; struct OpaqueSprite { static const int Mode = (int)SpriteBlendModes::Opaque; }; struct ShadedSprite { static const int Mode = (int)SpriteBlendModes::Shaded; }; struct AddClampShadedSprite { static const int Mode = (int)SpriteBlendModes::AddClampShaded; }; struct AddClampSprite { static const int Mode = (int)SpriteBlendModes::AddClamp; }; struct SubClampSprite { static const int Mode = (int)SpriteBlendModes::SubClamp; }; struct RevSubClampSprite { static const int Mode = (int)SpriteBlendModes::RevSubClamp; }; enum class FilterModes { Nearest, Linear }; struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; }; struct LinearFilter { static const int Mode = (int)FilterModes::Linear; }; enum class ShadeMode { Simple, Advanced }; struct SimpleShade { static const int Mode = (int)ShadeMode::Simple; }; struct AdvancedShade { static const int Mode = (int)ShadeMode::Advanced; }; enum class SpriteSamplers { Texture, Fill, Shaded, Translated }; struct TextureSampler { static const int Mode = (int)SpriteSamplers::Texture; }; struct FillSampler { static const int Mode = (int)SpriteSamplers::Fill; }; struct ShadedSampler { static const int Mode = (int)SpriteSamplers::Shaded; }; struct TranslatedSampler { static const int Mode = (int)SpriteSamplers::Translated; }; } template class DrawSprite32T : public DrawerCommand { protected: SpriteDrawerArgs args; public: DrawSprite32T(const SpriteDrawerArgs &drawerargs) : args(drawerargs) { } void Execute(DrawerThread *thread) override { using namespace DrawSprite32TModes; auto shade_constants = args.ColormapConstants(); if (SamplerT::Mode == (int)SpriteSamplers::Texture) { const uint32_t *source2 = (const uint32_t*)args.TexturePixels2(); bool is_nearest_filter = (source2 == nullptr); if (shade_constants.simple_shade) { if (is_nearest_filter) Loop(thread, shade_constants); else Loop(thread, shade_constants); } else { if (is_nearest_filter) Loop(thread, shade_constants); else Loop(thread, shade_constants); } } else // no linear filtering for translated, shaded or fill { if (shade_constants.simple_shade) { Loop(thread, shade_constants); } else { Loop(thread, shade_constants); } } } template FORCEINLINE void Loop(DrawerThread *thread, ShadeConstants shade_constants) { using namespace DrawSprite32TModes; const uint32_t *source; const uint32_t *source2; const uint8_t *colormap; const uint32_t *translation; if (SamplerT::Mode == (int)SpriteSamplers::Shaded || SamplerT::Mode == (int)SpriteSamplers::Translated) { source = (const uint32_t*)args.TexturePixels(); source2 = nullptr; colormap = args.Colormap(args.Viewport()); translation = (const uint32_t*)args.TranslationMap(); } else { source = (const uint32_t*)args.TexturePixels(); source2 = (const uint32_t*)args.TexturePixels2(); colormap = nullptr; translation = nullptr; } int textureheight = args.TextureHeight(); uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1; // Shade constants BgraColor dynlight = args.DynamicLight(); uint32_t light = 256 - (args.Light() >> (FRACBITS - 8)); BgraColor mlight; int inv_desaturate; BgraColor shade_fade, shade_light; int desaturate; BgraColor lightcontrib; if (ShadeModeT::Mode == (int)ShadeMode::Advanced) { uint32_t inv_light = 256 - light; inv_desaturate = 256 - shade_constants.desaturate; shade_fade.r = shade_constants.fade_red * inv_light; shade_fade.g = shade_constants.fade_green * inv_light; shade_fade.b = shade_constants.fade_blue * inv_light; shade_light.r = shade_constants.light_red; shade_light.g = shade_constants.light_green; shade_light.b = shade_constants.light_blue; desaturate = shade_constants.desaturate; lightcontrib.r = MIN(light + dynlight.r, 256) - light; lightcontrib.g = MIN(light + dynlight.g, 256) - light; lightcontrib.b = MIN(light + dynlight.b, 256) - light; mlight.r = light; mlight.g = light; mlight.b = light; } else { inv_desaturate = 0; shade_fade.r = 0; shade_fade.g = 0; shade_fade.b = 0; shade_light.r = 0; shade_light.g = 0; shade_light.b = 0; desaturate = 0; lightcontrib = 0; mlight.r = MIN(light + dynlight.r, 256); mlight.g = MIN(light + dynlight.g, 256); mlight.b = MIN(light + dynlight.b, 256); } int count = args.Count(); int pitch = args.Viewport()->RenderTarget->GetPitch(); uint32_t fracstep = args.TextureVStep(); uint32_t frac = args.TextureVPos(); uint32_t texturefracx = args.TextureUPos(); uint32_t *dest = (uint32_t*)args.Dest(); int dest_y = args.DestY(); count = thread->count_for_thread(dest_y, count); if (count <= 0) return; frac += thread->skipped_by_thread(dest_y) * fracstep; dest = thread->dest_for_thread(dest_y, pitch, dest); fracstep *= thread->num_cores; pitch *= thread->num_cores; if (FilterModeT::Mode == (int)FilterModes::Linear) { frac -= one / 2; } uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8); uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8); uint32_t srccolor = args.SrcColorBgra(); uint32_t color = LightBgra::shade_pal_index_simple(args.SolidColor(), light); for (int index = 0; index < count; index++) { BgraColor bgcolor; if (BlendT::Mode != (int)SpriteBlendModes::Opaque && BlendT::Mode != (int)SpriteBlendModes::Copy) { bgcolor = *dest; } else { bgcolor = 0; } uint32_t ifgcolor = Sample(frac, source, source2, translation, textureheight, one, texturefracx, color, srccolor); uint32_t ifgshade = SampleShade(frac, source, colormap); BgraColor fgcolor = Shade(ifgcolor, mlight, desaturate, inv_desaturate, shade_fade, shade_light, lightcontrib); BgraColor outcolor = Blend(fgcolor, bgcolor, ifgcolor, ifgshade, srcalpha, destalpha); *dest = outcolor; dest += pitch; frac += fracstep; } } template FORCEINLINE BgraColor Sample(uint32_t frac, const uint32_t *source, const uint32_t *source2, const uint32_t *translation, int textureheight, uint32_t one, uint32_t texturefracx, uint32_t color, uint32_t srccolor) { using namespace DrawSprite32TModes; if (SamplerT::Mode == (int)SpriteSamplers::Shaded) { return color; } else if (SamplerT::Mode == (int)SpriteSamplers::Translated) { const uint8_t *sourcepal = (const uint8_t *)source; return translation[sourcepal[frac >> FRACBITS]]; } else if (SamplerT::Mode == (int)SpriteSamplers::Fill) { return srccolor; } else if (FilterModeT::Mode == (int)FilterModes::Nearest) { int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; return source[sample_index]; } else { // Clamp to edge unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; unsigned int p00 = source[y0]; unsigned int p01 = source[y1]; unsigned int p10 = source2[y0]; unsigned int p11 = source2[y1]; unsigned int inv_b = texturefracx; unsigned int inv_a = (frac_y1 >> (FRACBITS - 4)) & 15; unsigned int a = 16 - inv_a; unsigned int b = 16 - inv_b; BgraColor result; result.r = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8; result.g = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8; result.b = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8; result.a = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8; return result; } } FORCEINLINE uint32_t SampleShade(uint32_t frac, const uint32_t *source, const uint8_t *colormap) { using namespace DrawSprite32TModes; if (SamplerT::Mode == (int)SpriteSamplers::Shaded) { const uint8_t *sourcepal = (const uint8_t *)source; unsigned int sampleshadeout = colormap[sourcepal[frac >> FRACBITS]]; return clamp(sampleshadeout, 0, 64) * 4; } else { return 0; } } template FORCEINLINE BgraColor Shade(BgraColor fgcolor, BgraColor mlight, uint32_t desaturate, uint32_t inv_desaturate, BgraColor shade_fade, BgraColor shade_light, BgraColor lightcontrib) { using namespace DrawSprite32TModes; if (BlendT::Mode == (int)SpriteBlendModes::Copy || BlendT::Mode == (int)SpriteBlendModes::Shaded) return fgcolor; if (ShadeModeT::Mode == (int)ShadeMode::Simple) { fgcolor.r = (fgcolor.r * mlight.r) >> 8; fgcolor.g = (fgcolor.g * mlight.g) >> 8; fgcolor.b = (fgcolor.b * mlight.b) >> 8; return fgcolor; } else { BgraColor lit_dynlight = ((fgcolor.r * lightcontrib.r) >> 8); uint32_t intensity = ((fgcolor.r * 77 + fgcolor.g * 143 + fgcolor.b * 37) >> 8) * desaturate; fgcolor.r = (((shade_fade.r + ((fgcolor.r * inv_desaturate + intensity) >> 8) * mlight.r) >> 8) * shade_light.r) >> 8; fgcolor.g = (((shade_fade.g + ((fgcolor.g * inv_desaturate + intensity) >> 8) * mlight.g) >> 8) * shade_light.g) >> 8; fgcolor.b = (((shade_fade.b + ((fgcolor.b * inv_desaturate + intensity) >> 8) * mlight.b) >> 8) * shade_light.b) >> 8; fgcolor.r = MIN(fgcolor.r + lit_dynlight.r, 255); fgcolor.g = MIN(fgcolor.g + lit_dynlight.g, 255); fgcolor.b = MIN(fgcolor.b + lit_dynlight.b, 255); return fgcolor; } } FORCEINLINE BgraColor Blend(BgraColor fgcolor, BgraColor bgcolor, uint32_t ifgcolor, uint32_t ifgshade, uint32_t srcalpha, uint32_t destalpha) { using namespace DrawSprite32TModes; if (BlendT::Mode == (int)SpriteBlendModes::Opaque) { return fgcolor; } else if (BlendT::Mode == (int)SpriteBlendModes::Shaded) { uint32_t alpha = ifgshade; uint32_t inv_alpha = 256 - alpha; BgraColor outcolor; outcolor.r = (fgcolor.r * alpha + bgcolor.r * inv_alpha) >> 8; outcolor.g = (fgcolor.g * alpha + bgcolor.g * inv_alpha) >> 8; outcolor.b = (fgcolor.b * alpha + bgcolor.b * inv_alpha) >> 8; outcolor.a = 255; return outcolor; } else if (BlendT::Mode == (int)SpriteBlendModes::AddClampShaded) { uint32_t alpha = ifgshade; BgraColor outcolor; outcolor.r = ((fgcolor.r * alpha) >> 8) + bgcolor.r; outcolor.g = ((fgcolor.g * alpha) >> 8) + bgcolor.g; outcolor.b = ((fgcolor.b * alpha) >> 8) + bgcolor.b; outcolor.a = 255; return outcolor; } else { uint32_t alpha = APART(ifgcolor); alpha += alpha >> 7; // 255->256 uint32_t inv_alpha = 256 - alpha; uint32_t bgalpha = (destalpha * alpha + (inv_alpha << 8) + 128) >> 8; uint32_t fgalpha = (srcalpha * alpha + 128) >> 8; fgcolor.r *= fgalpha; fgcolor.g *= fgalpha; fgcolor.b *= fgalpha; bgcolor.r *= bgalpha; bgcolor.g *= bgalpha; bgcolor.b *= bgalpha; BgraColor outcolor; if (BlendT::Mode == (int)SpriteBlendModes::AddClamp) { outcolor.r = MIN((fgcolor.r + bgcolor.r) >> 8, 255); outcolor.g = MIN((fgcolor.g + bgcolor.g) >> 8, 255); outcolor.b = MIN((fgcolor.b + bgcolor.b) >> 8, 255); } else if (BlendT::Mode == (int)SpriteBlendModes::SubClamp) { outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0); outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0); outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0); } else if (BlendT::Mode == (int)SpriteBlendModes::RevSubClamp) { outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0); outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0); outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0); } outcolor.a = 255; return outcolor; } } FString DebugInfo() override { return "DrawSprite32T"; } }; typedef DrawSprite32T DrawSpriteCopy32Command; typedef DrawSprite32T DrawSprite32Command; typedef DrawSprite32T DrawSpriteAddClamp32Command; typedef DrawSprite32T DrawSpriteSubClamp32Command; typedef DrawSprite32T DrawSpriteRevSubClamp32Command; typedef DrawSprite32T FillSprite32Command; typedef DrawSprite32T FillSpriteAddClamp32Command; typedef DrawSprite32T FillSpriteSubClamp32Command; typedef DrawSprite32T FillSpriteRevSubClamp32Command; typedef DrawSprite32T DrawSpriteShaded32Command; typedef DrawSprite32T DrawSpriteAddClampShaded32Command; typedef DrawSprite32T DrawSpriteTranslated32Command; typedef DrawSprite32T DrawSpriteTranslatedAddClamp32Command; typedef DrawSprite32T DrawSpriteTranslatedSubClamp32Command; typedef DrawSprite32T DrawSpriteTranslatedRevSubClamp32Command; }