/* ** Drawer commands for spans ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/viewport/r_spandrawer.h" namespace swrenderer { namespace DrawSpan32TModes { enum class SpanBlendModes { Opaque, Masked, Translucent, AddClamp, SubClamp, RevSubClamp }; struct OpaqueSpan { static const int Mode = (int)SpanBlendModes::Opaque; }; struct MaskedSpan { static const int Mode = (int)SpanBlendModes::Masked; }; struct TranslucentSpan { static const int Mode = (int)SpanBlendModes::Translucent; }; struct AddClampSpan { static const int Mode = (int)SpanBlendModes::AddClamp; }; struct SubClampSpan { static const int Mode = (int)SpanBlendModes::SubClamp; }; struct RevSubClampSpan { static const int Mode = (int)SpanBlendModes::RevSubClamp; }; enum class FilterModes { Nearest, Linear }; struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; }; struct LinearFilter { static const int Mode = (int)FilterModes::Linear; }; enum class ShadeMode { Simple, Advanced }; struct SimpleShade { static const int Mode = (int)ShadeMode::Simple; }; struct AdvancedShade { static const int Mode = (int)ShadeMode::Advanced; }; enum class SpanTextureSize { SizeAny, Size64x64 }; struct TextureSizeAny { static const int Mode = (int)SpanTextureSize::SizeAny; }; struct TextureSize64x64 { static const int Mode = (int)SpanTextureSize::Size64x64; }; } template class DrawSpan32T : public DrawerCommand { protected: SpanDrawerArgs args; public: DrawSpan32T(const SpanDrawerArgs &drawerargs) : args(drawerargs) { } struct TextureData { uint32_t xbits; uint32_t ybits; uint32_t xstep; uint32_t ystep; uint32_t xfrac; uint32_t yfrac; uint32_t yshift; uint32_t xshift; uint32_t xmask; const uint32_t *source; }; void Execute(DrawerThread *thread) override { using namespace DrawSpan32TModes; if (thread->line_skipped_by_thread(args.DestY())) return; TextureData texdata; texdata.xbits = args.TextureWidthBits(); texdata.ybits = args.TextureHeightBits(); texdata.xstep = args.TextureUStep(); texdata.ystep = args.TextureVStep(); texdata.xfrac = args.TextureUPos(); texdata.yfrac = args.TextureVPos(); texdata.yshift = 32 - texdata.ybits; texdata.xshift = texdata.yshift - texdata.xbits; texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits; texdata.source = (const uint32_t*)args.TexturePixels(); double lod = args.TextureLOD(); bool mipmapped = args.MipmappedTexture(); bool magnifying = lod < 0.0; if (r_mipmap && mipmapped) { int level = (int)lod; while (level > 0) { if (texdata.xbits <= 2 || texdata.ybits <= 2) break; texdata.source += (1 << (texdata.xbits)) * (1 << (texdata.ybits)); texdata.xbits -= 1; texdata.ybits -= 1; level--; } } bool is_nearest_filter = !((magnifying && r_magfilter) || (!magnifying && r_minfilter)); bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6; auto shade_constants = args.ColormapConstants(); if (shade_constants.simple_shade) { if (is_nearest_filter) { if (is_64x64) Loop(thread, texdata, shade_constants); else Loop(thread, texdata, shade_constants); } else { if (is_64x64) Loop(thread, texdata, shade_constants); else Loop(thread, texdata, shade_constants); } } else { if (is_nearest_filter) { if (is_64x64) Loop(thread, texdata, shade_constants); else Loop(thread, texdata, shade_constants); } else { if (is_64x64) Loop(thread, texdata, shade_constants); else Loop(thread, texdata, shade_constants); } } } template FORCEINLINE void Loop(DrawerThread *thread, TextureData texdata, ShadeConstants shade_constants) { using namespace DrawSpan32TModes; // Shade constants uint32_t light = 256 - (args.Light() >> (FRACBITS - 8)); uint32_t inv_light = 256 - light; int inv_desaturate; BgraColor shade_fade, shade_light; int desaturate; if (ShadeModeT::Mode == (int)ShadeMode::Advanced) { inv_desaturate = 256 - shade_constants.desaturate; shade_fade.r = shade_constants.fade_red * inv_light; shade_fade.g = shade_constants.fade_green * inv_light; shade_fade.b = shade_constants.fade_blue * inv_light; shade_light.r = shade_constants.light_red; shade_light.g = shade_constants.light_green; shade_light.b = shade_constants.light_blue; desaturate = shade_constants.desaturate; } else { inv_desaturate = 0; shade_fade.r = 0; shade_fade.g = 0; shade_fade.b = 0; shade_light.r = 0; shade_light.g = 0; shade_light.b = 0; desaturate = 0; } auto lights = args.dc_lights; auto num_lights = args.dc_num_lights; float viewpos_x = args.dc_viewpos.X; float step_viewpos_x = args.dc_viewpos_step.X; int count = args.DestX2() - args.DestX1() + 1; int pitch = args.Viewport()->RenderTarget->GetPitch(); uint32_t *dest = (uint32_t*)args.Viewport()->GetDest(args.DestX1(), args.DestY()); if (FilterModeT::Mode == (int)FilterModes::Linear) { texdata.xfrac -= 1 << (31 - texdata.xbits); texdata.yfrac -= 1 << (31 - texdata.ybits); } uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8); uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8); for (int index = 0; index < count; index++) { BgraColor bgcolor; if (BlendT::Mode != (int)SpanBlendModes::Opaque) { bgcolor = *dest; } else { bgcolor = 0; } uint32_t ifgcolor = Sample(texdata.xbits, texdata.ybits, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.yshift, texdata.xshift, texdata.xmask, texdata.source); BgraColor fgcolor = Shade(ifgcolor, light, desaturate, inv_desaturate, shade_fade, shade_light, lights, num_lights, viewpos_x); BgraColor outcolor = Blend(fgcolor, bgcolor, srcalpha, destalpha, ifgcolor); *dest = outcolor; dest++; texdata.xfrac += texdata.xstep; texdata.yfrac += texdata.ystep; viewpos_x += step_viewpos_x; } } template FORCEINLINE uint32_t Sample(uint32_t xbits, uint32_t ybits, uint32_t xstep, uint32_t ystep, uint32_t xfrac, uint32_t yfrac, uint32_t yshift, uint32_t xshift, uint32_t xmask, const uint32_t *source) { using namespace DrawSpan32TModes; if (FilterModeT::Mode == (int)FilterModes::Nearest && TextureSizeT::Mode == (int)SpanTextureSize::Size64x64) { int sample_index = ((xfrac >> (32 - 6 - 6)) & (63 * 64)) + (yfrac >> (32 - 6)); return source[sample_index]; } else if (FilterModeT::Mode == (int)FilterModes::Nearest) { int sample_index = ((xfrac >> xshift) & xmask) + (yfrac >> yshift); return source[sample_index]; } else { uint32_t xxbits, yybits; if (TextureSizeT::Mode == (int)SpanTextureSize::Size64x64) { xxbits = 26; yybits = 26; } else { xxbits = 32 - xbits; yybits = 32 - ybits; } uint32_t xxshift = (32 - xxbits); uint32_t yyshift = (32 - yybits); uint32_t xxmask = (1 << xxshift) - 1; uint32_t yymask = (1 << yyshift) - 1; uint32_t x = xfrac >> xxbits; uint32_t y = yfrac >> yybits; uint32_t p00 = source[((y & yymask) + ((x & xxmask) << yyshift))]; uint32_t p01 = source[(((y + 1) & yymask) + ((x & xxmask) << yyshift))]; uint32_t p10 = source[((y & yymask) + (((x + 1) & xxmask) << yyshift))]; uint32_t p11 = source[(((y + 1) & yymask) + (((x + 1) & xxmask) << yyshift))]; uint32_t inv_b = (xfrac >> (xxbits - 4)) & 15; uint32_t inv_a = (yfrac >> (yybits - 4)) & 15; uint32_t a = 16 - inv_a; uint32_t b = 16 - inv_b; uint32_t sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8; uint32_t sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8; uint32_t sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8; uint32_t salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8; return (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue; } } template FORCEINLINE BgraColor Shade(BgraColor fgcolor, uint32_t light, uint32_t desaturate, uint32_t inv_desaturate, BgraColor shade_fade, BgraColor shade_light, const DrawerLight *lights, int num_lights, float viewpos_x) { using namespace DrawSpan32TModes; BgraColor material = fgcolor; if (ShadeModeT::Mode == (int)ShadeMode::Simple) { fgcolor.r = (fgcolor.r * light) >> 8; fgcolor.g = (fgcolor.g * light) >> 8; fgcolor.b = (fgcolor.b * light) >> 8; } else { uint32_t intensity = ((fgcolor.r * 77 + fgcolor.g * 143 + fgcolor.b * 37) >> 8) * desaturate; fgcolor.r = (((shade_fade.r + ((fgcolor.r * inv_desaturate + intensity) >> 8) * light) >> 8) * shade_light.r) >> 8; fgcolor.g = (((shade_fade.g + ((fgcolor.g * inv_desaturate + intensity) >> 8) * light) >> 8) * shade_light.g) >> 8; fgcolor.b = (((shade_fade.b + ((fgcolor.b * inv_desaturate + intensity) >> 8) * light) >> 8) * shade_light.b) >> 8; } return AddLights(material, fgcolor, lights, num_lights, viewpos_x); } FORCEINLINE BgraColor AddLights(BgraColor material, BgraColor fgcolor, const DrawerLight *lights, int num_lights, float viewpos_x) { using namespace DrawSpan32TModes; BgraColor lit; lit.r = 0; lit.g = 0; lit.b = 0; for (int i = 0; i != num_lights; i++) { float light_x = lights[i].x; float light_y = lights[i].y; float light_z = lights[i].z; float light_radius = lights[i].radius; // L = light-pos // dist = sqrt(dot(L, L)) // distance_attenuation = 1 - MIN(dist * (1/radius), 1) float Lyz2 = light_y; // L.y*L.y + L.z*L.z float Lx = light_x - viewpos_x; float dist2 = Lyz2 + Lx * Lx; float rcp_dist = 1.f/sqrt(dist2); float dist = dist2 * rcp_dist; float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f); // The simple light type float simple_attenuation = distance_attenuation; // The point light type // diffuse = dot(N,L) * attenuation float point_attenuation = light_z * rcp_dist * distance_attenuation; uint32_t attenuation = (int32_t)((light_z == 0.0f) ? simple_attenuation : point_attenuation); BgraColor light_color = lights[i].color; lit.r += (light_color.r * attenuation) >> 8; lit.g += (light_color.g * attenuation) >> 8; lit.b += (light_color.b * attenuation) >> 8; } fgcolor.r = MIN(fgcolor.r + ((material.r * lit.r) >> 8), 255); fgcolor.g = MIN(fgcolor.g + ((material.g * lit.g) >> 8), 255); fgcolor.b = MIN(fgcolor.b + ((material.b * lit.b) >> 8), 255); return fgcolor; } FORCEINLINE BgraColor Blend(BgraColor fgcolor, BgraColor bgcolor, uint32_t srcalpha, uint32_t destalpha, unsigned int ifgcolor) { using namespace DrawSpan32TModes; if (BlendT::Mode == (int)SpanBlendModes::Opaque) { return fgcolor; } else if (BlendT::Mode == (int)SpanBlendModes::Masked) { return (ifgcolor == 0) ? bgcolor : fgcolor; } else if (BlendT::Mode == (int)SpanBlendModes::Translucent) { fgcolor.r = fgcolor.r * srcalpha; fgcolor.g = fgcolor.g * srcalpha; fgcolor.b = fgcolor.b * srcalpha; bgcolor.r = bgcolor.r * destalpha; bgcolor.g = bgcolor.g * destalpha; bgcolor.b = bgcolor.b * destalpha; BgraColor outcolor; outcolor.r = MIN((fgcolor.r + bgcolor.r) >> 8, 255); outcolor.g = MIN((fgcolor.g + bgcolor.g) >> 8, 255); outcolor.b = MIN((fgcolor.b + bgcolor.b) >> 8, 255); return outcolor; } else { uint32_t alpha = APART(ifgcolor); alpha += alpha >> 7; // 255->256 uint32_t inv_alpha = 256 - alpha; uint32_t bgalpha = (destalpha * alpha + (inv_alpha << 8) + 128) >> 8; uint32_t fgalpha = (srcalpha * alpha + 128) >> 8; fgcolor.r *= fgalpha; fgcolor.g *= fgalpha; fgcolor.b *= fgalpha; bgcolor.r *= bgalpha; bgcolor.g *= bgalpha; bgcolor.b *= bgalpha; BgraColor outcolor; if (BlendT::Mode == (int)SpanBlendModes::AddClamp) { outcolor.r = MIN((fgcolor.r + bgcolor.r) >> 8, 255); outcolor.g = MIN((fgcolor.g + bgcolor.g) >> 8, 255); outcolor.b = MIN((fgcolor.b + bgcolor.b) >> 8, 255); } else if (BlendT::Mode == (int)SpanBlendModes::SubClamp) { outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0); outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0); outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0); } else if (BlendT::Mode == (int)SpanBlendModes::RevSubClamp) { outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0); outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0); outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0); } outcolor.a = 255; return outcolor; } } FString DebugInfo() override { return "DrawSpan32T"; } }; typedef DrawSpan32T DrawSpan32Command; typedef DrawSpan32T DrawSpanMasked32Command; typedef DrawSpan32T DrawSpanTranslucent32Command; typedef DrawSpan32T DrawSpanAddClamp32Command; typedef DrawSpan32T DrawSpanSubClamp32Command; typedef DrawSpan32T DrawSpanRevSubClamp32Command; }