class ArtiBlastRadius : CustomInventory { Default { +FLOATBOB Inventory.DefMaxAmount; Inventory.PickupFlash "PickupFlash"; +INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTIBLST"; Inventory.PickupSound "misc/p_pkup"; Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS"; Tag "$TAG_ARTIBLASTRADIUS"; } States { Spawn: BLST ABCDEFGH 4 Bright; Loop; Use: TNT1 A 0 A_Blast; } } // Blast Effect ------------------------------------------------------------- class BlastEffect : Actor { Default { +NOBLOCKMAP +NOGRAVITY +NOCLIP +NOTELEPORT RenderStyle "Translucent"; Alpha 0.666; } States { Spawn: RADE ABCDEFGHI 4; Stop; } }