#pragma once /* ** st_start.h ** Interface for the startup screen. ** **--------------------------------------------------------------------------- ** Copyright 2006-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** The startup screen interface is based on a mix of Heretic and Hexen. ** Actual implementation is system-specific. */ #include class FStartupScreen { public: static FStartupScreen *CreateInstance(int max_progress); FStartupScreen(int max_progress); virtual ~FStartupScreen(); virtual void Progress(); virtual void LoadingStatus(const char *message, int colors); // Used by Heretic only virtual void AppendStatusLine(const char *status); // Used by Heretic only virtual void NetInit(const char *message, int num_players); virtual void NetProgress(int count); virtual void NetMessage(const char *format, ...); // cover for printf virtual void NetDone(); virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata); protected: int MaxPos, CurPos, NotchPos; }; class FBasicStartupScreen : public FStartupScreen { public: FBasicStartupScreen(int max_progress, bool show_bar); ~FBasicStartupScreen(); void Progress(); void NetInit(const char* message, int num_players); void NetProgress(int count); void NetMessage(const char* format, ...); // cover for printf void NetDone(); bool NetLoop(bool (*timer_callback)(void*), void* userdata); protected: long long NetMarqueeMode; int NetMaxPos, NetCurPos; }; class FGraphicalStartupScreen : public FBasicStartupScreen { public: FGraphicalStartupScreen(int max_progress); ~FGraphicalStartupScreen(); }; class FHereticStartupScreen : public FGraphicalStartupScreen { public: FHereticStartupScreen(int max_progress, long &hr); void Progress(); void LoadingStatus(const char *message, int colors); void AppendStatusLine(const char *status); protected: void SetWindowSize(); int ThermX, ThermY, ThermWidth, ThermHeight; int HMsgY, SMsgX; }; class FHexenStartupScreen : public FGraphicalStartupScreen { public: FHexenStartupScreen(int max_progress, long &hr); ~FHexenStartupScreen(); void Progress(); void NetProgress(int count); void NetDone(); void SetWindowSize(); // Hexen's notch graphics, converted to chunky pixels. uint8_t * NotchBits; uint8_t * NetNotchBits; }; class FStrifeStartupScreen : public FGraphicalStartupScreen { public: FStrifeStartupScreen(int max_progress, long &hr); ~FStrifeStartupScreen(); void Progress(); protected: void DrawStuff(int old_laser, int new_laser); void SetWindowSize(); uint8_t *StartupPics[4+2+1]; }; extern FStartupScreen *StartScreen; extern void ST_Endoom(); // The entire set of functions here uses native Windows types. These are recreations of those types so that the code doesn't need to be changed more than necessary struct BitmapInfoHeader { uint32_t biSize; int32_t biWidth; int32_t biHeight; uint16_t biPlanes; uint16_t biBitCount; uint32_t biCompression; uint32_t biSizeImage; int32_t biXPelsPerMeter; int32_t biYPelsPerMeter; uint32_t biClrUsed; uint32_t biClrImportant; }; struct RgbQuad { uint8_t rgbBlue; uint8_t rgbGreen; uint8_t rgbRed; uint8_t rgbReserved; }; struct BitmapInfo { BitmapInfoHeader bmiHeader; RgbQuad bmiColors[1]; }; extern BitmapInfo* StartupBitmap; void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height); void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height); void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height); BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits); uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info); void ST_Util_FreeBitmap(BitmapInfo* bitmap_info); void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info); uint8_t* ST_Util_LoadFont(const char* filename); void ST_Util_FreeFont(uint8_t* font); BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font); void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font); void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib); void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on);