// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Refresh, visplane stuff (floor, ceilings). // //----------------------------------------------------------------------------- #ifndef __R_PLANE_H__ #define __R_PLANE_H__ #include "swrenderer/plane/r_visibleplane.h" namespace swrenderer { void R_ClearPlanes (bool fullclear); void R_AddPlaneLights(visplane_t *plane, FLightNode *light_head); int R_DrawPlanes (); void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked); void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void (*stepfunc)()); visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal); visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop); } #endif // __R_PLANE_H__