/* ** p_xlat.cpp ** Translate old Doom format maps to the Hexen format ** **--------------------------------------------------------------------------- ** Copyright 1998-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** The linedef translations are read from a WAD lump (DOOMX or HERETICX), ** so most of this file's behavior can be easily customized without ** recompiling. */ #include "doomtype.h" #include "g_level.h" #include "p_lnspec.h" #include "doomdata.h" #include "r_data.h" #include "m_swap.h" #include "p_spec.h" #include "p_local.h" #include "a_sharedglobal.h" #include "gi.h" #include "w_wad.h" // define names for the TriggerType field of the general linedefs typedef enum { WalkOnce, WalkMany, SwitchOnce, SwitchMany, GunOnce, GunMany, PushOnce, PushMany, } triggertype_e; void P_TranslateLineDef (line_t *ld, maplinedef_t *mld) { static FMemLump tlatebase; const BYTE *tlate; short special = LittleShort(mld->special); short tag = LittleShort(mld->tag); DWORD flags = LittleShort(mld->flags); BOOL passthrough; int i; if (flags & ML_TRANSLUCENT_STRIFE) { ld->alpha = 255*3/4; } if (gameinfo.gametype == GAME_Strife) { // It might be useful to make these usable by all games. // Unfortunately, there aren't enough flag bits left to do that, // so they're Strife-only. if (flags & ML_RAILING_STRIFE) { flags |= ML_RAILING; } if (flags & ML_BLOCK_FLOATERS_STRIFE) { flags |= ML_BLOCK_FLOATERS; } passthrough = 0; } else { if (gameinfo.gametype == GAME_Doom) { if (flags & ML_RESERVED_ETERNITY) { flags &= 0x1FF; } } passthrough = (flags & ML_PASSUSE_BOOM); } flags = flags & 0xFFFF01FF; // Ignore flags unknown to DOOM // For purposes of maintaining BOOM compatibility, each // line also needs to have its ID set to the same as its tag. // An external conversion program would need to do this more // intelligently. ld->id = tag; // 0 specials are never translated. if (special == 0) { ld->special = 0; ld->flags = flags; ld->args[0] = mld->tag; memset (ld->args+1, 0, sizeof(ld->args)-sizeof(ld->args[0])); return; } if (tlatebase.GetMem() == NULL) { if (gameinfo.gametype == GAME_Doom) { tlatebase = Wads.ReadLump ("DOOMX"); } else if (gameinfo.gametype == GAME_Strife) { tlatebase = Wads.ReadLump ("STRIFEX"); } else { tlatebase = Wads.ReadLump ("HERETICX"); } } tlate = (const BYTE *)tlatebase.GetMem(); // Check if this is a regular linetype if (tlate[0] == 'N' && tlate[1] == 'O' && tlate[2] == 'R' && tlate[3] == 'M') { int count = (tlate[4] << 8) | tlate[5]; tlate += 6; while (count) { int low = (tlate[0] << 8) | tlate[1]; int high = (tlate[2] << 8) | tlate[3]; tlate += 4; if (special >= low && special <= high) { // found it, so use the LUT const BYTE *specialmap = tlate + (special - low) * 7; ld->flags = flags | ((specialmap[0] & 0x1f) << 9); if (passthrough && (GET_SPAC(ld->flags) == SPAC_USE)) { ld->flags &= ~ML_SPAC_MASK; ld->flags |= SPAC_USETHROUGH << ML_SPAC_SHIFT; } ld->special = specialmap[1]; ld->args[0] = specialmap[2]; ld->args[1] = specialmap[3]; ld->args[2] = specialmap[4]; ld->args[3] = specialmap[5]; ld->args[4] = specialmap[6]; switch (specialmap[0] & 0xe0) { case 7<<5: // First two arguments are tags ld->args[1] = tag; case 1<<5: case 6<<5: // First argument is a tag ld->args[0] = tag; break; case 2<<5: // Second argument is a tag ld->args[1] = tag; break; case 3<<5: // Third argument is a tag ld->args[2] = tag; break; case 4<<5: // Fourth argument is a tag ld->args[3] = tag; break; case 5<<5: // Fifth argument is a tag ld->args[4] = tag; break; } if ((ld->flags & ML_SECRET) && (GET_SPAC(ld->flags) == SPAC_USE || GET_SPAC(ld->flags) == SPAC_USETHROUGH)) { ld->flags &= ~ML_MONSTERSCANACTIVATE; } return; } tlate += (high - low + 1) * 7; count--; } } // Check if this is a BOOM generalized linetype if (tlate[0] == 'B' && tlate[1] == 'O' && tlate[2] == 'O' && tlate[3] == 'M') { int count = (tlate[4] << 8) | tlate[5]; tlate += 6; // BOOM translators are stored on disk as: // // WORD // WORD // BYTE // repeat [BYTE op BYTES parms] // // op consists of some bits: // // 76543210 // ||||||++-- Dest is arg[(op&3)+1] (arg[0] is always tag) // |||||+---- 0 = store, 1 = or with existing value // ||||+----- 0 = this is normal, 1 = x-op in next byte // ++++------ # of elements in list, or 0 to always use a constant value // // If a constant value is used, parms is a single byte containing that value. // Otherwise, parms has the format: // // WORD // repeat [WORD BYTE ] // // These x-ops are defined: // // 0 = end of this BOOM translator // 1 = dest is flags while (count) { int low = (tlate[0] << 8) | tlate[1]; int high = (tlate[2] << 8) | tlate[3]; tlate += 4; DWORD oflags = flags; // Assume we found it and translate switch (special & 0x0007) { case WalkMany: flags |= ML_REPEAT_SPECIAL; case WalkOnce: flags |= SPAC_CROSS << ML_SPAC_SHIFT; break; case SwitchMany: case PushMany: flags |= ML_REPEAT_SPECIAL; case SwitchOnce: case PushOnce: if (passthrough) flags |= SPAC_USETHROUGH << ML_SPAC_SHIFT; else flags |= SPAC_USE << ML_SPAC_SHIFT; break; case GunMany: flags |= ML_REPEAT_SPECIAL; case GunOnce: flags |= SPAC_IMPACT << ML_SPAC_SHIFT; break; } ld->args[0] = tag; ld->args[1] = ld->args[2] = ld->args[3] = ld->args[4] = 0; ld->special = *tlate++; for (;;) { int *destp; int flagtemp; BYTE op = *tlate++; BYTE dest; BYTE val = 0; // quiet, GCC bool found; int lsize; dest = op & 3; if (op & 8) { BYTE xop = *tlate++; if (xop == 0) break; else if (xop == 1) dest = 4; } if (dest < 4) { destp = &ld->args[dest+1]; } else { flagtemp = ((flags >> 9) & 0x3f); destp = &flagtemp; } lsize = op >> 4; if (lsize == 0) { val = *tlate++; found = true; } else { WORD mask = (tlate[0] << 8) | tlate[1]; tlate += 2; found = false; for (i = 0; i < lsize; i++) { WORD filter = (tlate[0] << 8) | tlate[1]; if ((special & mask) == filter) { val = tlate[2]; found = true; } tlate += 3; } } if (found) { if (op & 4) { *destp |= val; } else { *destp = val; } if (dest == 4) { flags = (flags & ~0x7e00) | (flagtemp << 9); } } } if (special >= low && special <= high) { // Really found it, so we're done // We treat push triggers like switch triggers with zero tags. if ((special & 7) == PushMany || (special & 7) == PushOnce) { if (ld->special == Generic_Door) { ld->args[2] |= 128; } else { ld->args[0] = 0; } } ld->flags = flags; return; } flags = oflags; count--; } } // Don't know what to do, so 0 it ld->special = 0; ld->flags = flags; memset (ld->args, 0, sizeof(ld->args)); } // Now that ZDoom again gives the option of using Doom's original teleport // behavior, only teleport dests in a sector with a 0 tag need to be // given a TID. And since Doom format maps don't have TIDs, we can safely // give them TID 1. void P_TranslateTeleportThings () { ATeleportDest *dest; TThinkerIterator iterator; bool foundSomething = false; while ( (dest = iterator.Next()) ) { if (dest->Sector->tag == 0) { dest->tid = 1; dest->AddToHash (); foundSomething = true; } } if (foundSomething) { for (int i = 0; i < numlines; ++i) { if (lines[i].special == Teleport) { if (lines[i].args[1] == 0) { lines[i].args[0] = 1; } } else if (lines[i].special == Teleport_NoFog) { if (lines[i].args[2] == 0) { lines[i].args[0] = 1; } } else if (lines[i].special == Teleport_ZombieChanger) { if (lines[i].args[2] == 0) { lines[i].args[0] = 1; } } } } } int P_TranslateSectorSpecial (int special) { int high; // Allow any supported sector special by or-ing 0x8000 to it in Doom format maps // That's for those who like to mess around with existing maps. ;) if (special & 0x8000) { return special & 0x7fff; } if (special == 9) { return SECRET_MASK; } if (gameinfo.gametype == GAME_Doom || gameinfo.gametype == GAME_Strife) { // This supports phased lighting with specials 21-24 high = (special & 0xfe0) << 3; special &= 0x1f; if (special < 21) { if (gameinfo.gametype == GAME_Strife) { if (special == 4 || special == 5 || special == 15 || special == 16 || special == 18) { return high | (special + 100); } } else if (level.flags & LEVEL_CAVERNS_OF_DARKNESS) { // CoD uses 18 as an instant death sector type and 19 for healing the player if (special == 18) return high | Damage_InstantDeath; if (special == 19) return high | Sector_Heal; } return high | (special + 64); } else if (special < 40) { return high | (special - 20); } } else { high = (special & 0xfc0) << 3; special &= 0x3f; if (special == 5) { return high | dDamage_LavaWimpy; } else if (special == 16) { return high | dDamage_LavaHefty; } else if (special == 4) { return high | dScroll_EastLavaDamage; } else if (special < 20) { return high | (special + 64); } else if (special < 40) { return high | (special + 205); } } return high | special; }