// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "r_visiblesprite.h" #include "swrenderer/scene/r_opaque_pass.h" namespace swrenderer { class RenderParticle : public VisibleSprite { public: static void Project(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside, bool foggy); bool IsParticle() const override { return true; } void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override; private: void DrawMaskedSegsBehindParticle(); fixed_t xscale; fixed_t startfrac; // horizontal position of x1 int y1, y2; uint32_t Translation; uint32_t FillColor; }; }